
PC User Reviews
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7.3
User score
Mixed or Average
positive
13(57%)
mixed
6(26%)
negative
4(17%)
Showing 19 User Reviews
Sep 1, 2013
5
Let me start by saying I actually like the game. However; while it's solid and well built and actually quite enjoyable to me it's quite forgettable. I'll play one mission or two and I'll actually enjoy myself. And then I'll forget about it for another month. It is free so if you've got no other games or money or you're using a Mac and both the former still apply then I'd recommend it.
Jul 26, 2013
5
I just started playing it, and i have a mixed impression. The graphics are very nice and detailed, especially for a browser game, but I just don't like the setting. Also, the premise: being a marauder doesn't appeal to me. The turn-based system, at least from what i saw in the tutorial, is pretty strange: the tiles are much smaller than that your units? Actually, I stopped playing immediately after seeing a "Perk shop" containing items which give significant bonuses. Ok, another "pay to win" ****. Thank you, but i don't need this.
Apr 29, 2012
4
Iron Grip: Marauders is a real time strategy game with several unique and clever twists. This means that such a game may be interesting to you, but if you expect a standard strategy experience, it may not. The setting is Steampunk with a slight bit of fantasy, and the player is not presented with a clear cut storyline. The artwork is excellent. It portrays human characters well, with a unique drawing style, and the creatures are done exceptionally. There is much detail to the artwork, and to the units alike. There are three types of PvE missions. They are Raids, Smuggling, and Assault. Raids are the only ones that you control the units yourself. Smuggling and Assault are on a time delay, but involves the selection of units as well as the appointment of one of your heroes. All three mission types are well done and fitting of the overall presentation of the game and game world. Iron Grip: Marauders is a Unity engine game, which has some limitations and awkwardness. It is basically a web based experience, but a well done one. Even though it all feels like you are playing the game from a website, this does not hinder the all-around enjoyment. While you scroll through the real-time game map, Unity showcases its horrible scroll and lighting problems, as well as somewhat of a sluggish movement. Each unit looks and plays differently, and there are many to choose from. The research tree also offers many new approaches to accomplish your goals, and they maintain the player interested by creating diverse capacities for future advancement and development. The game operates on energy points that are used to go on missions, and are replenished per hour. This means that your play time will be limited to a total of about one hour per day. As a free to play game, it is quite limited, but if considered a casual once a day experience, Iron Grip: Marauder excels in a range of areas. There are sound effects and a little bit of music during the Raid missions, but the rest of the game is completely silent. The chat room always has at least five or more people, and they are all eager and happy to help or answer any questions you may have. I have yet to come across someone who was rude or unpleasant. Due to its limiting nature, Iron Grip: Marauders is the type of game you log into once a day, order your heroes on quests, or go into a few short quests yourself. If you are not a paying member, there is really not much more to it than those couple activities for no more than about one hour per day. It's a shame the developers have put the game's depth locked away somewhere, for paying members only. This is not a free to play game. The developers do not actually allow you to play it or experience its full potential. It is a one hour per day demonstration.
Feb 14, 2012
10
Great game, very unique gameplay. You do need to take your time for it since its not an easy game to understand straight away. I can say its worth it!
Jan 27, 2012
10
This is a great game, because it is very unique. Unlike those other browser games this has many elements that make the experience more fun. First you see that it looks like a normal browser game with energy points and missions. Then you go fight you first battle and thats what makes this game unique. The battles are turn based and you get to choose who you want to deploy in your group. Your units you is from going back to the browser and making new units. Then by researching different upgrades you can choose to either deploy lv 1 units or lv 2 units. Then comes the hero's you first get to choose between 2 hero's. One is this huge tank that is good against armor. Another is a Sniper unit that is good against infantry. Also the more you use them the more experience you get for them which can cause them to lv up. Though the only complaint about this game is the shadow glitches when fighting can sometimes ruin the scenery. In conclusion is...8/10 for fighting and pvp. 9/10 for the amount of material you can use. 10/10 for the theme. And the enjoyment is 10/10
Nov 12, 2011
7
I enjoy this game enormously. It's pretty straight forward to play and doing the tutorials will teach you all you need to know to get started. It's a bit quirky in places but that's part of its charm. I would have given it a higher score but there is one thing about it that really pees me off no end. Although it is "free to play", like any FTP game you can use real money to speed up game play or purchase better in game items. I don't mind this as it keeps the Devs in pizzas or whatever. However, I've discovered that EU players are paying around 30% more for the same amount of virtual goods. The in game currency is gems. 1000 of these will cost you nearly 50 Euro in Europe, but only $50 dollars in the USA. It won't stop me playing the game, (I'll just learn to be patient) but it will stop me buying gems in the future. I strongly believe it's something they should rectify.
Nov 12, 2011
10
Technically, as a web based game this is surprisingly well done. The isometric graphics may not be up there with the triple A RTS games, they feel more like Transport Tycoon but that works just fine for me. We all know what this game is really all about though; get you hooked on the upgrade train and artificially limit you just enough to make you open your wallet. And I would pay to play this game, if it wasn't for one HUGE problem: It cheats. And not in those subtle ways that game designers sometimes use to work around the fact that on equal terms a human will always beat a game AI. By the time you reach level 10 and play a level 10 mission, the AI is able to field an army three times the size of yours, with units unavailable to you for atleast 3 or 4 levels. Still think that's okay? Well, how about the AI completely ignoring things like line of sight (they can fire through buildings and terrain while you can't), elevation (they can fire uphill, you can't) and Fog of War (the AI artillery units don't need spotters, they always know where you are, while you are ofcourse blind) You see, if you opened your wallet before that point, chances are you have a few "gems" (the in-game currency you pay real money for) that will help you compensate for the AI cheating. And if you already paid some, you want to get your money's worth by playing some more, right? Except the only way you can win after a while is by paying more. You will keep paying until the game becomes so ridiculously unfair you finally walk away. And before you ask, no I didn't pay anything. The ruse is just too obvious. Save yourself the frustration of what this game could have been like if it was designed to actually be fun instead of just screwing with your head.
Nov 11, 2011
10
Game is highly addictive. Turn based, browser game. Tutorial can get you fast in the game. I guess this game is not for everyone but as i see in the chat, lot of people have fun playing it. PVP is coming, new area too, so i'm confident the game will last. Developper are often online and community is alive. I have lot of fun!
Nov 4, 2011
9
A game for those who love slow-paced, turn-based tactical gameplay. The ease of play (being completely browser based), and the fact that you can stop playing during a battle, and return a day later and finish the battle is a relief for me and my busy schedule. The community is fun as well, and the Devs for once take the time to help and listen. Let's hope PvP will come soon (I thought I saw a promo post of it on their site).
Nov 3, 2011
9
Great game. Strategy in the 3d game could be a bit more elaborate on the higher levels, but with new stuff on the way, this shows good promise. I like the freedom of unit movement, although it also makes the line of sight stuff pretty hardcore, and I think has some bugs. It needs PVP though, then I'll give it a 10 :P
Nov 3, 2011
10
I'm a big fan of games like XCOM, and so was pleased to see these guys were inspired by it. Great game, could use with some more stuff to do, but other than that, I'm sticking with this one!
Nov 3, 2011
8
OK.. hmmm, When you start the game could be a little bit overwhelming, and I guess not a very casual silly browser game, if that's what you were looking for. But after the initial shock, and especially if you do the tutorial, you can get **** in pretty fast.
You won't find any base building there, so it's not strategic in THAT sense - though you can research new weapons and such. Just produce a coupla weapons and roll straight to battle, this is where the most of the fun is in this game. I got to play a few very interesting battles that were decided to win or loss on one unit, and sometimes one shot, so the balance is pretty neat, making the battles exciting.
I'll give the game only an 8 now, because I'm waiting for the PvP to come out - I think I read that it's in a matter of weeks. Then I can give is a 9... or even more.
Nov 3, 2011
9
Just came across this game after reading about a new patch coming out in 2011. I like the the Iron Grip games so I gave it a go and ...I'm loving it.
Oct 31, 2011
2
Don't play this game. The creators of this game are more interested in arguing rather then actually making improvements to it. It's actually saddening seeing how there is so much potential to this game but probably isn't going to be utilized. For example the co-op they offer is nothing more then inviting friends to take part in separate missions and after each part is done then you are given the loot. You don't ever actually play with your friends on the same board ( ie. more like a jig saw puzzle.). On top of that they state that the UI is supposed to be challenging but the way they approach this is not through strategy but through giving the UI no Fog of war ( Artillery pieces hit you long before you see them), and more powerful units. Now to some this might be considered strategy but in all honesty its more of a lob sided slaughter fest for the AI. In overall review this game is 2 for it's innovation and potential but other then that nothing.
Oct 29, 2011
9
I love this game because of its pace. There are many awesome games and I still prefer to spend 1-2 hour a day playing Marauders. Battles can be boring or exciting. Once you master easy levels you can focus on advanced levels... and then you will know how good you really are. :-) Games has a lot of potential and I am looking forward to new regions. Oh... the most important part. This is a free to play game... IG: Marauders is one of the games where real money can buy you only so much. Love it
Oct 20, 2011
6
this is a good game as i have downloaded it, BUT CAN SOMEONE TELL ME HOW TO PLAY THIS GAME BECAUSE I'M TELLING MY TEAM TO MOVE AND THEY'RE NOT DOING ANYTHING? PLEASE HELP
Oct 15, 2011
3
I love TBS games - and I'd like to give this game more than 3. However - it's as shallow as a puddle. Oh there are lods of places to go in the areas. Taverns, hiring spots etc. But when it comes to the game itself - well there seems to be no strategy or tactics what-so ever, It's "tank rush" from move on. Overwhelm in each area - move on to the next. Take on too many at once and lose (which means re-doing the mission and not "pulling" too many of the opponents forces into the each battle next time) And that's it. Sure you can upgrade (and have to as the enemies forces scale quite quickly) but the tactics when you do are just the same. For a lover of TBS games this is as shallow as a spit puddle - for a none lover of TBS games this will conform their pre-concieved ideas about them being dull. What a waste of an opportunity
Oct 6, 2011
8
This game is an "Acquired Taste". One game I wouldn't recommend to everyone because it takes a certain individual to find games such as Iron Grip to be enjoyable. I found this browser type game to be relaxing. I don't have to think on the fly, I can thoroughly investigate my battlefield options, and plan my attacks accordingly. There isn't the stress of time, though I may like to speed ahead, this game forces me to take breaks because of the constraint on energy which replenishes one per hour. I never find myself playing more than an 1 hour every 4-6 hours because most actions take a decent amount of energy to start. There are missions that are instant, you can play immediately, while others take a decent amount of time before you'll be able to play and even then there is a percentage that you have to do anything at all. Missions have difficulty rating so if your not sure of your battle prowess, there isn't any shame in taking it easy and playing to your ability. My advice to new players is to explore the interface, take a gander at the game's library, and ask players for help. Don't mind the lost battles, plenty will come. Be grateful there are breaks because if you come to a losing streak you will go mad. There are bugs to be squashed which takes time. I am having issues with running the battle client(sluggish/lag/freeze), some information about certain things may be off, may be too difficult even when setting on the lowest difficulty, overlooking all of that, I very much enjoyed playing this game.
Oct 3, 2011
2
Terribly laggy and unresponsive browser experience. Getting into a game is a long wait and once you do make it , the server continually disconnects. Avoid.