I want to go on about how perfect everything else in this game is, but you need to experience this for yourself. The title is an amped version of the original Metroid Prime, making an epic experience even better.
(Beaten on WiiU with the GameCube version)
Prime 2 have a different vibe than its predecessor, and most games in general...
The Dark world is a very good idea well executed. I think its less frustrating than Prime bc you dont have to collect 12 chozo artifacts, you still have to collect keys for the different temples (3 for each regular temple, and 9 for the sky temple), but (the regular temple keys) you dont need to find them, you will get them just by looking around in the dark world.
I liked Prime 2 even more than Prime (1), even though i had to use GC controls instead of dual stick controls from Prime Remastered (at the beginning, it was painful but now i love these controls and i even use these on Prime Remastered)
If you heard "Prime 2 is too difficult on its gc version...", except for 1-2 bosses (one near the end of the game and the final boss), it's not that hard and you will beat them if you persevere.
If you're searching for a good retro game to play, this game is awesome (you should play Prime 1/Remastered before playing Prime 2 if you haven't yet, to understand basic MP mechanics)
I doubt Echoes will bring too many new players into the Metroid fold, but if you are an addict like myself, you will enjoy each and every frustrating minute. [Jan 2005, p.126]
Despite the addition of a middling and somewhat unnecessary multiplayer component, Echoes stands shoulder to shoulder with its predecessor, delivering absolutely everything you'd want from a new 3D Metroid adventure.
The save system is also a major weakness. Unlike so many games now that allow the gamer to save at any time, Echoes employs the save-point method that only allows saving at specified locations that must be reached.
True, nearly everything in Echoes was also in its predecessor, but the merit in maintaining that game's superb balance whilst still making careful additions (Echoes bears the burden of flawlessly updating the screw attack into 3D with great élan), giving nearly every interface a new lick of paint (dig the sleek new menu design) and imbuing the game with its own uniquely foreboding atmosphere (with a moody synth score that's equal parts John Williams, Kraftwerk and Joy Division) cannot be understated.
The constant scanning slows down the game, and the generic soundtrack does little to create any drama. But Metroid fans just want to play as Samus. And what's thrilling for those folks is the multiplayer action.
My favorite Metroid game and one that I think is underrated. The game was actually challenging unlike most Nintendo games made after the N64. Dark world was a cool concept and was executed amazingly. I was never scared of when I found a portal to the dark world I was just exited.
The world with its light and dark sides is exciting. It's often a bit difficult to find out exactly what you have to do or where the next destination is. Sometimes it's even very frustrating. The sandy, dusty world is less varied than in its predecessor. The saving stations are very rare, luckily I'm playing on an emulator. Sometimes it's really annoying that the locked doors have to be opened again with special weapons, but there's no ammunition available. Then you can go everything back again.
As player, this game is sometimes more like a labyrinth than a shooter. For those, who really like to walk, search, walk, search and walk again, it's good. But I by myself liked the game more when watching it to streamers.
I wrote a review for Metroid Prime Remastered recently, saying it is my least favourite in the trilogy. I immediately take that back after revisiting Prime 2. This is my least favourite playthrough of Prime 2 (my 3rd playthrough) and it reinforces my feeling that as I keep revisiting older games I start to notice I like them less and less as time goes on. Metroid Prime 2 is a good game. I think it's the worst in the trilogy (I'll play Prime 3 afterwards but I don't think it will change this time around) but it's still fun. 2 however comes with the most problems: If I was complaining about Phendrana Labs in Prime 1, well, the underwater section of Torvus Bog blows it out of the water completely. It's so much worse. And in general Torvus Bog is just really bad and really boring. The constant 10 second transitions between Aether and Dark Aether, the multiple encounters with invisible enemies, far before you get access to the Dark Visor in order to deal with them (also they close the doors during several of these encounters to force you to defeat them), the cumbersome beam ammo management, the multiple poorly designed boss fights. Oh, how I hate Boost Guardian so much. Chykka, Amorbis, Alpha Blorg and many others aren't much better tbh. The final boss battle against Emperor Ing is so painful to go through. Thankfully, Sanctuary Fortress is really good. It almost makes up for how bad Torvus Bog is. Fortress is honestly one of the best locations in all of Prime, it's really fun. Prime 2 is still bogged down by a lot of annoying little things and this last playthrough of mine really disappointed me, but I still recommend the game although like I said it's easily the worst in the trilogy imo.
Metroid Prime 2 is a slog. The backtracking is ridiculous and the map is deceptive too. Many times I didn’t know where to go or what to do, so I would consult my useless map only to be led astray. Oh look there’s a coloured door that I haven’t been through which requires super missiles. I just acquired super missiles. Let’s go! (A few moments later) Looks like I also need the spider ball to access that unreachable door. Thanks for nothing map! But don’t worry folks, this is part of the Metroid process. You would’ve never found those hidden missiles without backtracking to the same room 5 times right? Don’t question it. Hey it looks like I’m missing a translation. Let’s head over there! Yeah sorry there is ANOTHER unforeseen barrier in the hallway that your map didn't warn you about. You’ll need the grapple hook this time. Don’t worry, this is all part of the process. Are you enjoying the dull environments? It was a design choice! You can’t criticize the dark world because it fits the theme of the game! Spider Guardian was a fun boss fight too, wasn’t it? 30 minutes of starring at the screen while trying to find the proper timing. Amazing fight! And the best part is you can brag to your friends about how you beat it on your first try in 30 seconds. 4/10. That’s what this game deserves.
In time for Metroid Prime 4's announcement I decided to warn people about this game. As a long time fan of the Metroid franchise it's frustrating that this game was designed for a narrow audience that likes their games brutally unforgiving. Nintendo typically makes games with a balanced difficulty to challenge the player. I've completed every Prime & mainline Metroid game to this date. I've only given up several times one the NES original for being unfair & frustrating. Don't get me wrong, I don't mind hard. I've defeated the Unamed King in Dark Souls 3 & felt rewarded. In Prime 2 we get leeway to ease the challenge only by collecting every hidden upgrade in the game. That's fine but this game punishes for exploration. When you revisit sections you have to battle enemies who like to run around at top speed, that lock you in rooms, which then go invisible, & take way too long to inflict damage upon. Not till the end of the game when I combined light & dark suit power into my inventory was I able to cope with exploration. There are some boss battles that require you to switch between ball & suit. It becomes so riddled with difficulty spikes that I wanted to actually smash my controller. I had not been that angry while playing games in years. Every time a boss got too hard, I would dread back tracking to get better items because it's so easy to get lost. Not only that but the dark world drains health by roaming in it. By the time I got to the end, the boss fights became more and more unforgivable. They would place me in long winded battles depleting health bar after bar. When I died, I got sent all the way back to a save station. Had to hike back to the boss, watch cutscene, & face trial while experimenting to find weak spots during battle. When I fought my doppelgänger, the boss was impossible. It turned invisible & required pin point timing to inflict a small amount of damage on. The biggest slap in the face was before I got to end game. Just like other Prime games you need to find every hidden artifact possible. First game was mellow by comparison. I mean, the sky keys are like finding buried treasure while being blind folded. This game is overrated to no end. As a positive I wouldn't mind replaying this game if they ended up remaking it with less frustrating bits. Under the difficulty lies a gem. It **** to hate this game over a programming decision like that. But then again how did Nintendo not think they would alienate a lot of fans by choosing to go this route? PS. The Prime series had some moments, but I've never seen any enemy from the original except for Ridley. In 2 we don't even get that. No basic enemy types are familiar. We never got Mother Brain once. Just some odd looking thing at the end of 3 that needed to be shot in the back of its head while pointing up with a Wii remote that couldn't detect off TV motions.
SummaryThe sequel to Metroid Prime puts you in the role of bounty hunter Samus Aran once again. Your mission is to locate federation troopers who are missing on Aether--a planet torn into light and dark domains. To help you travel through the depths of light and dark, you'll have all-new beam weapons, a screw attack, and power-ups. Eliminate yo...