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Parasite Eve
60
PSM Magazine
Parasite Eve has been one of the only RPGs since Final Fantasy 7 to genuinely deserve any kind of hype, or at least anticipation.
It was nice to play a RPG-type game that was set in a real-world environment instead of some faraway mystical land.
4
Kharnivore2099
Although the game looks great and the music is fantastic, the gameplay is woefully tedious and fairly half-cocked. It feels like they had no idea what they were really doing in regards to enemy encounters/combat, items, equipment, inventory, abilities, and general balance. It's like they had a bunch of ideas on soggy paper, and threw them at the wall to see what stuck. Then smoothed out what they could a couple of weeks before release. Movement is tediously slow. Its easy to miss interactions, requiring the played to spam the action button to make sure they didnt miss anything. This then often skips dialogue when something is found, and the player has to interact again to see what the character said. Combat tries to be real time, in confined spaces, and its very easy to get stun locked or simply trapped on the side or in a corner. I dont remember it being this bad back around release, but i possibly had a higher tolerance for poor design and awful game mechanics. Returning to it 25 years later has sadly soured something i thought was pretty cool.
8
MuzZone
Graphics by today standart is not really aging well but of course we got magic of hd texture pack these days. Gameplay is quite unique, with the touch of atb final fantasy esque but combine with range and actively and controlable movement on the battlefield. Some frustating might come from the lack of map and sometimes the lack of clues and or instructions, classic for rpg elements of that era. But overall it still enjoyable till today.
7
Phil8707
​Rezension: Parasite Eve – Squares mutiges Horror-Experiment ​Parasite Eve war Squares ambitionierter Versuch, auf den damals boomenden Survival-Horror-Zug aufzuspringen. Was das Spiel sofort versprüht, ist der typische Charme der PS1-Ära von Square: wunderschöne, vorgerenderte Hintergründe, die stark an Final Fantasy erinnern, gepaart mit den gewohnt spektakulären CGI-Sequenzen. Auch wenn diese heute technisch überholt sind, ist ihre filmische Inszenierung (man denke an die Ratten-Transformation) noch immer sehenswert. ​Gameplay: Ein ungeschliffener Hybrid ​Das Kampfsystem ist eine eigenwillige Mischung aus Echtzeit-Bewegung und rundenbasierten Kommandos, ähnlich wie man es später in Ansätzen bei Grandia sah. Man steuert Aya Brea aktiv durch den Raum, um Angriffen auszuweichen, während sich die ATB-Leiste füllt. ​Hier zeigen sich jedoch die Kinderkrankheiten: ​Fehlendes Feedback: Es gibt keine Radius-Anzeige für gegnerische Attacken und die Trefferzonen wirken oft unpräzise oder schlicht zu groß. ​Mangelnde Transparenz: Zwar zeigt das Spiel je nach Waffe ein entsprechendes Feld an, eine Anzeige für die Trefferchance fehlt jedoch völlig. ​Unfertiges Design: Das System ist zwar funktional, wirkt aber in vielen Momenten nicht zu Ende gedacht. ​RPG-Tiefe und Story ​Die Story ist für Square-Verhältnisse eher dünn und braucht lange, um wirklich Fahrt aufzunehmen. Auch das Gameplay entwickelt sich schleppend; erst mit der Zeit lernt man mehr über die "Parasite Energy" (PSI-Angriffe) und die spezifischen Schwächen der Gegner, wobei letztere oft vernachlässigbar bleiben. ​Ein echtes Highlight ist hingegen das Waffen-System. Waffen können nicht nur geupgradet, sondern Werte und interessante Perks gezielt von einer Ausrüstung auf die andere übertragen werden. Diese Tiefe beim Modding war seiner Zeit eigentlich voraus. ​Atmosphäre und Frustfaktor ​Die große Stärke von Parasite Eve ist die phänomenale Atmosphäre. Das düstere, winterliche New York und der unverkennbare Soundtrack von Yoko Shimomura (ein Mix aus Oper und Elektro) erzeugen eine ganz eigene, beklemmende Stimmung. ​Ab dem letzten Drittel zieht der Schwierigkeitsgrad jedoch massiv an. In Kombination mit dem starren Speichersystem führt das – besonders in langen Abschnitten wie dem Museum – zu echtem Frust. ​Fazit: Parasite Eve ist kein makelloser Hit. Dafür ist es spielmechanisch zu unausgereift und mit einer Spielzeit von etwa 10 Stunden für ein RPG ungewöhnlich kurz. Dennoch bleibt es ein faszinierendes Experiment, das durch seinen Mut zum Genre-Mix und sein unverbrauchtes Setting bis heute Kultstatus genießt

Parasite Eve

Released On: 
Sep 9, 1998
Metascore
Generally Favorable
81
User score
Generally Favorable
8.7
My Score
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Metascore
Generally Favorable
81
82% Positive
14 Reviews
18% Mixed
3 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
92
Gaming Age
Parasite Eve has been one of the only RPGs since Final Fantasy 7 to genuinely deserve any kind of hype, or at least anticipation.
90
GamePro
Parasite Eve will leave you thrilled, chilled, and a little hungry, but it’s well worth the price of admission.
User score
Generally Favorable
8.7
87% Positive
224 Ratings
9% Mixed
24 Ratings
4% Negative
9 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jun 19, 2025
10
obruxild0
Jogo muito bom. A narrativa é incrível, e te prende no jogo. A jogabilidade é boa demais, tirando o detalhe de que a movimentação é bem bugada. Mas com certeza é muito melhor que a do segundo jogo.
May 10, 2025
10
AimFZ
Way ahead of it's time and criminally under-appreciated. Amazing story. Take care of your mitochindria for it takes care of You.
90
Absolute Playstation
As an RPG there are very few characters in PE, however the lack of characters is more of a feature than a bug since it gives you a closer tie to the few main characters and more of a role in guiding their destiny.
86
TotalGames.net
It's a full scale epic that completely engulfs you from the off and squeezes out so many different emotions that after a long stint, you're left wondering whether you really do like it or not. [JPN Import]
75
Armchair Empire
While the game isn't terrible, it is a bit of a let down. With all of the sci-fi qualities that could have been implemented, it is a shade disappointing to see that the story didn't go as far as it could have.
See All 17 Critic Reviews
Apr 11, 2024
10
javisespin
1000 de 10, un juego magnífico, la historia perfecta, una protagonista intrépida y un juego que debe ya si o si hacer un remake
Apr 29, 2026
7
Phil8707
​Rezension: Parasite Eve – Squares mutiges Horror-Experiment ​Parasite Eve war Squares ambitionierter Versuch, auf den damals boomenden Survival-Horror-Zug aufzuspringen. Was das Spiel sofort versprüht, ist der typische Charme der PS1-Ära von Square: wunderschöne, vorgerenderte Hintergründe, die stark an Final Fantasy erinnern, gepaart mit den gewohnt spektakulären CGI-Sequenzen. Auch wenn diese heute technisch überholt sind, ist ihre filmische Inszenierung (man denke an die Ratten-Transformation) noch immer sehenswert. ​Gameplay: Ein ungeschliffener Hybrid ​Das Kampfsystem ist eine eigenwillige Mischung aus Echtzeit-Bewegung und rundenbasierten Kommandos, ähnlich wie man es später in Ansätzen bei Grandia sah. Man steuert Aya Brea aktiv durch den Raum, um Angriffen auszuweichen, während sich die ATB-Leiste füllt. ​Hier zeigen sich jedoch die Kinderkrankheiten: ​Fehlendes Feedback: Es gibt keine Radius-Anzeige für gegnerische Attacken und die Trefferzonen wirken oft unpräzise oder schlicht zu groß. ​Mangelnde Transparenz: Zwar zeigt das Spiel je nach Waffe ein entsprechendes Feld an, eine Anzeige für die Trefferchance fehlt jedoch völlig. ​Unfertiges Design: Das System ist zwar funktional, wirkt aber in vielen Momenten nicht zu Ende gedacht. ​RPG-Tiefe und Story ​Die Story ist für Square-Verhältnisse eher dünn und braucht lange, um wirklich Fahrt aufzunehmen. Auch das Gameplay entwickelt sich schleppend; erst mit der Zeit lernt man mehr über die "Parasite Energy" (PSI-Angriffe) und die spezifischen Schwächen der Gegner, wobei letztere oft vernachlässigbar bleiben. ​Ein echtes Highlight ist hingegen das Waffen-System. Waffen können nicht nur geupgradet, sondern Werte und interessante Perks gezielt von einer Ausrüstung auf die andere übertragen werden. Diese Tiefe beim Modding war seiner Zeit eigentlich voraus. ​Atmosphäre und Frustfaktor ​Die große Stärke von Parasite Eve ist die phänomenale Atmosphäre. Das düstere, winterliche New York und der unverkennbare Soundtrack von Yoko Shimomura (ein Mix aus Oper und Elektro) erzeugen eine ganz eigene, beklemmende Stimmung. ​Ab dem letzten Drittel zieht der Schwierigkeitsgrad jedoch massiv an. In Kombination mit dem starren Speichersystem führt das – besonders in langen Abschnitten wie dem Museum – zu echtem Frust. ​Fazit: Parasite Eve ist kein makelloser Hit. Dafür ist es spielmechanisch zu unausgereift und mit einer Spielzeit von etwa 10 Stunden für ein RPG ungewöhnlich kurz. Dennoch bleibt es ein faszinierendes Experiment, das durch seinen Mut zum Genre-Mix und sein unverbrauchtes Setting bis heute Kultstatus genießt
Dec 6, 2024
7
John_Maltese
Overrated. The gameplay is not particularly fun, the story is ludicrous at best.
Feb 16, 2022
7
guiletheguiles
Parasite Eve is definitely a sea of great ideas that I've been meaning to dive in for a long time. After spending over 9 hours with it, I can say that it surely shines, but not as much as I hoped it would. The story of Parasite Eve is quite mature. It's lovely to see how far a game can go when the writing is strong like this one. It takes a while to grasp everything going on, but by the end of the game I felt fulfilled. In addition to being an elegantly well told tale, it also packs memorable characters and a great protagonist. Aya Brea is very well designed, from her style to her profile, and the fact that she's tied with the main villian (who's also quite memorable, by the way), just enhances your time with her, making her one of the main reasons why the story and setting will stick to your mind. And it all just immerses you more and more as you go through it. Part of the reason why this game vibes so well with its theme is due to its beautiful renders, amazing environments and epic cutscenes that, while they don't hold up to today standards, they can still pack quite a punch. On top of that you have Yoko Shimomura composing the sountrack, hitting you with beautiful, classy, intense and diverse songs that refuse to leave my mind even after the credits rolled. Indeed, a genius of video game music. As for the core gameplay, it's a unique mix of RPG and Survival Horror. Not a perfect hybrid, but a very good one, I must say. I had a lot of fun with the combat. It's a near perfect marriage of Vagrant Story and Resident Evil 2. And, yes, I know it sounds weird to say it, but it just works. Great enemy variety, challenging bosses, good collection of magics and tons of guns for you to manage your way to the end. The problem with this game lies in how archaic it is. Regardless of the time it was made, I just felt like things should flow a bit better and, definitely, faster. Aya's movement speed is probably the worst thing in the game. She's slow when outside combat and extremely clunky during fights where mobility is key. In a game where you have to backtrack to get everything you want while taking the least amount of damage as possible, movement is essential and it just doesn't work well. In fact, many other things doesn't work as well as it should. The gun tuning system is very rough, the UI takes a bit to get used too, for an RPG the game can be extremely short (which usually doesn't bother me, but now it somehow did), cutscenes are unskipabble and inventory management is a HUGE mess. Why didn't they just add an item box instead of forcing a very repetitive trip back to the police department? And while the boss fights are very well done, I have to say that the final boss is an unnecessary difficulty spike. A pseudo-bullethell shooter with a toothless chase afterwards. Parasite Eve is a pleasant and nostalgic trip back to the 90's. It works great, brings new ideas to the genre, manages to be a unique hybrid and introduces Aya Brea, whith a great soundtrack to boot. But it's archaic design, slow pace clumsiness breaks part of the experience. A great game, nonetheless. Just not one of the best RPGs of an era filled with wonderful RPGs.
Jun 27, 2026
4
Kharnivore2099
Although the game looks great and the music is fantastic, the gameplay is woefully tedious and fairly half-cocked. It feels like they had no idea what they were really doing in regards to enemy encounters/combat, items, equipment, inventory, abilities, and general balance. It's like they had a bunch of ideas on soggy paper, and threw them at the wall to see what stuck. Then smoothed out what they could a couple of weeks before release. Movement is tediously slow. Its easy to miss interactions, requiring the played to spam the action button to make sure they didnt miss anything. This then often skips dialogue when something is found, and the player has to interact again to see what the character said. Combat tries to be real time, in confined spaces, and its very easy to get stun locked or simply trapped on the side or in a corner. I dont remember it being this bad back around release, but i possibly had a higher tolerance for poor design and awful game mechanics. Returning to it 25 years later has sadly soured something i thought was pretty cool.
See All 257 User Reviews
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SummaryOne of them is a police officer. The other is possessed by an ancient evil threatening all life on Earth. The horrifying bond between them will continue until something dies. A chilling adventure that could only come from the creators of Final Fantasy VII. An epic sci-fi tale told through stunning 3D rendered sequences. Battle mutant mon... Read More
Rated Mfor Mature
  • PlayStation
Sep 9, 1998
  • SquareSoft
Square EA
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