
SummaryPut down the controller and speak up! In the first-ever voice activated action-adventure game, players will work together with the main character Rio by verbally guiding her through this heart-pounding adventure. Compatible with any USB headset peripheral, LifeLine's unprecedented technology features voice-recognition of over 5,000 words and 100,...
Rated Mfor Mature
Developer:SCEJ
Lifeline (2004)
PlayStation 2
Released On:
Mar 2, 2004
Metascore
Mixed or Average
61
User score
Generally Favorable
8.9
My Score
Game Stats for Lifeline PlayStation 2
Metascore
Mixed or Average
61
19% Positive
6 Reviews
6 Reviews
52% Mixed
16 Reviews
16 Reviews
29% Negative
9 Reviews
9 Reviews
100
It isn't always easy and there are moments where players want to throw down their headsets in disgust. But somehow this makes the game all the more charming and all the more interesting to finish. [Apr 2004, p.8]
77
We couldn't help being drawn in by the plot, and enjoyed finding enemy weak-spots and shouting them out for Rio to shoot. And while you feel like a dork shouting stuff at the TV, the action is so engrossing that you stop caring.
70
Frustrating and slow gameplay may scare off gamers not ready to give the game an extended try. But I have to say once again that at least someone is stepping up and trying something new.
65
An ambitious undertaking, so the developer certainly deserves credit for trying something different. However, the experience is undermined by unreliable technology and some poor game design.
58
The voice recognition just isn't up to par - it's frustrating during exploration and infuriating during battle. I often found myself begging to just be playing wiht a standard controller interface. [Mar 2004, p.59]
40
It's novel for sure, and most won't regret playing it at all. It's just that, when it gets frustrating, it gets incredibly frustrating. If you have a high tolerance for frustration, and want to check out something completely out of left field, give this one a rental.
30
It is flawed on almost every level, but its biggest failing is that it is designed to take advantage of technology that is questionable at best and just plain broken at worst.
User score
Generally Favorable
8.9
75% Positive
6 Ratings
6 Ratings
25% Mixed
2 Ratings
2 Ratings
0% Negative
0 Ratings
0 Ratings
Jan 4, 2021
10
A game that embraced the challenge of innovation and uncharted territory in game design, and in all aspects of what is truly important to interactive storytelling it succeeded. Bringing voice controlled gameplay into the sci-fi horror space of the PS2 library, Lifeline provides an immersive and enjoyable video game experience. You might have heard naysayers detailing their difficulties with getting the main character, Rio, to understand their commands. But this is so often the remarks of those that spent the majority of their play time screaming and yelling incoherently into the microphone, without realizing the limitations of 2004 technology. If you speak with a clear voice and with a normal pace, she has an incredibly high rate of successfully understanding your commands. Due in great part to Kristen Miller's superb voice acting performance, you will come to love your time spent with this excellently designed character. For the gamers whose preferences align with those of the game designers from the PS2 era, Lifeline is a shining example of the unfiltered artistic direction and creativity that was characteristic of that time.
PlayStation 2 Report
Apr 25, 2024
5
Lifeline's voice action is its biggest strength and weakness.
Lifeline's combat is absolutely awful - the voice commands are not good enough for real time combat, even for the time, and Rio's AI is unaware of all but the most obvious enemies in front of her - you'll lose lots of health over the course of the game just trying to tell her where the enemies beside or behind her are.
It's not an exaggeration to say that at times, Lifeline offers some of the worst gameplay on PS2, even by 2004's standards. Other blunders include the absence of subtitles - a crime in an audio-driven game. Yet the microphone draws you in and builds a real connection with Rio - it makes you build a connection with her that feels much more engaging than text or a button could offer. Furthermore, the music has some really good tracks, the visual design is generally good and the story has some surprisingly good moments that I was not expecting. There's a very enjoyable and unique game here that is hindered by not just technological but design flaws that are just too difficult to overlook in its PS2 state.
If the voice input was perfected, the combat was fixed and some basic quality of life improvements were added in an updated release, this game could be as high as an 8/10 for me. But at the end of the day, Lifeline is a very good game trapped in an unforgivable cage.
PlayStation 2 Report





























