
Xbox 360 User Reviews
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Showing 35 User Reviews
Mar 21, 2024
7
It's funny because I have always preferred the NFL compared to college football, yet I like this game a lot more than the Madden games. That's because I have always preferred the more wacky modes in sports games. I have fond memories of playing the mascot mode with my friends and just having a good old time watching 11 of the Stanford trees trying to tackle a Notre Dame leprechaun. I haven't played this game since it was released so I don’t know how it holds up to this day, but that doesn't change the fact that I still look back on this game fondly.
Jun 18, 2019
10
Clearly the best sports game to ever live so EA sports if you read this bring this outstanding series back please!
Feb 19, 2019
0
This is without a shadow of a doubt the worst football game ever created. The AI is ridiculous, the CPU defensive linemen run routes better than the player WR, and the player defensive AI acts like the athlete has never picked up a football. I can say at least 25% of the games I've played the football never touches the ground. I will throw 32-36 for over 400 yards and 6 TDs a game, but guaranteed all 4 of those incompletions are interceptions. The CPU linebackers jump 10 yards in the air make 1 handed interceptions without looking at the football, and the user CB will have a ball lobbed gently to him with no players around and drop the ball. This might be the worst videogame created
Aug 21, 2016
10
The on-field gameplay and especially the running game is the best of any next-gen NCAA football game. The dynasty mode is as good as ever, especially the revamped recruiting. The presentation may not be as good without the intros, but let's be honest how many people actually sit through them after you've seen it a couple of times. Overall this is without a doubt the best NCAA Football game on the 360.
Feb 19, 2016
6
Normal EA title,pick a team,play other teams and lead your team to the league championship or in this case a bowl game,There are many areas that are simply not fleshed out,such as a immersive career mode,instead it just has you play some high school games then get put into college,that is all. I would suggest buying one of these EA Sports games every couple of years if your interested in them,or if your team does well or something as game wise there are very few improvements.
May 15, 2015
3
Buggiest glitchiest college football game I ever played and that's not even the worst part, this game is so rushed even Sonic would say that's too fast. the rosters are a joke, so many players not in the right positions, or super underweight or overweight players in random positions. This is a horrible last game for a franchise that I liked.... On Wisconsin
Jan 24, 2015
0
So technically this game is probably a 5 out of 10. However this game time and again has regressed from previous versions and never fixes existing issues. the RTG mode is so awful now, you can't even choose your plays. It was a good idea, but instead it ends up the coach only calls runs and you're a QB. But the greatest offense that it so dumb every year is Notre Dame. In RTG I went back to back 5OT games against them. Why? Because they are always straight 99 ratings. I get it. Notre Dame has lots of fans. Everyone loves them. But come one, they have been good once in the last 15 years. and 5OTs! 60 point games! when was the last major conference game like that? It doesn't happen ever.
Jan 24, 2015
6
NCAA Football 14 is a fun game to play. While far from being great, the gameplay is solid. There's nothing too different from the previous edition, but dedicated fans will enjoy this.
May 21, 2014
9
This is an interesting and very good bang that the series goes out on because of the lawsuits surrounding it and the NCAA. The game is far more fluid this year than in any other year and the gameplay is still, I believe, better than in Madden. There are minor things that bug me including a clunky menu screen and the cut-aways for the updates on other games become very annoying. But overall, if this was the year that the game was going to end, they went out on a high note. This game will be a highly sought after game in about 2-3 years as it is the final college football game to be released. I know I'm keeping my copy and probably going to buy up some more in the future, if this goes the route that the final college basketball game did in 2010.
Mar 11, 2014
1
Those who write positive reviews are playing this game a lot differently than I. I bought this game months ago, but finally after playing it today it went in the trash. The a.i. Is absolutely insane. Whenever the comp decides to turn the game around you have no chance. You will throw int's, and on defense the comp will score within a minute. It's crazy, for quarters I mean you can do nothing and the comp will do no wrong, it's really ****. The ppl who created this garbage do not know about football.
Sep 2, 2013
7
I enjoy playing it, and it's certainly the best due to graphics and feel, but overall, I was disappointed by how similar it was to NCAA 13. It really seems to me like they're taking the games and recycling them over and over while making them a bit shinier every time.
Aug 6, 2013
7
Fun, but buggy. Several times the ball would disappear. I also do not like the removal of some features in dynasty. Same game as the past five years. It is also way to easy to dominate on offense, and be by far the worst in defense with same team. Maybe its me, but I do not think so.
Aug 3, 2013
7
By far the most fun ncaa football of this generation. Its a shame that it took them this long to accomplish that. Positives are the read option, option its self, recruiting, better blocking, physics engine. Negatives are outdated GRAPHICS, tons of missing equipment, still some bugs, very poor pass defense, presentation is awful, horrible commentary. NCAA football has a lot of potential its a shame that EA sports has chosen to put so little in developing a good video game for one of the most popular american sport.
Aug 1, 2013
7
A solid but unspectacular football game, with improved, nice physics but the game modes are the same as last year's and boring. The new game mode is ultimate team where you play as pro players in there college days which is okay, but doesn't feel right or flow.
Jul 31, 2013
8
I was pleasantly surprised by the quality animation and the smooth game play. Then, I remember that this was on Madden 13's engine and nothing special was done here. Just improvements on a one year old engine. The graphics were horrible. It took a step back. It looked very cartoony. Also, despite liking the animations, something just rubbed be wrong about the game. Maybe it was a bit too easy? I don't know. I await Madden 25. I'm more excited for that game.
Jul 26, 2013
7
Overall this game is heading in the right direction, the presentation has been vastly improved with small cut-scenes to make it more realistic. The new game engine is also a positive side to the game,and Ultimate Team is just awesome, enough said. It isn't perfect yet, but EA is finally putting effort into this game and making strides forward. The downside, however; The game is in need of a patch. I've noticed a few areas of the game that need to be tweaked, which is easily repaired in a patch, after these minor issues are corrected I have no problem giving this game a 9 or even a 10 rating.
Jul 19, 2013
4
Like many consumers I was hopeful that EA would turn it around this year, and produce an NCAA Football that corrected many of the errors of the past few years. Sadly this game is weak in many areas and bears what I would term, "a frustrating resemblance to college football". The most notable weaknesses of this year's game are as follows: 1. Heavy scripting of game outcomes While this is a perrenial complaint about this game, in my opinion it is worse than ever this year. Catch-up behaviors by the AI play heavily into the game and seriously hurt the game's immersion factor. 2. Strange AI behaviors on defense Generally weak defense (lots of points, even in abbreviated games), strange behaviors by players and odd routes taken by defensive players. I'd love to see a real football game like this. I have a good sense of humor and it would be the funniest game I ever saw, as long as it wasn't my favorite team. 3. The AI players are notably faster than the human controlled players. 4. Bugs. No game killers, but definitely a few bugs that can affect the outcome **** if you hit them at the wrong time. 5. There was a lot of talk about "physics" being introduced into this game. I really don't see it. There are some nice animations for the running backs, but animations are not physics. Human controlled runners don't seem to have any weight. My running backs seem light as a feather and rarely push forward after contact. They usually look like a volleyball that just got spiked. I love college football and I'd love to recommend this game but I can't without reservation. If you're craving a college football game, go ahead and buy it, since it's the only game in town, but be aware of the weaknesses I have mentioned. I've invested my money so I'll wait and hope that some of the more glaring problems are patched soon.
Jul 15, 2013
1
Hands down the worst game of NCAA in recent years. Last years edition was much smoother in terms of gameplay. This game is filled with flaws. Tackling is unrealistic. You will find yourself bouncing off the player you are attempting to tackle. On the flip side you may find yourself being tackled by a player that realistically should not have been capable of making the tackle. Hot stick is weakened. The movement are a lot more quick as far as jukes and spins, BUT the movements are awkward and contorted. Don't spend base retail price for this game. It is at best worth 19.99. NCAA Football 13 is a much more solid game. Defense will leave you frustrated or scratching your head. Physics are a major disaster. Grade is -D
Jul 14, 2013
5
Pros: -Read option is better tooled -Run blocking works better -Zone defense is slightly better than 13 -Ultimate Team mode provides some fun Cons -Read option is completely overpowered. -Run blocking makes the offense nearly impossible to stop -Zone Defense is still really really terrible. CPU will pick you apart. So wil human users. -Ultimate team is dominated by 10-year-olds who stole their parents Credit Cards. They buy fast players, put them at tight end, and run corners, slants, and curls all day (which man defense can't stop, and zone defense is too poorly implemented to start). Every single player seems to go on every 4th down and, due to broken defense, will usually convert. Defense is pathetic in this game. Offense is overpowered. Menus are laggy. Crashes are unavoidable (and usually happen just as a game completes). NCAA football 10 was the best of the current gen so far. Each game since then has overcorrected or undercorrected every single time. Option doesn't work in 13? Make it overpowered in 14. Zone not working? Make it only slightly horrible. All told, not a great iteration.
Jul 13, 2013
8
This year, I can honestly say that EA Sports has delivered a modest gameplay experience that is finally starting to reflect the missing fundamentals of football in the respective fashion that football communities have been demanding for over this generation of console gaming. It's only unfortunate that it literally took a generation to turn that corner toward realism and authenticity. The upside to this is that we have a lot to look forward to when it comes to the next generation from this point in regards of gameplay progression. With that being said, here are my thoughts regarding NCAA 14: Infinity Engine 2: The gameplay has most definitely been revitalized due to the addition of the Infinity Engine 2.0. You can clearly see the improved dynamic physical interactions within the game (in comparison to its first implementation in Madden 13). The physics play out in a cleaner, more dynamic fashion. For those that may not recall, the Infinity Engine in principle, is a physics driven engine that's layered on top of all the animations within the game. So, sometimes you'll get dynamic physics-based interactions, as well as scripted animated outcomes, or get a mix of both in some instances, which brings out more organic gameplay. Couple this with the Force Impact System, and now you have the potential to have some of the most violent trucks and Hit Stick tackles occur to date in an EA Sports football title. The intent of the FIS is make that differential of collisions/interactions between players based on speed, weight, and mass respectively on offense and defense in relation to player skill ratings. It's very rewarding to see that big TE or power back bowl over smaller DBs or out of position LBs with trucks and stiff arm punches alike. As well as on defense laying that blind side hit on the QB, or that WR cutting across the middle getting blew up going for a catch by an LB or DB with a good speed and force behind them. With all these good elements, there are issues along with it. Due to the confines of the animation-based principle of the game, you have situations where scripted animations do overtake the dynamic physical presence of other players, it especially happens the most with some of the scripted stiff arm animations. I've experienced numerous instances where the animation would run its full course up field for a gain of 4 yards even with defenders charging toward the ball carrier in the opposite direction. Their tackles are nullified and have no affect on the outcome of the play. This is an eyesore issue for sure that can hopefully be addressed via patch as this contradicts the principle of the Infinity Engine 2 and all its parts. Secondly, there's still a good amount of suction tackling taking place within the game as well. I've had instances where players would purposely get shifted into position as a tackle/stiff arm/Truck is supposed to take place in a particular part on the field. Which leads to unrealistically scripted gameplay outcomes on both sides of the ball, an issue that's been hindering EA football for years. In the near future (hopefully), it would be nice to see EA have more dynamic physics based gameplay that rivals titles like the 2010 title BackBreaker. A game that's based on behavior based interactions with dynamic physics and no pre-determined animations in sight. Hard Cuts, The Run Game, and the Option: For the past few years there hasn't been a truly established run game in regards of precise player movement since NCAA Football 11, but even that game had some shortcomings when it came to the EA themed "Locomotion" technology. They definitely made a nice refinement with the addition of the hard cuts in regards to the directional changes made by the ball carrier. You can see and feel the difference between a power back and a speed back in regards to the ability and sharpness of cutback, juke moves, or just general changes of direction within the game. You still do see some sliding and gliding and players legs quick shifting to compensate for the respective footplant/cut move accordingly. With the "True-Step Locomotion" technology making its debut in Madden NFL 25 next-gen, we should see the quality of the overall player movement increase dramatically. In spite of the shortcomings, the addition of the new and various juke/spin move combos (utilizing the right analog stick) nicely adds depth and personality to a vital element of the game that has been long overdue. In addition to compliment the hard cuts element, you have the revamping of the run blocking AI, so this aids in the blockers making more realistic and logical decisions when blocking downfield and addressing the nearest threat to the ball carrier on running plays as well as QB scrambles out of the backfield on passing plays. The of tandem pass blocking is still an eyesore, but the logic is improved and you see the most realistic pockets and blocking scenarios form in this game that haven't been seen since the Xbox/PS2/GameCube days of EA Sports Football. Needless to say, there's a lot riding on what's shown on next-gen, especially in this area where 2k Sports currently upholds the standard with NFL 2k5 and APF 2k8 respectively. To expand on the QB scrambling out the backfield, the emphasis on the Option was major this year, with the addition of 30 new types as well as playbooks solely devoted to the option run/pass game. With the in-game pitch and read keys to look out for prior to the snap. It's nice to see that you have to pay attention to what the defense does whether it's the pitch, handoff, or keeper. Any wrong read and be a cost in yards or possible turnover on a bad pitch. Defense: With all the attention given to the offense this year, there still are some elements to highlight in regards of the defensive side of the ball. The "Heatseeker" control is a new element that aids the user controlled defender with taking the proper angle to tackle the ball carrier. Also, the revamping of the dive tackles that add that secondary attempt to stop the ballcarrier if they elusively slip past the defender or in a rundown effort to make that shoestring-esque leg sweep from behind tackle. It is nice to say that FINALLY the war in the trenches is BACK!! The addition of the respective animations for both the O/D-Line interactions showcase that chaotic, yet violent battle that we've been looking for since best being done (at least in my opinion) in All Pro Football 2k8. Now, you clearly get to see the seperation between elite/mid-level/average/poor rushers as they fight to get in the backfield. Once again adding more depth and personality to the overall package. The secondary didn't get that much attention this year. while it's slightly improved, this area needs to be overhauled altogether as you have defenders that legitimately don't react to the ball being thrown right over their head as they look at it. Now, the Read & React isn't bad, but it's most definitely the weakest link by far in respect to all that was done in this game. The DB/WR interactions need to be revamped, as well as the AI across the board. Hopefully, the next generation of NCAA Football gaming coupled with the IGNITE engine, will showcase a drastic change in the way players react in game with the dubbed "human intelligence" element to the way the secondary reacts accordingly to what the offense gives them. Overall, NCAA Football 14 is a glimpse of the potential future of EA Sports football gaming, with Madden 25 on the horizon to be releasing on August 27 for current gen, and next-gen sometime this holiday season. This is a very nice offering for a soon to be ending console generation, especially for the collegiate football gamer.
Jul 12, 2013
7
The game doesn't break the mold, but it does add enough features to keep fans (myself included) happy. I'm a little disappointed they don't do anything different for the online features like the Online Dynasty. There is so much potential there that they just leave sit it's kind of sad. The game play is always going to change, that isn't something that should surprise anyone, it's the little nuances like how different modes function that are really visible hear. 7 out of 10, and would be much higher if they put a little more effort into their Online Dynasty mode.
Jul 11, 2013
8
I'm a gameplay first type a guy and that's what I will base my review on. Don't get me wrong I enjoy all aspects from gameplay, to presentation, to game modes, but it all starts with the gameplay. NCAA Football 14 has improved greatly over NCAA Football 13, in fact I think NCAA Football 14 is the best football game produced by EA SPORTS on this generation of consoles. The first thing that jumps out at you is the improvement to the player locomotion and hard cuts. You now have the ability to make cuts with the left analog stick simply by changing direction. This feature adds a more realistic look and feel to the running game. Physics has also been introduce to the the NCAA Football Series with the Infinity Engine 2.0, which adds a more dynamic aspect to the gameplay. IE2 is a tuned and refined version of the Infinity Engine and plays out much smoother than the original version introduced in Madden NFL 13. Blocking has really been improved this year. Lineman have a new targeting system which allows them to block the right guy and change their path based on where the ball carrier is going. Last but not least the war in the trenches has returned to EA SPORTS football games. The combination of new D line moves and improved footwork mechanics for the O line provides trenche battles like you've never seen before from the Series. Along with pros comes cons, they are areas of concern in this game. Force Impact doesn't always seem to play out accordingly. All animations aren't able to be interrupted, at least not at all times. There still isn't any real DB/WR interactions. Zone coverage has been improved, but guys still don't really play outside of their zones based on the situation. TCP has been improved, but you still don't have full control over ball placement. Hard cuts have been added but that doesn't completely eliminate sliding and weird player movement at times. Overall I think NCAA Football 14 is a solid game to end this generation of consoles. I think this game is a building block to show us the direction EA SPORTS Football is going in and set a foundation for the future. For the most part this game plays very well and seems to have more pros than cons at this point. Sim
Jul 10, 2013
4
Gets a 4 out of 10 for not being a crash fest this year. but the same bugs are still there, i just watched Ball St destroy Oklahoma, TAMU lose to FCS West, and Sun Belt teams pull 5* recruits. EA could fix all this, or they could introduce a feature to encourage you to spend more money on top of the $60 in the form of Ultimate Team. Guess what they picked?
Jul 9, 2013
9
NCAA Football 14 not only set the bar for football games this year they raised it up 2 notches... This is truly the best football game on this Gen and possibly ever. Ultimate Team coming to NCAA was one of the biggest and boldest decisions that the team at EA SPORTS made, and by far one of the best, and could make a run at big brother Madden in my opinion. With Physics in the fold powering the all new running game in NCAA 14 it has never been more fun and exciting to run different offences like the Spread and Option. Truly I'm excited to see what the New Gen holds for the series down the road! With all the positive there also comes negative like Road To Glory not getting love this year or seeing OTP come to the series, or full commentary/halftime show is disappointing, but the rest makes the negative not seem as big a deal anymore. Enjoy!!!
Jul 9, 2013
9
If you are a big college football fan as I am, then NCAA Football 14 is the game for you. With the addition of the Infinity Engine 2, player models look more realistic than ever. You will have to do a double take to make sure it's a video game and not a real game on your TV. The running game is much improved over previous versions of the game. If you are a fan of the Ultimate Team mode, you are now in luck. It has made it's way to the NCAA Football series. Now you can use past players of college football to build a powerhouse NCAA team. If you have skipped buying the game the past couple of years, do yourself a favor and pick this game up. If you love College Football and video games, NCAA Football 14 is the game for you.
Jul 9, 2013
8
Been around NCAA football games since the begining. This years' game has a great feel with the new engine. As a Rutgers fan, I am delighted with the new uniform alternatives. I would like to see more penalties such as holding, pass interferenece etc.
Jul 9, 2013
9
EASPORTS set the bar high this year with NCAAFOOTBALL 14, they have given the best college football experience that one could ask for. The Infinity 2.0 engine brings a smooth and very realistic feel to the game from the new improved Dynasty mode, nike trainer and the ultimate team experience. This years game has bought back those college football gamers who for years were looking for the best game from easports in college football. Everything you see on saturday you see this year in NCAA FOOTBALL 14! Congrats EASPORTS on your success!
Jul 9, 2013
9
NCAA Football 14 again maintains the high level of quality the series has come to be known for. While dynasty mode remains a lot of fun to play, the development team shook things up a bit with a bunch of new presentation upgrades to make this game the best college football game to date. With new reach blocks, hit SFX system, all new halftime show, pass blocking locomotion, Easy-to-read option keys and more really captures the college atmosphere in a game. If you haven’t played it test out the demo and im sure after playing it you’ll buy a copy right away.
Jul 9, 2013
9
NCAA Football 14 is the biggest jump from its previous year this console generation and that has to be accounted for. Physics is now in the game and fresher than what we saw in Madden 13. Dynasty adds new presentation, a whole new recruiting system which is quicker and each week you don't find your self spending a half hour doing recruiting. Ultimate Team makes its way into NCAA which give you another game mode to enjoy when your waiting for your Online Dynasty to advance, or you want to play with some of your favorite NFL players in their college days. All in all, NCAA Football 14 is better than last year, in fact its the biggest year to year jump on the Xbox 360 and PS3. Its more dynamic, its fresh, the atmosphere replicates college Saturdays more than ever, and gives you more options and game modes than before. This feels like a college football game.
Jul 9, 2013
8
I have been playing the NCAA Football series since my childhood. I haven't had this much fun with the game since the PS2/Xbox days. This is by far, the best NCAA Football game of this generation. The biggest and best change is the addition of the infinity engine in NCAA Football 14. The game feels less "scripted" and allows the user to have full control of their team. Other big additions for me include authenticity and improvements in the computer AI. Navy, Army, Oregon and other option heavy schools actually play like their real life counterparts. Also, the improvements in computer AI are great to see. I always play on All-American and I am struggling when I face a top tier team with a lower ranked team...which is how it should be! Finally, Ultimate Team made its debut in NCAA Football 14! This is an awesome mode and I can't wait to keep developing my team by playing solo challenges and games against real life opponents online.
Jul 9, 2013
9
NCAA Football has revamped it's hot route and audible systems to better represent what you see in real life. Smell blitz? Hot route your slot receiver to a hitch. DB backed off too far from your flanker? Put him on a smoke screen! With many new blocking schemes (Dart, Cake, Midline, Trap, Counter) for the spread option, you may choose to use this new "Run Free" feature! NCAA Football has come a long way over the past few years, and now heading into the XboxOne generation, the future looks promising. This game has sustained replay-ability, and seems to be a more realistic representation of what we see on Saturdays!
Jul 9, 2013
8
EA SPORTS NCAA Football 14 is back and better than ever. With the new Infinity physics engine, along with the new running mechanic that features more realistic foot planting, new streamlined User Interface, revamped option game, new position-specific hot routes, new NCAA Ultimate Team mode, new Coordinator Camera view, revamped Recruiting Mode featuring Power Recruiting and Coach Skill Trees, and new Power Recruiting this could be the best ever current generation version in the series. The game is far from perfect though: Road to Glory mode saw little, if any attention, along with Create-a-Coach, TeamBuilder, Coaching Carousel, commissioner controls, and sideline players. All in all though a very fun game to play.
Jul 9, 2013
9
With the additions of NCAA Football Ultimate team and a upgraded Dynasty Mode NCAA Football 14 has improved upon an already great series. The actual game play of NCAA Football 14 is smooth and seamless. Small changes like the new read and pitch key for option runs are what keeps making this annual series a hit. Improvements to the run game are without a doubt the best the series has ever seen. Nothing feels better than breaking a off tackle run down the sideline where you juke into a spin move back up field for a score leaving defenders asking themselves "what just happened?". If you aren't playing NCAA Football **** are missing out.