
3DS User Reviews
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Showing 22 User Reviews
Jan 14, 2023
10
worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
Oct 13, 2021
9
Assim como Lord of Arcana, digo que esse jogo é um Monster Hunter mais simplificado e com toques de Final Fantasy. Talvez não seja do agrado de muitos, mas acho jogos assim extremamente divertidos e gostosinhos de jogar.
Mar 24, 2019
7
It's a shame Final Fantasy Explorers didn't garner a better critical reception -- after all, the idea of "Monster Hunter X Final Fantasy" is a good one! But the result here is decent, if not spectacular. Boss fights are often interesting but sometimes overwhelming. Ordinary enemy battles can get repetitive and tiresome. The world itself is inviting and generally well-varied, and longtime FF fans will be right at home here. Still, it feels like there's something missing, and I can't quite put my finger on it. I would have preferred either a more traditional 3D JRPG for the first true FF entry on Nintendo 3DS, or even a port (imagine FFVII, but in STEREOSCOPIC 3-D!!!).
Mar 5, 2018
7
Neat action-RPG with the well known hunting and crafting style. You can unlock and choose a ton of jobs, learn new abilities, and even expand those abilities, which brings lots of variety. The gameplay is really accessible, and addicting, though repetitive. It has a pretty thin story and the music is a bit mediocre, but that's not the point here. There are some solid co-op options as well. On top of that, there's a lot of Final Fantasy goodness, so I recommend this for every Final Fantasy fan.
Jul 5, 2017
8
I waited a long time for this game to come out overseas, the wait was long but it was worth it, the game is just fun as hell, however, you need to like this type of grindy / Monster hunter type game. if you do... you'll have a blast with this game, the main focus is to acquire new gear to go on more dangerous quest solo or with friends. aver all a good game, not for all people but a solid fun game from square-enix, kinda remind me of Final Fantasy Crystal chronicles
Apr 3, 2017
9
I like this game so much. It's the first addictive game I've played from the series since Final Fantasy Tactics Advance. I would have given the game a solid 10/10 if it was 3D. Since it doesn't use the 3D I am knocking off a full point because it's disappointing. Must like repetitive battles to enjoy this game as much as I did.
Nov 19, 2016
10
Final Fantasy Explorers is a unique game on its own and is a total different game from monster hunter which is another game i enjoyed. Farming system is about the same as monster hunter except it is less more tedious than monhun and requires less time to farm and hence, i can play it in short bursts while waiting for people,transport, etc etc. Wide choices of jobs, skills, armor keeps you coming back and experience the game in a whole new perspective. The only thing bad about this game is they rehash the monsters a lot. Maybe add in a few more extra bosses in the end can spice things up.
Jul 24, 2016
4
I really, truly looked forward to this game when it first got announced. It honestly felt like the closest thing we'd be getting to a spiritual successor for Final Fantasy: Crystal Chronicles for the gamecube. The diverse class system and the revival of Final Fantasy IX's trance system were very much welcome. But sadly, that's all the good I can say about it. All in all, it really felt like Square Enix trying to cash in on Monster Hunter's popularity, except that they had taken the idea **** like Monster Hunter and completely neutered it of all the fun parts, making it a boring grind in the same rather small map. It's doable, but not really fun when you're by yourself. And when you play with friends, the game lags terribly. The character customization is pretty limited, and items have next to no use if you have a friend who can just spam cura. All in all, it's definitely not worth the 40 dollars you have to pay for it and certainly not worth the praise it's been getting.
Jul 6, 2016
8
A fun implementation of the Monster Hunter style of action RPG, Final Fantasy Explorers offers similar gameplay in a more accessible package. While it lacks the depth of the Monster Hunter titles, it provides a mostly open world to explore with plenty of jobs, abilities, and equipment to keep things fresh. The bestiary leaves something to be desired and many of the quests can feel tedious and must be replayed for their rewards, but the cons don't detract too much from the game. There's enough here to play solo and have a good time, especially once you unlock the Monster Lab and can create and cultivate a party of monsters, but it's definitely at its most fun when played with friends. This game is probably best appreciated by long-time fans of the Final Fantasy games or by fans of the MMO genre, as there are some grinding similarities, but provides enough to be enjoyable to anyone interested in questing and hunting.
May 28, 2016
0
I bought this game with high expectations. I really loved FF Realm Reborn but this game is just a nightmare for anyone who doesn't have super limber fingers. The camera doesn't move with the character so you are constantly having to stop and use the D-pad to move the camera in the direction you are going. They just tried to add to many combat option to a system that really isn't designed for PC like combat commands. I never made it past the second Tutorial Quest because the game wouldn't spawn enough enemies to get the required number to trigger a Crystal Surge for me in the time allotted. On top of that I would loose about 50 res points before I could even get the camera moved in the direction I wanted to run. Game has potential but the controls are just dreadful. If you're like me and have Arthritic fingers don't buy this cause it will make your fingers start to hurt.
May 7, 2016
8
Final Fantasy Explorers brings together two iconic series by smashing the Monster Hunter formula with the whole catalog of Final Fantasy fan-favorite characters, beasts, baddies, iconic weapons and items; and mixing it until we get an enjoyable experience with excellent variety and solid gameplay. Ultimately, Square-Enix takes what made the Monster Hunter formula successful: defeating large boss monsters and creating stronger weapons/equipment from their materials, but made it into a much more player-friendly experience. If not the best part, the Final Fantasy nostalgia-fest was a huge plus for this game. While questing, you would unlock blueprints to make your favorite character’s armor or weapon. While Explorers did combat and customization well, it missed the mark on other dynamics of the game. First and foremost, the story was unimaginative and boring. Generic NPC’s would push the quest-line forward with meaningless, flat background story. One of the worst problems Explorers had was that it was mindlessly repetitive. Most quests were of the same theme: kill a boss, kill the next boss and then kill that other boss. There were some stand-out quests like “kill 10 dragons at once” but they were few and far between. And lastly, Explorers featured a streetpass style mini-game that would allow you to collect materials by registering your friends and sending them out on missions. So it meant that you could gather certain materials even when you weren’t playing. It was a nice mini-game overall as it was fairly helpful, but I found it to be a boring way of utilizing streetpasses. Overall, Final Fantasy Explorers was a fun but repetitive nostalgia-fest. I really enjoyed the massive amount of combat customization while simultaneously being able to cosplay my favorite FF characters. With a rework on the repetitive quest system and a well-written story-line, I would love to see a sequel to this game.
Mar 1, 2016
10
There's a few cons to this game but if you're an mmo player you'll be able to look past all that. This game really shines when you play with your friends online and I haven't had the slightest issue with connection problems.
Feb 23, 2016
7
Giving this game a 7/10 is a break for this game. Although yes this game can keep oyou entertained for hours and it does have the Final Fantasy brand to it so you will be thinking ok great this is going to be fun. After about 2 weeks of playing, you wont want to play it again. I'll try and highlight the goods and bads from what ive seen. The Good: Plenty of awesome jobs, Fighting cool eidolons, tons of weapons, loot, and a monster class system that makes it really interesting. The fighting style is pretty good for a real time fighting game and I have enjoyed it. The bad: Massive Repitition as you will kill every enemy at least 1,000 times without ever seeing a new monster. Fighting harder bosses can be a real pain, you can die after you revive but you are immediately being attacked. Good for the first 20 hours. Def buy if youre a FF lover but dont expect it to be 10/10
Feb 17, 2016
4
Final Fantasy Explorers promises so much and inflates the imagination of both Monster Hunter and Final Fantasy fans alike. The very premise of a beautiful and open world with all focus and attention paid to the Monsters of Final Fantasy lore sounds like a dream come true for a fan of the series. Sadly, FF Explorers fails to deliver as a competitor to the wildly popular Monster Hunter franchise. My first biggest complaint is that online co-operative play forces a sluggish and reduced frame rate upon players; My second biggest complaint is that there is no depth or attention to detail so far as combat goes - animations are reminiscent of early MMOs and combat patterns, move sets and the corresponding player tactics are basic at best. I wouldn't recommend this game at full price, and consumers should make a stand to show Square Enix that this level of quality isn't acceptable for the price they're asking.
Feb 15, 2016
5
This game needed way more play testing before they released it. Looking back at the game after 12 hours or so of game-play and it looks like a money grab. Some mechanics, such as capturing eidolons is a wonky, badly designed mechanic. The fan service is great and the mechanics. But there are far too few tutorials and many of the quests are not well thought out. Also the frame rate drops super low even without coop on some missions (the 10 dragons mission is the one I experienced this with). Also, I had to dig through setting menus to find the option to turn on the c-stick. You can tell they never put this game through usability testing. (Why would this be off by default?!?!)
Feb 13, 2016
10
i rly hope the update make it good, like everybody say its like monster hunter, but final fantasy wise, and way more easier because you dont have to go on wiki all the time.
Feb 9, 2016
8
I know a little about the Final Fantasy series, but I love the Monster Hunter series. Together it's an interesting mix that keeps it fun. However the game feels incomplete, as if it were rushed and things weren't fixed before releasing it. The reason for it feeling incomplete is several things. One is that some abilities do not do what they say, so they either didn't add it in or it's a translation error. Some attacks are impossible to avoid unless you leave the area, it's as if they didn't keep in mind that the player needs to be able to dodge to not take damage. Only a few jobs are actually capable of taking zero damage with abilities. The others have no way of avoiding attacks other than simply running around. The jobs are a neat addition. Being able to pick a role and learn abilities based on that. So if you wanna be a healer, just be white mage and you will excel at it. However some of the jobs are obviously far better than any other. I've been Knight through a large majority of the game and it's easy to defeat anything you face. Any other job, and it's far too hard. The boss like creatures you face all have some kind of move that is annoyingly powerful. A few however feel absolutely impossible to avoid unless you are Knight, in which case you can simply block it and take no damage. There is also no button to simply roll like there is in the Monster Hunter games. So the only way to dodge is to run around and hope you don't get it. The item drop system is basically the same, you fight something and hope it drops the item you need. It feels way harder to get the item you need in this game though. I fought the same monster over 20 times and didn't get the item I needed. There is however only three pieces of armor to equip instead of the usual five. So I suppose less farming is required in order to make the set you want. Having monsters on your team is really cool. They feel far more powerful than any ally you get in the Monster Hunter games. While they are stronger, they also feel incredibly stupid. If you fight at long range, the ally monsters will simply follow you and do nothing. They only attack once you stop moving a few feet from the creature you are battling. They never realize that you are attacking something, so they just stare at you. There are some pretty good things though that the Monster Hunter games have never provided. One thing is being there is a health gauge above every enemy you face. So no more wondering how much damage you are doing, as it shows a number of damage as well. Same with the boss monsters, they too have a health gauge. If you require multiple of an item for that awesome armor set you've been wanting, just look in your notebook. If you've found the item at least once, it will tell you if you have to gather at certain points or defeat certain monsters. The notebook even has a list of the monsters you've fought and where to find them. So the game is very helpful if you want to find a specific thing. It's just not so helpful when you need to find a super rare item and you can't figure out what drops it. Quests can be a total pain at times. Some can actually be impossible and I'm not exaggerating. You may get a quest to find a specific item by specific enemies. They may never drop it and then you are pretty much forced to abandon quest as they don't respawn. Overall, the game is pretty fun despite having many frustrating problems. Early on these issues may not be so noticeable. But the game is still very enjoyable and I feel it's worth picking up. Even more so if you have friends to play it with. Teaming up with a buddy is always a good time.
Feb 1, 2016
5
I played this game on a friends 3DS, and watched him play it for a little while too, and all I can tell about the game is that it's a boring repetitive romp through a boring landscape. Mash the same button to attack, over, and over, and over, and over. This review is less a full game review, and more of a first impression, and my first impressions are that the game was lazily developed.
Jan 27, 2016
8
Final Fantasy Explorers makes no attempt to hide its similarities to Monster Hunter, but it's also a solid entry into the growing subgenre I like to call "Hunting Party RPGs". Like other games of this type, FFE allows parties of up 4 combatants to venture into a semi-open frontier and hunt down creatures for various quest rewards. As an alternative to multiplayer, FFE allows you to fill out your ranks with trained monsters, which is a nice inclusion for anyone wanting to play solo, though it takes serious effort to bring those monster allies up to snuff. Fortunately, FFE is also much more approachable in early stages than its Monster Hunter brethren, and there's a generous method of trading time off your quest clock for resurrection should you meet an early demise at the hand of some formidable foe. I also appreciated some smaller touches, like being able to hide headgear or keep it visible, switching job classes and skill loadouts any time you're in town, saving those loadouts to presets that can be labeled and recalled easily, picking up minor subquests to complete in tandem with major story missions, and making over your avatar when you want a different hairstyle or decide that you hate the current voice. Even gender swaps are available in case you play 100 hours with a male and don't want to lose all that hard work by starting a new game as a female, but it'll cost you 10,000 Gil when you do it. There are over 20 classes to choose from and tons of weapon types to match, many of which are unlocked by progressing through the main story. These are mostly franchise mainstays like Knight, Black Mage, White Mage, Dark Knight, etc, but every one of them can be hybridized by mixing skills on your L/R-trigger palettes. So even if you're not a magic-centric class, you can still learn offensive spells like Fire or Thunder, and it would be wise to pick up Cure and Esuna abilities as soon as they're available. All of these abilities are learned by trading in CP (Crystal Points), and many skills can gain procedurally-generated mutations when used properly in combat. That means you're able to build out your character with one-of-a-kind skills to match whatever unique look you can piece together from the modular armoring. There's genuinely a wealth of compelling content here, but it's not perfect. My first major gripe with the game is that it's NOT in 3D. Considering FFE's graphics aren't any better than Monster Hunter 3 Ultimate, this should have been feasible by Square without worries of overtaxing the hardware. Secondly, the environments are a bit vanilla, though I did appreciate the weather effects in certain zones. You've got plains and mountains and volcanic caverns, but most of it feels too generic. Fortunately, Final Fantasy imagery, sound effects, and music breathe some life back into it, and the feeling of familiarity and nostalgia keep you immersed despite a few missteps. You even get a chance to dress like or fully morph into iconic heroes from the FF universe, including favorites like Cloud and Lightning. All in all, Final Fantasy Explorers is a better and more addictive hunting party RPG than I expected, and while it won't dethrone Monster Hunter's 3DS entries any time soon, it does make for a very solid (and approachable) alternative, one that Final Fantasy fans should especially appreciate.
Jan 27, 2016
5
This isn't the Final Fantasy game you was hoping for nor is it a replacement for the Monster Hunter series, its just plainly average game that can be highly frustrating at times and very repetitive. FFE isn't really a bad game per say, I think it would have had more success if released on the nextgen consoles, and with more content that what the limited 3DS offers. The game is really based around highly repetitive eidolon killing missions with a mixture of general kill x amount of monster quests, here or there. The biggest problem with the eidolon missions is that most of the best equipment is based around farming them, either for general materials or to encase and turn them into valuable magicite which is both used for summoning, and for the best upgrade materials. What really makes the game annoying is that fact that most of these bosses have super cheesy "One Hit" your dead attacks which have little to no warning in advance that the boss is about to do these attacks, especially frustrating bosses like Fenrir and Shiva, whilst other bosses you just chip away at there obviously larger HP pools and win, the balance is fairly bad and the control system makes some of these fights even worse. The control system honestly, isn't very good - using items in boss fights is a really good way to get yourself one shotted, since it requires pressing Y- then navigating with the D-Pad and finally pressing A to **** at the same time your using the thumb stick to avoid any possible attacks. The menu interface also can get quite laggy sometimes, especially frustrating when your doing to use encase on bosses which requires some skill and a bit of luck. The online mode is fairly useless, since you cannot join anyone currently in a quest so you have to either wait for them to finish, or open your own rooms. Feels like its more designed for static friends all playing together rather than random PUG groups. There is a rather limited amount of content masked with all different available jobs and skills to unlock, some jobs clearly being better than others whilst others like the beastmaster have very limited online abilities. Also the sub quest system is terrible, there really isn't any reason for these since your spending Gil, in exchange for CP as the reward. I personally had a harder time farming Gil than farming CP, however - Once you have mutated your skills enough, I think the CP costs in some of these skills probably warrant the exchange. Overall, this game isn't 'bad' but its not really a great game either. I think Final Fantasy fans maybe disappointed, even though there are many famous items to be found such as gunblade and Aeriths clothing, but obviously - these require some grind in order to get them. If you don't mind a repetitive material grindfest, then this game may entertain you for a while, just don't expect a lot from this game. Personally I think this game would be actually quite good on PS4
Jan 26, 2016
8
This game surprised me, its addicting and fun. sure the online could use some work, when playing with 4 people it tends to lag really really bad and everything becomes so slow and I hope this is fixed soon, farming and collecting items could get repetitive but i'm sure that the many classes/jobs this game has will keep you busy, lots of skills to learn, the difficulty will make you force to play online and get help, so much to say about this game just go and enjoy it!
Jan 26, 2016
6
Did you come here looking for Monster Hunter? Or maybe you were looking for Final Fantasy? Or a mix between both? Well move on, because it is none of that, really. Only a very miniscule part of it could resemble Monster Hunter and there isn't all that much Final Fantasy in it other than some monsters and characters, it's more reminiscent of PSO. Unfortunately it does get very bland and repetitive (and not the fun kind like MH) very soon so you'll truly have to be mad in love with anything even remotely FF to keep going. Not a horrible game, but not really good either.