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Fallen Legion: Sins of an Empire

PlayStation 4 User Reviews

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5.3
User score
Mixed or Average
positive
16(53%)
mixed
2(7%)
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Showing 2 User Reviews
Jan 4, 2018
8
BasilZero
Game: Fallen Legion Sins of an Empire Genre: RPG Developer: YummyYummyTummy Publisher: YummyYummyTummy System: Playstation 4 (PS4) Year of Release: 2017 Length of Playthrough: 10 Hours Total Score: 78/100 Value Score: 7.8/10 • Story: 8/10 • Characters: 8/10 • GamePlay: 7/10 • Graphics: 7/10 • Sound: 8/10 • Music: 9/10 • Length: 6/10 • Replay Value: 8/10 • Player Value: 7/10 Pros +Fast paced strategy RPG action +Play as multiple type of characters +New Game+ +Ability to make decisions affect some gameplay Cons -To unlock epilogue, requires you to finish One Life mode or finish New Game+ -Animations can be clunky -Game requires high skill in timing for blocking attacks, can become frustrating especially late game -Framerate drops time to time, especially near the end of the game -Very short in terms of story mode
Jul 21, 2017
9
Nathan1423
So I just finished the game and now I'm going back and revising the quick review I had previously made. After 4 hours I thought this game was a gem, a pearl, a treasure. This game is $20 and if you preordered, technically $7 since you got this and the other game for $14. So all criticisms of the games production and scope will be viewed through that lens. So down the gambit: Visuals are good. Voice acting is good but you do have to read some since this is a $20 indie title (not a drawback for me.) Gameplay is really good, simple, and different from what many are accustomed to. Controls are good except it takes a minute to get used to the real time "turn" system which is not actually a turn system. It's hard to explain. Eventually you figure it out and thus adequately blocking becomes possible (not for some reviewers, geesh, crapping on this whole game because they can't block.) The lore is actually REALLY good. You have to think about it. You have to read about it in the menu, which for some reason was enjoyable. My FAVORITE part is the writing. It is highly intelligent and actually had me googling words I've heard maybe once or never in my life. It also had me pondering philosophical concepts in order to properly interpret the foundations of this game's universe, which I love. There is almost a rhythm to the battle system for which "cooldown" to hit and when. The different combatants have different lengths of cooldowns and thus it's a management meta game of how to string together the longest combo to keep your enemy at bay and avoid too much damage. Enjoyment is further added to this when the "turn slots" of this non-turn-system have certain designations where whoever you chose to attack in that slot gets a powered up attack, so you get another level of strategy in this non-RTS-RTS (dont hate lol) and even that is customizable. So that was mostly my thoughts after 4 hours, and after approximately 15 I can't say much has changed. The only complaint I have is that it gets a little repetitive toward the middle, but honestly what game doesn't? Almost every AAA game I've played in the last 5 years has been getting you to repeat the same tasks over and over in different locations and with different context. This game is great, kinda has an arcade feel to it. The story is actually really good. It does what a story should do, and the ending you see coming is not actually the ending you get, which is nice. EXTREMELY solid game.
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