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Nexomon: Extinction

Nintendo Switch User Reviews

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8.2
User score
Generally Favorable
positive
86(82%)
mixed
9(9%)
negative
10(10%)
Showing 49 User Reviews
Feb 24, 2026
7
MonG716
Pokemon Like qui casse pas 3 pattes a un canard non plus et qui enlève pas mal de mécanique intéressante du jeu dont il s'inspire MAIS -Le jeu ajoute un système de capture qui change de son inspiration -le scénario est osef mais bon dans pokemon c'est pas mieux -les design sont assez cool -ça a été un jeu intéressant a faire a 100%
Nov 2, 2025
0
FM_aldo
So many bad design choices I don't even know where to start. I mean I know I shouldn't have to compare it with household name like Pokemon and such, but not even having a freaking map to check where to go and having to goin circles for hours is a pian
Mar 2, 2025
9
Danovan91
Un juego hecho con amor, verdaderamente me sorprendio en dificultad, historia y humor. Los graficos y diseños le dan su toque de identidad, tiene mucho potencial mejorable para la secuela. Recomendado para un buen fan de pokemon.
Jun 16, 2024
10
Raizor928
[SPOILER ALERT: This review contains spoilers.]
Jan 7, 2024
10
Fleegle
Great game that is better then Pokemon and has really great characters in the game
Nov 20, 2022
9
YMHNaiken
Awesome monster collection game with a lot of great humor. The monsters have amazing design and brings back some nostalgia from the old Pokémon games. Also nice to mention this game received nice updates/patches including a Free DLC expansion with a new area and monsters.
Jul 29, 2022
0
NintendoFr3ak
Would recommend skipping this monter tamer, they don't know what makes these types of games actually fun... Doesn't have the charm a monster taming game should have. I had no fun exploring. Was constantly thrown of by 4th wall breaking in literally EVERY cutscene... How is that fun. Battles were boring since there is no strategy, every move just simply damages the opponent, so just spam your best move. Level scaling doesn't work at all and resulted in an infinite grind fest.
Jun 29, 2022
0
Nintendist
this game tries to copy everything that made pokémon: pokémon on the industry. this is not a good game it all.
Mar 27, 2022
9
Ventu
Nexomon: Extinction ha sido una muy grata sorpresa. Un juego con la misma temática y sistema de juego que Pokemon, pero con un enfoque e historia más maduros, y un humor constante. El sistema de combate es desafiante, los Nexomon tienen muy buenos diseños, con variedad de tipos, y la posibilidad de capturarlos a todos en una sola partida. Los gráficos, música, controles y menus cumplen muy bien, y con un muy muy buen rendimiento. Muy recomendable, y muy buena alternativa a Pokemon, franquicia a la que no tiene nada que envidiarle.
Oct 5, 2021
10
DarkNGod
Simply amazing story! Great Art work and easy mechanics. Easily a must own for any gamer.
Apr 19, 2021
7
GamePat-net
Nexomon: Extinction has its own character despite being a Pokémon clone and that is a compliment. It’s very hard to build upon such a successful franchise without getting the “rip-off” label or giving the players the “been there done that”-feeling. The developers implemented some fresh ideas which, in my opinion, Pokémon could learn from. PROS - Original story - Lots of (sarcastic) humor - Beautiful 2D art - Interactive open world CONS - High level of difficulty - Outdated controls - Lack of cool looking Nexomon
Apr 3, 2021
7
BLG
Before you write Nexomon: Extinction off as just another wannabe remake of Pokémon, hear me out. Prior to playing this game I too thought there was no room for another franchise in the pocket monster genre. Against my better judgment, I set out to review Nexomon: Extinction to prove to myself and others that we were not missing out. What I found was an inviting, vibrant world full of undiscovered creatures more unique and exciting than anything I had seen in the last four generations of Pokémon. Not only that, but there existed a story, lore and legends within the Nexomon universe that were more expansive and interesting than possibly all of the Pokémon story-lines combined. If I have your attention, please continue reading. If none of this excites you, consider the possibility that Nintendo and Game Freak have let themselves go and have sat upon a genre monopolized and abused. There’s never been pressure for them to be better, and we as consumers have continued to consume. VEWO has stepped into the ring and challenged a giant in their own hometown. Please consider offering a developer that we at BLG are utterly impressed with a chance to open your mind to a universe worth exploring. STORY The Nexomon universe is saturated in lore and legend. The history depicted in the game is compelling and you almost wish it were true. The relationship between humans and Nexomon is incredibly complicated. The humans are considered vermin to some Nexomon but are highly respected and loved by others. There are multiple tiers to the Nexomon hierarchy and the timeline of the story is trapped sometime after the ultimate king of the Nexomon, Omnicron, has been slain. His children, and other powerful monsters called Tyrants war against one another for the throne, and humans are tangled in the fight. Cities are scattered across the Nexomon world, each with their own culture and philosophy of how to defend against the Tyrants. You quickly become empathetic for the people of Nexomon, but it is evident that everything is not as it seems. As the story progresses, the world becomes a lot more complicated than you'd ever imagine from a pocket monster game. Twists and surprises are around every corner and it is up to you to decipher the truth. HUMOR Perhaps Nexomon: Extinction's greatest attribute, is how hilarious the writing is. In an extremely meta way, they challenge the strange things about the pocket monster genre that Pokemon takes itself too seriously to address. They acknowledge the hilarity of strangers stopping you to fight your creatures for money without your consent, the fact that your belt can only hold 6 creatures, and how you can walk straight into someone's home unannounced and expect them to kindly give you a gift. Nexomon flips the genre on its head and willingly insults itself and owns its short-comings. That is exactly what players of Nintendo games love; self-deprecation and a roller-coaster of ups and downs. But seriously, we could all use a reminder sometimes that at the end of the day, these are games made by people who love games. COMBAT So far it probably seems like this game is unstoppable and an absolute must-buy. And maybe to someone who loves this genre of game it is. But combat is where this game falls short of incredible. I do not necessarily blame the poor combat on the developers, but in a type of game centered around a combat mode Pokemon has mastered, there needs to be some serious improvement. But there is not. Nexomon combat is similar to the earliest Pokemon games: basic, choppy, and often a chore. They have replaced the Pokemon "PP" system with a "Stamina" system. Instead of each move having its own amount of uses, all moves are dependent on your Nexomon's overall stamina. Run out of stamina and you can't make a single move. This distinction may sound harmless, but once you play for a few hours, the difference is easily felt. This dynamic makes leveling up in an already grueling XP system even harder. As you level up you realize that many of the moves are almost exactly the same. The moves may have different names and slightly altered graphics, but perform the same amount of damage and status effects. Not only that, but when you are about to learn something new, they often present a move you already know! Crushing your excitement of even trying to learn something new. CONCLUSION As I mentioned at the top, I would encourage any fan of the genre to try this game and give the developer VEWO Interactive a fair shot. Nexomon challenges what we have accepted from Pokemon for so long, and gives players a breath of fresh air in many ways. While there are some things that definitely need improvement, BLG is incredibly excited for the future of this franchise. Nexomon: Extinction has earned a 7 out of 10, and is an enjoyable experience for anyone who wants to try something new. For our full podcast review, visit ****/podcast/nexomon-extinction-review.
Mar 21, 2021
8
Cascassus
TLDR: This is a very solid Monster Catching RPG which establishes itself among the competition with solid creature design, witty 4th-wall breaking humor and a decent storyline, although many Nexomon lack individuality in gameplay and the open-world aspect is a bit of a mixed bag. Pros: + There is quite the variety of monsters to catch, and most of them have decent to great designs. Character designs are pretty good as well. + Much more freedom to explore the game world than in, say, Pokémon, only a few areas are gated from the start. It also incentivizes you to interact with people and look around due to hidden items and gifts you sometimes get from said people. + Pretty good story which as a whole is a lot darker than your typical Pokémon game, as it establishes immediately in the intro. There's plenty of 4th wall breaks and jokes to keep things from being too grimdark, which makes for a good mixture of comedy and seriousness. Story is not all too predictable compared to the classic Pokémon games with a few plot twists. + A lot of side content to do, be it side quests or trade offers from random NPCs. This extends to the post-game. + NPC dialogue in game evolves as you are progressing in-game and rise in the ranks of the guild. A lot of people will recognize your deeds and remark on them, and even give you thank-you gifts. This overall makes them feel less static and more like actual people. Mixed: ~ The levels of wild nexomon and enemy tamers scale with your progress. This means that no matter where you are in the game, no areas are trivialised and you can easily replace your team members with new additions. This also means that your team members are not really special in any way, and it can feel like the hours of leveling were not really worth it since an equivalent specimen of the same species can just be caught within five minutes and possibly even at a higher level. Overall it's a trade-off, and it's expected considering the open-world nature of the game, but still feels a bit off-putting nonetheless. ~ There are a few really good music tracks(particularly boss themes), but in my opinion they change a bit too often, especially if you go in and out of houses in cities. This is a bit of a nitpick though. Cons: - A lot of the Nexomon are very same-y with their stats and movesets. Non-evolved nexomon in general have extremely similar stats to another, which hampers individuality. This does get better as they evolve. Passive abilities don't exist either. As for movesets, there is a decent variety overall, but aside from Normal/Physical Type Nexomon, almost no one gets any moves to cover their type weaknesses. There is also unfortunately no way to teach nexomon new moves either. -Difficulty curve could be improved, as in the early-to-midgame(around level 24) a lot of tamers start using exclusively fully evolved nexomon even though those Nexomon could not have evolved at this point. It would feel less bad if you yourself could do the same, but here the computer simply cheats.
Jan 22, 2021
6
kirnale
I think people are overrating this game. It's not a bad game, but it isn't a great game either. While it is essentially a pokemon clone, it does not carry the charm of the original. Here's a summary: Music, Sound effects: They are ok-ish, but not really memorable, it does not have any wow-effect. They lack charm a typical pokemon game would have. 6/10 Graphics/Artstyle/Animation: Here is a big difference. The Art feels empty, there aren't any charming nexomons available. I haven't found one I like yet. The Animation is plain bad, you can see each part of a body moving invidually, the attacks are okish. The Menu UI is severly lacking charm. The art of the portraits/avatars are very close to an amateurs art. 4/10 Gameplay/Story: The most annoying part about this game is the stamina system. Stronger attacks requires more stamina, so in the beginning you can only use 5 strong skills at most, then you can't attack at all anymore unless you rest for a turn or use potions. This also means you will be running around back and forth to the heal center to recover your stamina or buy a huge amount of supplies. HP are hardly an issue, same as pokemon really. There are also no mixed elements for any nexomon. If it's rock, it's rock. No flying rock nexomon or anything. This is a step back to classic pokemon experience, which is not bad, but not good either. This game is also lacking a map, which I think should be part of the game, because there are more sectors than pokemon. Pokemon just use one giant map, while this game copies classic zelda map style, which makes it harder to navigate. The boss fights are decent, though some are a lot easier than others, so there are some balance issues. The story is superior to pokemon which hardly has any story at all. The exploration are a bit better than pokemon as well. The "comedy" isn't bad either. Overall it isn't too bad, but it's definitely not a 9/10 or even 10/10 which means perfection. 7/10 Overall the game isn't too shabby, but doesn't deserve any more than a 7. It lacks polish in the animation, music/SE and the general art. Some features like the elements of a nexomon uses the classic style pokemon fomula, which uses only one element per nexomon. The story is good, the gameplay is good but has serious flaws, the map system could use less sectors and a bigger map as well as a proper map. The game is a downgraded "ds" pokemon game, but has it's own strength that beats pokemon in those particalary area. It is still a much better game than pokemon sword/shield is, but it does lose again the let's go line up. Final score: 6/10
Jan 7, 2021
8
Emrys89
Nexomon Extinction has a lot going for it but also has some things which I found to be a bit off putting. But that is still not enough to make me hate the game nor stop me from enjoying the heck of it. When I first heard of this game it was called an Pokemon like game. Well sure the idea is that you as the player goes around taming Nexomons, train and level your Nexomons up to battle even more and stronger Nexomon. There are many things we can say is similiar to Pokemon but on its all I found Nexomon Extinction to be a very good and enjoyable game. heres a few points I wanna bring up. - Gameplay - Nexomons gameplay is one of the best ways to revolutionary the Catch them all genre. The battle gameplay was both fun and new and are more enjoyable than what most pokemon games have ever been able to make me. Honestly the fact that Pokemon has had the same battle system for the past 20 years or so makes it a bit tiresome to me. Nexomons battlesystem is a fantastic improvment and makes the battles fun and engaging. -Story- The story of Nexomon is both fun and enjoyable. I found myself wanting to know the mystery about Nexomon and what excatly are Tyrants and what do they want? However the game likes to also make a lot of fourth wall jokes and point out to you that you are just playing a game. Not gonna lie, I did laugh everytime but it also had the unfortunate effect that it brought me out of the experince of the game. Like I do know I'm playing a game and so but I dont like being reminded that I shouldn't invest my interest in the story because its just a game. -The world- The world of Nexomon feels very big, almost to big at times. This may be because the game doesn't hold you back from exploring. You obvious need to get your first Nexomon but you dont have to get to the objectie but you can start exploring the world of Nexomon but you wont get the fast travel ability unless you follow the main objective. -Design- The world design I had to bring up because it sometimes made me confused. Like take for example you will enter a building in the middle of the south of the building. But when the scene changes you enter the room from the left side of the screen. This is just a nitpick of mine but it did leave me at times confused where I was on the screen. Regarding the design of the monsters, they are both cute and weird at times and I like that their elements aren't to overcomplex. No fairy or dark elementas like in Pokemon. -In short- I really like this game, the characters are fun, the gameplay engaging and unique and just a fresh take on the catch them all genre. I would recommed this to those who like catching cute Nexomon, their designs are cute and sometimes ugly and weird but yeah I really would recommend you give this a go on your own.
Jan 3, 2021
8
Rhab
Great game! Highly recommend playing. I have a few issues with the direct similarities with Pokémon but besides that, fantastic. If you’re finding the recent Pokémon games just a tad bit overwhelming then I recommend switching to this game instead. Really hoping the sequel feels less like a mobile game and more like something to truly compete with Pokémon. Pros: Quick battles Challenging Great story Cool designs (mostly) Large selection of Nexomon Great variety of starter Nexomon Great animation Not Sword or Shield
Nov 30, 2020
4
Maximninja
From what I’ve seen from gameplay to trailers it looks like a complete nock off of black and white. Even the healing centres look the same! It’s just unfair that there are games and people like this who ride on others success. And people promote it with good ratings! And the scummy game managed to get on the switch which I have to give it to them that takes guts but it’s been hiding in the shadows for too long and it’s biggest mistake it’s made is exposing itself to the world. This is my opinion and review Thank you!
Nov 4, 2020
10
miguy2
This is a really good game. This game has a very good story that finds a solid balance between being original and exciting and parodying some of the tropes of similar monster-catching games and rpg's. The gameplay was exciting and refreshing, I enjoyed, learning the different typings and the nexomon The music in the game is great, the tamer battle theme is a particular standout, I do wish there were more tracks so that some of the story beats could have individual themes but that didn't detract from my enjoyment. It definitely stands out as one of my favorite monster-catching games that I've played and, consequently one of my favorite rpg's.
Oct 10, 2020
9
Theluiskings
Mi review es en español, sin spoiler. El juego tiene muy buenos dialogos, le encanta romper la cuarta pared, no es para los "niños pequeños" demasiado sensibles, o sin paciencia. Es basado segun mi impresión en los primeros juegos de pokemon, cuando costaba un poco mas levear tus monstruos. Una vez comprendes la mecanica del juego te encuentras con un estilo de juego ya conocido pero con una IA mucho mas inteligente que te pondrá a prueba. Sobre todo el hecho de que no ganes simplemente por tener ventaja de tipos es un gran plus. Les advierto que no se quieran pasar de inteligentes creyendo que solo por ser algunos niveles mayores, se les facilitará. Estoy esperando la secuela.
Sep 28, 2020
7
Sunshadow87
El Pokemon que no es Pokemon... Nexomon no es un mal juego pero esta lejos de ser la octava maravilla en el genero. Creo que lo que ha hecho que muchos fans de Pokemon descontentos con la saga se enganchen a este juego es el hecho de que Nexomon, a pesar de ser indie, tiene lo que le falta a Pokemon. Sin embargo, Pokemon tiene lo que le falta a Nexomon... - Lo bueno: tienes 384 bichos a capturar los cuales serán totalmente desconocidos para tí. La historia, sin ser nada que te estalle la cabeza, es buena, dandole mil patadas al letargo en que la saga Pokemon nos ha dormido, y el juego tiene un bizarro sentido del humor muy encomiable también. Solo con estas cosas ya es motivo suficiente para terminar el juego. También los desarrolladores están muy encima mejorando el juego, siendo muy diferente la experiencia de este ahora que cuando yo lo jugué (llevando menos de un mes de salida). - Lo malo ( y aquí voy a desglosar): + Los diseños de los nexomones: muchos ponen esto como un punto bueno, y es cierto que hay buenos diseños pero... más de la mitad de los bichos son ripoffs de pokemons con el tipo y la paleta de colores cambiados y algún cambio menor. No hace el juego menos disfrutable, y en cierto modo el juego busca que nos demos cuenta de ese parecido, pero le quita originalidad. + El sistema de combate: muchísimo más sencillo y con muchas menos posibilidades, tanto en ataques como en tipos (no hay tipos duales), y tampoco varían los nexomones con aquellos salvajes. + La dificultad: el juego NO ES DIFICIL, si no engorroso (con las nuevas actualizaciones que permiten curarte poco a poco, algo menos). Los nexomones escalan con tu nivel hasta el nivel 70 aproximadamente, pero eso lo único que hace es que cada batalla sea un desgaste, no aumenta la dificultad ya que los combates siguen siendo fáciles por la simpleza del sistema de batalla. + Mecánicas absurdas de captura que al final luego ni utilizas. + Capturar a todos se acaba haciendo pesado, al haber muchos que aparecen en plan perro legendario (demasiados)
Sep 19, 2020
10
Revoltado
(edit 5) Deus salve o patch 1.05... melhorou muuuito o jogo, os devs escutam a galera (pena que GFreak não está nem ai)! Pontos que eu realmente não gostava como o mining e fuga foram melhorados, mining antes nem funcionava, para falar a verdade, agora sim dá vontade de revisitar os lugares para farmar e com isso a possibilidade de fazer cores melhorou drasticamente. + gráfico e ost bacanas + história bem humorada e mais interessante que os últimos pkm + todos os monstros estão disponíveis em uma única versão + sidequests são bem compensativas + mapa muito bem feito, grande, cheio de segredos e liberdade de exploração e retornos após apreender certas habilidades
Sep 18, 2020
10
Rayze_Darr
It's easy to look at games of the same sub-genre and refer to them as "clones." Duke Nukem is a Doom clone, Banjo-Kazooie is a Mario 64 clone, Outer Worlds is a Fallout clone. What's important with these titles, though, is not to look at the aspects they borrowed, but the ones that set them apart. Duke Nukem has a self-aware sense of humor, Banjo-Kazooie has a more immersive world, Outer Worlds is actually consistently functional. Nexomon: Extinction is a monster-collecting JRPG with one-on-one, turn-based combat, with a maximum party of 6 and with 4 move slots. But that's not what makes this game worth every penny and then some. That is just the hook. It's everything that it does so much better than other games of its sub-genre that really set it apart. Technically the third game in the series, Extinction takes place a full millenium after the previous title. Since the defeat of the villain of Nexomon, the world has found itself the battlefield of a war between colossal Tyrants, fighting each other to claim the title of King of Monsters, and leaving the world in shambles as collateral damage. You are a 15-year-old orphan. Now a man or woman in the eyes of society, you embark to join the Tamer's Guild to learn how to control the monsters that inhabit your world, the Nexomon, in order to join the fight to protect what remains of humanity from the Tyrant menace. Already, Extinction sets itself apart with its premise. But this isn't the kind of game that's going to set up a plot about giant monsters on a rampage, only to have it solved by someone else before you can even get to them. Extinction keeps your character at the center. This is truly your story, and it's a dang good one too. Though the game has a lot of humor in it, almost to a fault with the number of fourth-wall breaks, the main plot is kept tense and exciting, and will easily grip you throughout the 30-50 hour story. Combat takes on a traditional style, with both monsters taking turns to attack. Unlike the original Nexomon, turn order is not alternating, but based on a Speed stat. Rather, I should say, it's based on two. Attacks in Extinction aren't just flat values, rendering 90% of a monster's moveset useless. Instead, each attack not only has its own base power, stamina consumption, and accuracy, but its own speed modifier and critical hit chance, meaning that even the weakest moves have their uses. Combine this with the fact that a Nexomon can only learn one type of elemental move, and thay every Nexomon was held to a base stat total standard in its final form, and you get a crazy side-effect: every monster in the game is perfectly viable on your team. Let's talk recruiting monsters. Capturing a Nexomon isn't as basic as reducing its health or giving it a status effect. While these still help greatly, you can also feed a wild Nexomon food, or increase its odds of capture passively by finding whistles scattered throughout the game map. Once you're ready to capture it, you can use either a basic trap, or a rarer one that's specifically made for that type of Nexomon. Even then, you have a brief quicktime event that can add just a smidge on to your capture rate. All of this combines together to really give you the feeling of taming the monsters, instead of enslaving them. Plus, filling out your database isn't just its own reward, but also increases your odds of finding super rare Cosmic Nexomon to show off. There's so much more that I could rave on about, from the fun animations, to the great soundtrack, to the downright absurd amount of community support the developers have shown. All of it just continues to point to Nexomon: Extinction as being more than just a clone, and more than just an alternative. It stands proudly alongside Digimon Story: Cyber Sleuth, Snack World, and several other great monster collecting games of this generation, and in my humble opinion surpasses them all. Truly, Nexomon: Extinction is a Tyrant in its own right. Verdict: 10/10
Sep 18, 2020
10
KingofBeasts
[SPOILER ALERT: This review contains spoilers.]
Sep 18, 2020
8
Beardyweirdy
Subsequent review after 8 hours: The game has gotten to the point where enemy creatures are between 2-5 levels above my creatures. The way the game distributes EXP is... interesting. Rather than distributing EXP after each enemy creature is defeated, it's distributed at the end of the battle. That means creatures who contribute a lot early on in the battle may get no EXP at all by the battle's end. It encourages catching and using new Nexomon, which level as you do, rather than training your favourites. Excessive item use (using potions and revives) and just plain waiting for enemy mon to tire out seem to be viable strategies at this point. Which feels like cheesing it a bit. Going back and completing quests is a good way to find new, and more powerful Nexomon, so you can return to the main story better equipped. Initial review: Really enjoying the game so far. If you thought the mainline Pokemon games were becoming tedious and too easy then this is the perfect antidote. An interesting/odd-ball story, excellent monster design (and tons of them, over 350), battles that increase in difficulty as you level up, quick and easy healing, and a more dynamic capture system, this game ticks all the boxes! Some people don't like the writing... If you don't like parodies, it might become tiresome and gimmicky as the game progresses.
Sep 18, 2020
10
trippfox
Love it! I’m a die hard pokemon fan, and I’ve dabbled in digimon too. This game is a very welcoming experience rooted deep in the vein of monster collector/rpg fandom. Beyond worth $20 for all the content and interesting lore/story this game has to offer. If you’re a fan of the older pokemon games (especially the ones before the DS) then check you’re doing yourself an injustice not checking this out. I’m enjoying the environment and the treasure aspect so much recently with the game that I’ve put 16 hours total hours in and I’m just a little over halfway through the main story. If you’re on the fence, don’t waste anymore time debating it. Grab this game!
Sep 17, 2020
9
emanuele0933
Whoa, what a game! I usually stay away from indie developer's games, but more I informed about the game and more I read wonderful things about it... I wasn't believing them but after I played it I had to admit everything: this game is a solid monster collector rpg, with a great plot, great characters and above all, a great sense of humour... The game has obviously its flaws that in this case are the frequent crashing problem for the Switch version and the human characters aesthetics a bit too similar to the chibi style that roams among mobile games... In facts this is only the third game in a series started on smartphones but don't worry, this game is cleaned by all those pay to win horrid mechanics. You fight, you earn coins; spend coins for items and traps and capture other monsters... No micro transactions, no waiting times, no automised battles: this is a pure taming rpg. Gameplay wise it has an open world map filled with sideways, quests, secrets and shards to collect in order to crafting items useful for strengthening your monsters. Each Nexomon can learn up to four moves like Pokemon, you can carry up to six Nexomon like Pokemon and wild Nexomon are encountered in the tall grass like Pokemon... But these are the only similarities with that franchise. The usual approach that a player takes regarding the battle system is more similar to those taken when playing a Digimon Story game: a limited bunch of moves shared almost to every Nexomon of the same type (that for instance are only nine: Physical, Nature, Fire, Water, Wind, Mineral, Thunder, Mind and Ghost), so the only real difference that brings the player to choose one Nexomon or the other is simply the personal taste regarding the design of that creature. There are some minor differences obviously, but with the sole exception of Legendary beasts that are stronger than the average and few curiously weak One-Staged Nexomon you can choose a Fire Nexomon or another almost without repercussions. As I already said the map has an open world aspect with a bit of 2D Zelda games' progression: when you learn a new "spell" you can access to new areas before closed. This makes the world much more enjoyable to explore and rewarding when you (at the end of a cave) find a Vault with valuable treasures at its inside. The story is long, interesting and more important funny to play... If you don't rush it takes 30-40 hours to complete, without considering post game stuffs as quests and the completion of the database of all the Nexomon. For only 20€/$ it's one of the highest quality/price rate game on the market. I can only advise you to give it a chance and play it: you'll never regret it.
Sep 17, 2020
10
Ceyarove
me gusto mucho, una trama bastante madura del juego,, con bastantes giros argumentales que no te esperas, un humor bastante entretenido, adicional con un nivel de dificultad bueno. muchos lo critica diciendo que es una copia barata de Pokémon, yo que soy un fan de Pokémon, he de decir que por mucho esta copia barata a superado las ultimas entregas de Pokémon. si bien es cierto la interfaz grafica no es sorprendentemente maravillosa, pero no decepciona. muy recomendado
Sep 17, 2020
9
Devereux
Nexomon: Extinction is an unexpected welcome alternative to more mainstream 'Monster Catching' games with a focus on challenging combat, rich dialogue and an engaging plot! The general gameplay formula is what you would expect from a game of this nature; traverse through various regions of the world while collecting monsters and battling other 'Tamers'. Where this game succeeds at being a fresh experience is by giving the player the freedom to go pretty much anywhere they want at any time. There are story missions to follow but if you want to completely ignore these and travel to the furthest corners of the map, you can! This impressive open-world game design is achieved through progressive level scaling. In every area of the game, all wild Nexomon and tamers grow stronger alongside you as you progress through the story missions. While the level scaling provides a nice challenge when traversing through dungeons and re-visiting earlier areas, the downside of this is that it undermines the effort you put into levelling up your Nexomon. You are able to simply catch high-level Nexomon that are stronger than the ones you have been putting effort into developing. This issue is further highlighted by individual Nexomon not having unique stats or values. If two monsters of the same name are the same level, they will have exactly the same stats. This makes your precious party members feel very expendable. Visually the game is delightfully colourful and stylised. Environments are detailed and varied, characters have full screen, expressionate character portraits and monster designs are impressively varied given that there are almost 400 of them! However it is very apparent that the game was developed in a game engine originally designed for smart phones. Even on a console as powerful as the Switch, there can be a lot of stuttering and frame-rate issues when a lot of NPCs are in the same area and even when simply scrolling through the 'Nexodex' in the menu. The soundtrack does its job with story themes that are emotional and catchy battle music that doesn't get repetitive. Every town and field area has its own theme giving every area a distinct feel which is appreciated. Nothing groundbreaking but a sincere effort. Combat is also... fine. Typical turn based 1v1 battles with a focus on exploiting elemental weaknesses. What the combat system lacks in depth, it makes up for in challenge. Your average 'Tamer' that you pass en-route won't have one or two weak Nexomon, they will have full teams that are fully evolved and ready to put you through your paces. Bosses will wipe the floor with any players who aren't being mindful of their team's elemental synergy. Where the game does hit strong however is with the story. There is more development and depth that you would typically expect from a game of this nature. With a large, colourful cast of characters and great dialogue, there is a lot of motivation to battle your way through the story missions. As you proceed through the main story, you also unlock abilities that give you access to previously closed off areas of the game. This gives you a 'Zelda'-esque feeling of being smart for remembering a chest you could see before but couldn't access. Nexomon: Extinction has made an impressive splash onto consoles. For what is a sequel to a game originally released on smart phones, it provides an RPG experience that is earnestly well rounded. It is an extremely fun game with a generous amount of content that looks and sounds great. For the price it is available for, it is a must-buy for any fans of 'Monster Catching' games.
Sep 15, 2020
10
PedroK
Its the best ''Pokémon'' on Switch. Good humor, story, and a harder campaign for those are missing to gain exp,train harder and create strategies.
Sep 14, 2020
10
Retroyman
This game meets me a wish I have hoped for years or decades. I started as a child with Pokemon blue, I had stopped at Sapphire. Pokemon has become very bad since DS times or I too old XD. Of course, Nexomon has looked at the basic principle. Which games do not do that. Example Blasphemous, is from the bottom of how Castelvania but around worlds better and so I see Nexomon. They did not create what Pokemon creates for us. I am excited! The game is still at the beginning Stadion Who knows what awaits us big from them and that for a lot of 20 euros.
Sep 13, 2020
10
Haterdeathstra
Simplemente me encanto, bebe mucho de pokemon pero lo hace todo mejor q el aparte cuando empiezas a jugar es imposible parar,en definitiva si estabas pensando en comprarlo hazlo.
Sep 12, 2020
9
Marci012
This is what Pokémon should be. It’s hard enough to challenge you and have good story that makes you want to know more. The story is breaking the same loop of Pokémon badges and Pokémon league. Give it a try it’s good
Sep 11, 2020
8
SuperkenGaming
Nexomon Extinction Too much grind Nexomon extinction is a 40 hour long turn based rpg obviously in the style of pokemon You pick your trainer, you pick your starter and you're off on a journey to restore the balance of nexomon and man. Nexomon Extinction for its first half is so addictive and fun, filled with so much charm as you're going to new towns, a loving its problems and taking down tyrants to be able to absorb their elemwnts to progress further in the game. I loved the attention to detail and world building, I loved the variety of nexomon you could find trap and evolve, I haven't played a pokemon game since silver, so nexomon to me took things to the next level when it came to capturing these creatures. Here you can increase your rate of capture by of course weakening them, but by feeding them their favorite foods or collecting stackable items throughout your journey for each elemental type.. Which again like pokemon plays a role in **** thankfully things here feel nostalgic thanks to the simplicity of the character types, it's just the old days, psychic ghost, Fire, water, electric, grass, flying, normal. This game doesn't make you remember a crazy amount of battle rules. Where nexomon falls flat though is in the amount of grinding it expects you to do. Back in the good Ole days when I'd play pokemon grinding and leveling up for the most part seemed optional, it was a choice, I want to go level up this character, I want to go evolve that character let me go out and grind.. In nexomon however the grind feels forced in a way that disrespect the players time.. Every new location you'll be faced with enemies around 10 to 15 levels ahead of you, in order for you to get to their level you'll Br forced to grind for around 2 hours before you can progress the story every time, these battles are challenging in a way that this grinding is forced, there's no a mount of strategy that is going to get you through more than one battle in a row if you're underpowered, which makes even the grinding annoying... It's rare you're able to take on more than 2 nexomon in a row witch one of your own even with the elemental advantage, leading to a constant back and forth between healing your nexomon and going out to battle.. Another grinding annoyonce is in the battles themselves with other taimers. While you defeat enemies you don't gain experiqqence, you only gain experience if your nexomon survives until the end of the battle, so even if you took out 5 of the 6 enemies with one character, it the 6th knocks them out, only the character you best the final character with gains any experience, which is just annoying and again I feel disrespect my time, forcing me to bank my characters if I want to level them up without grinding as much... And the grind just gets worse and worse as the game goes on, really making it a chore to go beyond hour 25 of this 40 hour journey.. That being said the nostalgia, charm, world building and fun of the initial grinding made nexomon extinction one of my favorite experiences of the year. I loved this game for the most part, but with less forced grinding and pokemon may have some competition, especially being available for places outside of Nintendo. I give nexomon extinction An 8/10
Sep 11, 2020
10
MelodyCloud
Amazing game, beautiful art work and music to match. The gameplay is your typical monster catching game, but adds its own flare. Its wild encounters and trainer battles add to the experience and offer a challenge which I throughly enjoyed. It encourages you to want to grind if only to keep up with the story. If you like pokemon this offers a challenge with lots of new mons to experience and level with an incredible story that made me want to find out more about the world I was playing in. My game of the year.
Sep 11, 2020
10
nanoNARA
Short: This game is everything Gamefreak needs to be. For 20$ this is incredible This is basically a Pokémon clone, yes BUT hear my out it’s an incredible game. 20$ with much more Content than Sword/Shield. Shinys, Legendaries, over 300 monsters. More depths with equipping Cores which are basically 4 Sockets per Nexomon you can equip Atk/Def/Exp/SharedExp/More Gold, and it is difficult especially in the beginning, if you don’t level or grind sometimes this game will run all over you. It has active Devs who update the game regularly and communicate a lot over their discord. Have you ever heard a word from a Dev from Pokémon? Also i like the Lore of this game, of course you cannot expect Lord of the Rings Storytelling, but hey is there anyone playing Pokémon for the Lore ? Has nice animations, i really like the Art Style and Animations of the Nexomons. Basically 20$ give it a try, if you love Pokemon and you are bored of their 30$ DLC which is 1Hour long you can spend here houndreds. The only downside is it does not have multiplayer, but hey who knows maybe the devs will make it happen, hopefully.
Sep 10, 2020
10
AgletWarrier
Developers are constantly making QOL updates based on user feedback. Gameplay is crisp, feedback from the first game were taken into account and implemented in Nexomon:Extinction.
Sep 10, 2020
9
Human-Shield
I had to sign up and post just to counter "VegaVision's" score of 2/10. They are correct, the game is actually funny. It can be 4th wall breaking, but not overtly and is done extremely well. The capture system is well balanced. You can increase your chance of capturing a Nexomon by afflicting them with statuses (eg, sleep, confusion etc). You can feed them to make them like you more. You can poke-like and beat them senseless, but this only nets you about a 25-35% chance of capture. Then there's the mini game/QTE to increase capture chance, which is reasonably easy but not necessary to complete to win the capture. 'There is nowhere to heal'...well thats plain wrong. There are clinics in towns, and medics dotted around the open world. The healing is very quick (unlike Pokemon) and costs nothing. It actually makes it very easy to grind levels when there are medics out in the wilds as you don't need to return to town all the time. NexoTraps (for capturing) aren't expensive. They are 100 gold each. If you go grinding your levels for 20-30 mins, you'll earn around 3000 gold. So the cost is actually in line. Equally potions are only 50g and are very much optional when there are so many medics around. It's clear that VegaVision just wanted a hand-holding, Pokemon game and didn't have the patience to play for more than 30 minutes before slamming the game. 'Shadow101' claims the levelling system is 'slow' and '****'. Again, wrong. If you get the pickaxe you can collect shards. If you combine the shards in the FIRST town, you can get EXP boosters. There are 3 levels of EXP boosters (the highest providing more EXP), and you can stack 4 of these EXP boosters on each Nexomon. So by the time you're a few hours into the game you can quickly grind any new Nexomon you catch. I've also had no problem with attacks missing or being unbalanced with status affliction. This game is genuinely what Pokemon should aspire to. There are interesting character designs, well balanced mechanics and exciting/challenging boss fights against massive Tyrants. Not just dull gym battles that you spam the same attack for 2 minutes.
Sep 9, 2020
9
Link-Fox7
This game get alot of it's ideas from Pokemon. But that's not a bad thing is it. You go around catching monsters with traps so you help the world, however this game is for those Pokemon fans that remember how difficult the games were back them Nd remember how much you had to grind. This game does have its downsides such as, the Nexomon take more experience then Pokemon to level uo, and instead of PP you have a stamina bar that you have to maintain. Nexomon is a game were you can go and explore after you get your first Nexomon you go to every town on the map without being stopped by a tree or some river, which I live. The writing in this game is much better the Pokemon will be for the next couple of year, why well have you laughed while playing pokemon sword, what's that no, big shock. I have laugh so hard with this game and the nps feel like they have lives and have something to do. I do wish they could improve companion system as it's straight trash. You go to a chest and all you get is a follower who you haven't catched yet or is not on your team. Maybe this is a test to see how the Nexomon move but if I catch a Nexomon can it follow me instead of me looking around for a random chest plz.
Sep 9, 2020
9
ReyalsfoSwodahs
Where to begin? Nexomon feels like a natural progression of the old-school Pokemon games. It takes the things Pokemon built and seemingly improved them. Are there downsides? Absolutely. The humor grows tired rather quick and the capture mechanic feels clunky and a bit random. But what this game does well, it does extremely well. First, I love the designs of the 'mons. There seems to be an ever-growing supply of monsters to catch - I'm 20 hrs in and have only seen/caught roughly 1/3 of the monsters so far. The difficulty, which has been a large complaint of mine with Pokemon for generations now, feels balanced. Perhaps I'm not good at the game, but my 'mons faint frequently, which is nice. I don't feel like I can steamroll the game with one monster, and that, i feel, plays into the combat system. Speed. Speed matters. Moves have speed. Monsters have speed. If your move is quick enough, you'll go first. It's nice. The game also offers side-quests and missions. At one point I was helping a ghost find his house. That type of thing is a breath of fresh air. I see myself getting 80 hours out of this game. Easily. If you're looking for an old-school Pokemon game with a few nice twists and turns, you need to pick this up.
Sep 3, 2020
10
AdonisIsBeast
Has everything that Pokemon has failed to implement - larger and more open world, actual difficulty, SIDE QUESTS, multiple gameplay mechanics for capturing and battling, humor, the list goes on and on. This developer should be applauded.
Sep 1, 2020
6
Shadow101
The level up system kinda **** slow level up when only one monster levels up During battles unless you out all on the field buying items are ridiculously expensive and it’s funny how every time you attack you seem to miss but every time your opponent attacks its hit with a side affect
Sep 1, 2020
9
Garlands
Un scénario mature , bourré d'humour et avec de la difficulté mais que demande le peuple foncez !! Et avec un vrai cachet !
Aug 31, 2020
10
extradesalsa
Muchas cosas son lo que esperaba de Pokémon, jugué al primero y en cuanto salió este me lo compré. La historia es genial.
Aug 31, 2020
8
Stevebuch
What a really nice throwback to old school monster catching. There’s loads of fantastic designs for the mons and there’s a really good humour to the game with coco being a highlight. A good challenge throughout and kept me entertained for around 30 hours. Would say there needs to be some further explanation to basic battle mechanics such as how certain status effects work and how exactly move speed in conjunction with your nexomon speed works. There also needs to be some balancing on both the experience and stamina systems. Overall a really fun game and worth a try for under £20.00
Aug 31, 2020
10
TomasLacerda
It's a shame Pokemon isn't made by these guys. Please give a chance to Nexomon, this game is amazing. The visuals, the lack of tedious transitions, everything has an awesome rhytm. Even the animations and combat mechanics are much better than Pokemon Sword Shield. This game is much more of a challenge than Pokemon has well and has a much more interesting story.
Aug 30, 2020
8
Lordsnidly
In a world where the longtime leader of the genre has become complacent and unwilling to put in the extra effort to improve due to no real competition, Vewo Interactive jumps in the ring and knocks it out of the park. A wide variety of monsters to collect with likable designs, a unique battle style that is as much familiar as it is different, and far more freedom of exploration than Pokemon has honestly ever had complete with optional areas and side quests. If you enjoy monster catching and battling games you owe it to yourself to give this one a shot
Aug 30, 2020
2
VegaVision
The game starts of with some funny dialogue, some intro as to how to catch the Nexomon. I IMMEDIATLY noticed the capture system is way too flawed and has too many variables to begin to enjoy it. There is nowhere to heal your Nexomon and the potions are expensive, the capture thingies are aWay too expensive and the first trainer beat my ass what for me was enough to uninstall and refund. Not enjoyable at all. 2/10 for art style but seriously, just play Pokémon, this is not worth your time at all.
Aug 30, 2020
10
AdvengerTime
This is everything I have wanted from Pokemon and more as a long time fan of Pokemon that recently feels distant from the new game. Nexomon is 2D with a likeable art style, Animal (Nexomon) designs are really good don't feel generic, the game is pretty challenging something I have been dying for from Pokemon, the game is well written with humor and 4th wall breaking gags that're entertaining, animations are pretty good. Only 2 negatives I can give it is that there is no multiplayer and I don't think any way to trade Nexomon but this game is solid if you want some old school Pokemon like Ruby/Sapphire days. Last of the 2 negatives is that I wish I could turn off the sound of the text without turning down all of the audio for battles and such.
Aug 30, 2020
8
ZeroArmada
Love the game, if you're looking for a mature version of the franchise we all know (and wich nintendo continues to dumb down) this is probably a game for you. I'm not going to list the positives of this game because overall, what it does right, it just does right. However there are a few things that drag the game down for me to the point of it being somewhat decent instead of it being a serious contender on the market. The first of wich is the absolute lack of audio visual cues. Whenever you level up a nexomon, catch one, enter a building or defeat an opponrnt. There is a distinct lack of any feedback. A simple snapping sound, or the sound of a door opening whenever it opens goes a long way, and it's these things that make the difference between a solid/complete game and a chaotic and unfinished one. Mind you this game does have some great visual effects in places, it's just that they lack in some pretty important areas. My second gripe with this game is the incredibly cheeky sidekick, the constant 4th wall breaking severely negatively impacts the game rather than adding to it. It makes it feel like the developers are just doing whatever without taking the game seriously, and it just takes you out of the experience. My third gripe with the game is the very stale running animation, some weird issues when changing maps, and also the lack of map animation, wich makes the world feel very static. Whilst the game is still transitioning from one map to the other, your caracter can already seemingly walk forward while loading, making you sometimes lose the caracter on screen. This is just very weird and odd, and because you're doing this so often just becomes frustrating after a while, same with the lack of audio-visual cues and the running animation. The things you're gonna be doing constantly in a game should be the most polished, and that is not the case here. Finally my last gripe with the game is the fact that whenever a nexomon faints and i switch to another nexomon, my oponnent automatically gets a free hit on my switched in nexomon. This sometimes ends up in a situation where the oponnent easily sweeps my entire team without me being able to do a anything about it (this doesn't work the other way around btw) wich i feel is an utterly game destroying issue that should be patched out IMMEDIATELY. I have absolutely no idea why this is in the game but it's a big issue in a game that completely revolves around battling.
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