Fallout 4 captivates with a hauntingly beautiful apocalypse and refuses to let go. Exceptional gameplay is marred by a few flaws, but the Wasteland’s flaws have never been fewer.
excellent jeu en tout point graphiquement et techniquement impeccable gamplay plaisant ost et doublage de qualité bonne durée de vie et scénario intéressant
Fallout 4 has its flaws, such as weak AI, a few annoying bugs, stiff facial animations and the occasional control problem. But it more than makes up for them with a beautiful post-apocalyptic world filled with well-constructed quests, interesting characters and mesmerizing locations. Fallout 4 tells loads of big and small bizarre, tragic and touching stories that stay in your memory and create a maelstrom dragging you in deeper and deeper.
Fallout 4 is a roaring response to criticism that the series has ignored its qualities as a shooter in favor of its deeper and stronger RPG roots. Nearly every design change in Fallout 4 poises the game as a more streamlined modern shooter with high production value across the truly open-world Commonwealth wasteland.
Its technical faults and lack of innovation are frustrating, but the game underneath is as enthralling and compulsive as anything Bethesda has ever made.
The problem comes from the fact that this feels like more of the same, not a step forward. Fallout 4 doesn't break the same new ground Fallout 3 did with its jump to 3D, and its storytelling and intricacy of choice falls short of what New Vegas offered...Fallout 4 just feels safe, even when trying new things.
Incredible open world game, I've revisited over and over again. Each play can be as you wish, non-linear gameplay means you can explore differently each time. The use of mods can give an extra dimension, but the storyline itself is brilliant, with depth and emotion that draws you in from the start. Not too difficult, but more than challenging enough. Up in my all time favourite games list
seriously the game is not that bad like people say the game is realtively good wth some issues since bethesda love recycling their old game engine but at least it's a graphically and physically acceptable compared to that piece of **** called new vegas that people liked for no particular reason it just came out in the right time the game is graphycally worst than it's older brother and with the speciall bethesda **** engine the game physically feels like a rotten vegetable you can like it if you want but dont lie to yourself
#폴아웃4 ★★★☆ (7+)
폴아웃 4는 좋은 오픈월드 게임이다. 그러나 베데스다는 끔찍한 4개의 대화 선택지 고정 등으로 대체 불가능한 그들만의 스타일인 세계 자체에 대한 몰입성를 퇴색시켰고, 서사와 대화를 개선하고 서양RPG 특유의 자유로운 전투를 되찾지 않으면 폴아웃 시리즈는 명확한 정체성 없는 캐주얼 오픈월드 게임으로 전락할 것이다.
Fallout 4 is not a good game, not because of the changes it made to the Fallout formula up to this point, but because of an inability to make their new systems fun and refreshing while still holding on to the past. Fallout 4 has such an interesting world and buildup that it intrigues you to go out and explore to save your child, but this beautiful world you're given is so devoid of actual content. Fallout 4 decides to take a more action-oriented approach on the formula, but it still decides to keep a lot of RPG elements of its predecessors, making things like S.P.E.C.I.A.L system not as involved as it was before. Couple that with terribly designed UI and UX systems for things like criticals or inventory management and an over-tutorialization of its most basic mechanics from characters that would've had depth from any other Fallout game, and this makes for a very frustrating experience. But at its core, Fallout 4 is really bad at meshing its action with its worldbuilding. Exploration is a chore in Fallout 4 because the game does not know how to adequately reward players for their pattern recognition and curiosity. Interesting landmarks pose challenges that are easily navigable by equipment the game gives you in excess and are often so full of enemies with such little reward waiting at the end of them. And characters and side quests are so boring. The writing is unnatural, and the dialogue choices you get in this game don't let you reveal as much about the world as in previous games. I thought Fallout was the game series that made you contemplate the relationships between the humans and the environment in a challenging geopolitical climate, not a Yes/No simulator. Speaking of which, when dealing with social issues, I believe games should let the player decide for themselves how to approach them, but Fallout 4 gave our main characters voice acting, so none of our choices truly feel like our own. It takes the illusion of vastness and complexity that previous Fallout games were so elegantly able to manage, and reveals the entire magic trick, making the game less immersive and less meaningful. The game fails to make use of its interesting setup, and delivers a game that lacks incentive, atmosphere, and challenge at the expense of more enemies and gunplay. And that's all assuming the game runs as intended, because Bethesda will Bethesda. This game was clearly too ambitious for its own good, because it truly had the foundation of something pretty special, but it was executed relatively poorly.
Поначалу было очень интересно, но сюжет совершенно не проработан, а стандартные элементы РПГ достаточно обычные. Глубины не хватило, терпения нет играть
SummaryAs the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.