
iOS (iPhone/iPad) User Reviews
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6.6
User score
Mixed or Average
positive
18(35%)
mixed
26(51%)
negative
7(14%)
Showing 10 User Reviews
Mar 4, 2026
10
I love magikarp
the pikachu is just the icing on the cake
I love pikapiss so much
Nov 2, 2025
6
Pretty funny game, I love feeding and training the Magikarp, but the jump battles are pretty boring.
Oct 23, 2025
6
un titolo che gioca molto sul meme del pokemon ma che cmq funziona in maniera convincente. 6.3/10
Feb 4, 2025
6
un particolare gioco basato su uno dei più scarsi quanto iconici pokemon di sempre GENIALE. 6.3/10
Apr 23, 2024
10
Enjoyable while occupied with something else. Not a lot of gameplay, but enough where you dont feel bored the wholetime.
Jun 30, 2019
2
Somehow they have created a game with no actual gameplay. Just clicking on pieces of food, clicking a jump button or clicking a train button. I don't see how anyone could enjoy it.
Dec 12, 2017
8
Magikarp Jump may not be the most exciting game ever, however; it manages to create a cool pet simulator style game on mobile that can entice fans to find a new admiration for their fishy pal. Magikarp jump does not require much skill but it is more than a idle tap game. You the trainer chooses how to train Magikarp you choose what to upgrade, and you think about what will benefit your Magikarp's training the most. The different types of Magikarps you can find add a nice little gimmick to this pet simulator and the fact that the entirety of this free to play mobile game can be beaten without even contemplating spending money on microtransactions makes Magikarp Jump a special mobile title. While the gameplay isn't action-packed nor overly immersive, it is calm and relaxing to raise your own Magikarp. To me, it seems this game was developed not with the hope of making money in mind but with the hope of some Pokemon fans enjoying a relaxing simulator with everyone's favorite Karp. Cons Gameplay can get quite tedious The same visual of Magikarp jumping for every level gets boring to watch
Dec 11, 2017
0
An absolutely terrible app game and perhaps the worst Pokemon game I ever played. The first and second time I played it, it was virtually broken on my Nexus 9 tablet. In fact, it crashed on me not once, but twice in a row. So don't play this game, even though it's a free mobile game.
Aug 16, 2017
6
Best of ios game on May! Wanna see other ios weekly ranked games? visit here ****/D2PrNu! Hope you enjoy:) And glad if you make some review of them!
May 30, 2017
6
Splashing over to you from SELECT BUTTON and The Pokemon Company, Magikarp Jump reaches to be another free to play mobile game. This time around as you might have guessed, the game revolves around the Pokemon Magikarp in a pet simulation/gambling game. Magikarp is the joke Pokemon of the series, often referred to in-game & in the anime as useless. In Magikarp Jump, you’re in a region of the Pokemon world where “trainers” fish up only 1 Pokemon, Magikarp, for the art of Magikarp Jumping! The entire game seems like a parody, yet I eagerly hope it’s canon. Simplicity and Branding is really Magikarp Jump’s advantage. The only action you’ll be performing, is a simple tap. A simple tap will bring you to training, where your Magikarp will gather Jump Points, this game’s version of experience points. A tap will help your collect Pokemon berries in exchange for Jump Power. Taps will allow you to talk to Pokemon friends (Yes there’s Pikachu) for Jump Power, and use all that Jump Power to win at Jump Leagues. A simple tap could even help you compare your highest jump to your Facebook friends. It’s so simple, my mother could play. While the power of simplicity is by far Magikarp Jump’s largest advantage, the game suffers from what mobile gaming as always suffered from. Magikarp Jump is a gambling game. It doesn’t rely on skill, it relies on the player’s patience vs convenience to put out a few real dollars in exchange for the in-game's hard currency, Diamonds. Diamonds can then be exchanged for either more more Poke-Pals, Decorations with in-game effects, soft currency “Coins”, and more. What tries the player’s patience, are the constant shortcomings of playing without paying. By taking a chance on a Random Encounter, the player can either save themselves about 30 minutes waiting on another training point, or have their Magikarp eaten by a Pidgeotto (yes, the game does mention it’s better to be safe than be sushi). Players are even offered to pay with Diamonds to fish up a more “rare” and better Magikarp. One more thing that I’ve been finding frustrating with Pokemon mobile games: They rely on codes instead of cloud saves (Check Pokemon Shuffle, and Pokemon Duel). If you ever lose your device, say goodbye to your precious Magikarps. If you ever want to transfer your data, you must go to your saved game, and request a transfer code. While I’ll continue to enjoy Magikarp Jump, I can’t help but wonder the outcome if the producers went with a different pay model for the game. I would have gladly paid $5 or less for it. It also makes me wonder, is the Pokemon Company able to make great mobile games, or just great branding?