
60
92
Parasite Eve has been one of the only RPGs since Final Fantasy 7 to genuinely deserve any kind of hype, or at least anticipation.
90
It was nice to play a RPG-type game that was set in a real-world environment instead of some faraway mystical land.
7
Rezension: Parasite Eve – Squares mutiges Horror-Experiment
Parasite Eve war Squares ambitionierter Versuch, auf den damals boomenden Survival-Horror-Zug aufzuspringen. Was das Spiel sofort versprüht, ist der typische Charme der PS1-Ära von Square: wunderschöne, vorgerenderte Hintergründe, die stark an Final Fantasy erinnern, gepaart mit den gewohnt spektakulären CGI-Sequenzen. Auch wenn diese heute technisch überholt sind, ist ihre filmische Inszenierung (man denke an die Ratten-Transformation) noch immer sehenswert.
Gameplay: Ein ungeschliffener Hybrid
Das Kampfsystem ist eine eigenwillige Mischung aus Echtzeit-Bewegung und rundenbasierten Kommandos, ähnlich wie man es später in Ansätzen bei Grandia sah. Man steuert Aya Brea aktiv durch den Raum, um Angriffen auszuweichen, während sich die ATB-Leiste füllt.
Hier zeigen sich jedoch die Kinderkrankheiten:
Fehlendes Feedback: Es gibt keine Radius-Anzeige für gegnerische Attacken und die Trefferzonen wirken oft unpräzise oder schlicht zu groß.
Mangelnde Transparenz: Zwar zeigt das Spiel je nach Waffe ein entsprechendes Feld an, eine Anzeige für die Trefferchance fehlt jedoch völlig.
Unfertiges Design: Das System ist zwar funktional, wirkt aber in vielen Momenten nicht zu Ende gedacht.
RPG-Tiefe und Story
Die Story ist für Square-Verhältnisse eher dünn und braucht lange, um wirklich Fahrt aufzunehmen. Auch das Gameplay entwickelt sich schleppend; erst mit der Zeit lernt man mehr über die "Parasite Energy" (PSI-Angriffe) und die spezifischen Schwächen der Gegner, wobei letztere oft vernachlässigbar bleiben.
Ein echtes Highlight ist hingegen das Waffen-System. Waffen können nicht nur geupgradet, sondern Werte und interessante Perks gezielt von einer Ausrüstung auf die andere übertragen werden. Diese Tiefe beim Modding war seiner Zeit eigentlich voraus.
Atmosphäre und Frustfaktor
Die große Stärke von Parasite Eve ist die phänomenale Atmosphäre. Das düstere, winterliche New York und der unverkennbare Soundtrack von Yoko Shimomura (ein Mix aus Oper und Elektro) erzeugen eine ganz eigene, beklemmende Stimmung.
Ab dem letzten Drittel zieht der Schwierigkeitsgrad jedoch massiv an. In Kombination mit dem starren Speichersystem führt das – besonders in langen Abschnitten wie dem Museum – zu echtem Frust.
Fazit: Parasite Eve ist kein makelloser Hit. Dafür ist es spielmechanisch zu unausgereift und mit einer Spielzeit von etwa 10 Stunden für ein RPG ungewöhnlich kurz. Dennoch bleibt es ein faszinierendes Experiment, das durch seinen Mut zum Genre-Mix und sein unverbrauchtes Setting bis heute Kultstatus genießt
8
What better time to play it than during the Christmas period ladies and gentlemen? I got it for like 10 dollars in the PS3 store. The game is overall good, original, modern and the plot is very cool both by the standards of the time and by today's standards. But unlike other PS1 games I recently recovered from the PS3 store like Metal Gear and Silent Hill, this one became too difficult for me towards the end and I dropped it. I watched the end of the fifth and sixth day on YouTube. And I hate to admit it, but it was right to warn anyone who wants to approach this title that it can be difficult in some places, even with guides. if there was a remaster that added better balance or an easy difficulty it would be a 10/10 game. I hope that things will improve in the sequel (in fact from what I've seen they have completely changed the gameplay). Thanks for reading the review and happy holidays to everyone.
9
Parasite Eve remains one of the strangest and most captivating RPGs ever made. It’s a hybrid of survival horror, cinematic storytelling, and real-time tactical combat — a mix that shouldn’t have worked, yet somehow does. The battle system, a clear ancestor of what would later evolve into Vagrant Story, combines the tension of Resident Evil with the planning and control of a turn-based RPG. Every encounter feels deliberate, risky, and oddly elegant. The story — a bio-horror tragedy about spontaneous human combustion, mitochondria rebellion, and one of the most iconic heroines of the PS1 era — still hits hard. Aya Brea is understated but unforgettable: vulnerable, determined, and effortlessly ****, she moves too slowly. Yes, the aiming system can feel clunky today. But none of that truly matters when the atmosphere is this rich, the pacing this sharp, and the world this weirdly believable. Few games dared to mix science, horror, and emotion the way Parasite Eve did — and even fewer succeeded. A flawed gem, unique then and now.
Parasite Eve
PlayStation
Released On:
Sep 9, 1998
Metascore
Generally Favorable
81
User score
Generally Favorable
8.7
My Score
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Metascore
Generally Favorable
81
82% Positive
14 Reviews
14 Reviews
18% Mixed
3 Reviews
3 Reviews
0% Negative
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0 Reviews
92
Parasite Eve has been one of the only RPGs since Final Fantasy 7 to genuinely deserve any kind of hype, or at least anticipation.
90
Parasite Eve will leave you thrilled, chilled, and a little hungry, but it’s well worth the price of admission.
User score
Generally Favorable
8.7
87% Positive
219 Ratings
219 Ratings
10% Mixed
24 Ratings
24 Ratings
3% Negative
8 Ratings
8 Ratings
May 10, 2025
10
Way ahead of it's time and criminally under-appreciated. Amazing story. Take care of your mitochindria for it takes care of You.
Apr 11, 2024
10
1000 de 10, un juego magnífico, la historia perfecta, una protagonista intrépida y un juego que debe ya si o si hacer un remake
90
As an RPG there are very few characters in PE, however the lack of characters is more of a feature than a bug since it gives you a closer tie to the few main characters and more of a role in guiding their destiny.
86
It's a full scale epic that completely engulfs you from the off and squeezes out so many different emotions that after a long stint, you're left wondering whether you really do like it or not. [JPN Import]
75
While the game isn't terrible, it is a bit of a let down. With all of the sci-fi qualities that could have been implemented, it is a shade disappointing to see that the story didn't go as far as it could have.
Jan 26, 2024
10
A classic overlooked by other heavy hitting JRPGs on the system, Parasite Eve is an excellent blend of Resident Evil with Final Fantasy for the gameplay. It has that tense, survival horror vibe, mixed in with surprisingly deep RPG mechanics. It also boasts one of the best stories for an RPG, and some deep lore. It does have some slow moments that do drag on, but Parasite Eve's strengths are able to overcome these weaknesses. It's always being sold inexpensively on PSN, though you would have to dust off your PS1, PS3, PSP, or PS Vita to play this game.
Jun 25, 2023
10
Probably one of my favorite games I've ever played. The RPG elements are super fun, and story is deep and interesting. The atmosphere is also so perfectly built as well with its stellar soundtrack and beautifully rendered environments. Its just a fun experience overall. It may be a bit outdated, but that's what made it feel so refreshing to me personally. It truly needs a port for ps5.
Apr 29, 2026
7
Rezension: Parasite Eve – Squares mutiges Horror-Experiment
Parasite Eve war Squares ambitionierter Versuch, auf den damals boomenden Survival-Horror-Zug aufzuspringen. Was das Spiel sofort versprüht, ist der typische Charme der PS1-Ära von Square: wunderschöne, vorgerenderte Hintergründe, die stark an Final Fantasy erinnern, gepaart mit den gewohnt spektakulären CGI-Sequenzen. Auch wenn diese heute technisch überholt sind, ist ihre filmische Inszenierung (man denke an die Ratten-Transformation) noch immer sehenswert.
Gameplay: Ein ungeschliffener Hybrid
Das Kampfsystem ist eine eigenwillige Mischung aus Echtzeit-Bewegung und rundenbasierten Kommandos, ähnlich wie man es später in Ansätzen bei Grandia sah. Man steuert Aya Brea aktiv durch den Raum, um Angriffen auszuweichen, während sich die ATB-Leiste füllt.
Hier zeigen sich jedoch die Kinderkrankheiten:
Fehlendes Feedback: Es gibt keine Radius-Anzeige für gegnerische Attacken und die Trefferzonen wirken oft unpräzise oder schlicht zu groß.
Mangelnde Transparenz: Zwar zeigt das Spiel je nach Waffe ein entsprechendes Feld an, eine Anzeige für die Trefferchance fehlt jedoch völlig.
Unfertiges Design: Das System ist zwar funktional, wirkt aber in vielen Momenten nicht zu Ende gedacht.
RPG-Tiefe und Story
Die Story ist für Square-Verhältnisse eher dünn und braucht lange, um wirklich Fahrt aufzunehmen. Auch das Gameplay entwickelt sich schleppend; erst mit der Zeit lernt man mehr über die "Parasite Energy" (PSI-Angriffe) und die spezifischen Schwächen der Gegner, wobei letztere oft vernachlässigbar bleiben.
Ein echtes Highlight ist hingegen das Waffen-System. Waffen können nicht nur geupgradet, sondern Werte und interessante Perks gezielt von einer Ausrüstung auf die andere übertragen werden. Diese Tiefe beim Modding war seiner Zeit eigentlich voraus.
Atmosphäre und Frustfaktor
Die große Stärke von Parasite Eve ist die phänomenale Atmosphäre. Das düstere, winterliche New York und der unverkennbare Soundtrack von Yoko Shimomura (ein Mix aus Oper und Elektro) erzeugen eine ganz eigene, beklemmende Stimmung.
Ab dem letzten Drittel zieht der Schwierigkeitsgrad jedoch massiv an. In Kombination mit dem starren Speichersystem führt das – besonders in langen Abschnitten wie dem Museum – zu echtem Frust.
Fazit: Parasite Eve ist kein makelloser Hit. Dafür ist es spielmechanisch zu unausgereift und mit einer Spielzeit von etwa 10 Stunden für ein RPG ungewöhnlich kurz. Dennoch bleibt es ein faszinierendes Experiment, das durch seinen Mut zum Genre-Mix und sein unverbrauchtes Setting bis heute Kultstatus genießt
Dec 6, 2024
7
Overrated. The gameplay is not particularly fun, the story is ludicrous at best.
Feb 16, 2022
7
Parasite Eve is definitely a sea of great ideas that I've been meaning to dive in for a long time. After spending over 9 hours with it, I can say that it surely shines, but not as much as I hoped it would. The story of Parasite Eve is quite mature. It's lovely to see how far a game can go when the writing is strong like this one. It takes a while to grasp everything going on, but by the end of the game I felt fulfilled. In addition to being an elegantly well told tale, it also packs memorable characters and a great protagonist. Aya Brea is very well designed, from her style to her profile, and the fact that she's tied with the main villian (who's also quite memorable, by the way), just enhances your time with her, making her one of the main reasons why the story and setting will stick to your mind. And it all just immerses you more and more as you go through it. Part of the reason why this game vibes so well with its theme is due to its beautiful renders, amazing environments and epic cutscenes that, while they don't hold up to today standards, they can still pack quite a punch. On top of that you have Yoko Shimomura composing the sountrack, hitting you with beautiful, classy, intense and diverse songs that refuse to leave my mind even after the credits rolled. Indeed, a genius of video game music. As for the core gameplay, it's a unique mix of RPG and Survival Horror. Not a perfect hybrid, but a very good one, I must say. I had a lot of fun with the combat. It's a near perfect marriage of Vagrant Story and Resident Evil 2. And, yes, I know it sounds weird to say it, but it just works. Great enemy variety, challenging bosses, good collection of magics and tons of guns for you to manage your way to the end. The problem with this game lies in how archaic it is. Regardless of the time it was made, I just felt like things should flow a bit better and, definitely, faster. Aya's movement speed is probably the worst thing in the game. She's slow when outside combat and extremely clunky during fights where mobility is key. In a game where you have to backtrack to get everything you want while taking the least amount of damage as possible, movement is essential and it just doesn't work well. In fact, many other things doesn't work as well as it should. The gun tuning system is very rough, the UI takes a bit to get used too, for an RPG the game can be extremely short (which usually doesn't bother me, but now it somehow did), cutscenes are unskipabble and inventory management is a HUGE mess. Why didn't they just add an item box instead of forcing a very repetitive trip back to the police department? And while the boss fights are very well done, I have to say that the final boss is an unnecessary difficulty spike. A pseudo-bullethell shooter with a toothless chase afterwards. Parasite Eve is a pleasant and nostalgic trip back to the 90's. It works great, brings new ideas to the genre, manages to be a unique hybrid and introduces Aya Brea, whith a great soundtrack to boot. But it's archaic design, slow pace clumsiness breaks part of the experience. A great game, nonetheless. Just not one of the best RPGs of an era filled with wonderful RPGs.
SummaryOne of them is a police officer. The other is possessed by an ancient evil threatening all life on Earth. The horrifying bond between them will continue until something dies. A chilling adventure that could only come from the creators of Final Fantasy VII. An epic sci-fi tale told through stunning 3D rendered sequences. Battle mutant mon... Read More
Rated Mfor Mature





























