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8.3
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Generally Favorable
positive
82(75%)
mixed
23(21%)
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4(4%)
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May 25, 2022
10
_как и спортивные игры, жанр стратегий должен быть у каждого уважающего себя игрока, помимо всех других известных наименований. Мой Evil Genius, начинается с боли - повторения, понимаю, с каждым проигрышем твой навык увеличивается и становится легче, но так ли это полезно, тем более когда речь идёт о строительстве, экономики и количеству юнитов на одной карте Is it possible to cultivate readers' affection for a character who has been trained from his tenderest years to dismiss evil as a "loaded word"? Australian writer Jinks, author of the Crusades-era Pagan series, successfully meets the challenge in this very different novel. She devises gradations of wrongdoing so steep that her antihero's adversaries leave him (almost) smelling like a rose. At age seven, child prodigy Cadel Piggott lands in a shrink's office for illegal computer hacking, where psychologist Thaddeus Roth delivers startling counsel: "Next time, don't get caught." - описание к книги "Evil Genius", автор Кэтрин Джинкс. _разбирая всю представленную сюжетную линию, от самого начала до его конца мы что и делаем - копим, тратим, похищаем и строим, отбиваемся от шпионов. Такую рутину, как я считаю, разбавляет стилистика - вся игра отдаёт всеми возможными отсылками к старым фильмам с Агентом 007 и тому подобных, в том же духе присутствует музыка и конечно выбранный стиль персонажей, времени и всего окружения - ретро футуризм 60-70ых годов _преодолеть хотя бы постараться выдержать половину игры, наблюдая за всеми карикатурными действиями персонажей бегающих туда сюда как муравьи, исполняющие все прихоти Главного Злодея, после уже на повторы постоянных действий не обращаешь внимания, получаешь удовольствие от глобального захвата нашего мира. *_like sports games, every self-respecting player should have a strategy genre, in addition to all other well-known names. My Evil Genius, starts with pain - repetition, I understand, with each loss your skill increases and becomes easier, but is it really useful, especially when it comes to construction, economy and the number of units on one map Is it possible to cultivate readers' affection for a character who has been trained from his tenderest years to dismiss evil as a "loaded word"? Australian writer Jinks, author of the Crusades-era Pagan series, successfully meets the challenge in this very different novel. She devises gradations of wrongdoing so steep that her antihero's adversaries leave him (almost) smelling like a rose. At age seven, child prodigy Cadel Piggott lands in a shrink's office for illegal computer hacking, where psychologist Thaddeus Roth delivers startling counsel: "Next time, don't get caught." - description of the book "Evil Genius" by Katherine Jinks. _by analyzing the entire storyline presented, from the very beginning to its end, we do what we do - we save, spend, steal and build, fight off spies. Such a routine, in my opinion, is diluted by the style - the whole game gives off all possible references to old films with Agent 007 and the like, in the same spirit there is music and of course the chosen style of characters, time and the whole environment - retro futurism of the 60-70s _to overcome at least try to endure half of the game, watching all the caricature actions of the characters running back and forth like ants, fulfilling all the whims of the Main Villain, after that you don’t pay attention to the repetitions of constant actions, you enjoy the global capture of our world.
Sep 19, 2021
0
Une espèce de jeu de stratégie très inspiré d’un Dungeon Keeper mais à l’ambiance volontiers bouffonne : le vague humour dispensé ici est très bête et porte vite sur les nerfs, de même que l’interface très mal faite et ceci touche d’ailleurs tous les compartiments de la présentation et de l’injouabilité très générale. Les graphismes sont évidemment à l’avenant et dignes d’un dessin animé à nette tendance triso-mongolienne, augmentant ainsi la bouffonnerie de l’ensemble. Il faut également mentionner la lenteur omniprésente de la moindre des actions effectuées ou ordres donnés. Il n’y a pas 36 façons de tenter de jouer à ce truc, sinon celle prévue par quelques développeurs incapables… Ce qui conduit trop souvent à l’échec des missions alors que l’on se débat avec l’inetrface déficiente, la lenteur générale et l’ennui de plus en plus envahissant : un jeu de merde à la fois soporifique, très con et particulièrement énervant. Un génie de la daube, assurément !
Aug 1, 2016
0
This game is terrible. Mostly because when soldiers or Super Agents show up, they essentially can kill your entire minion force without being challenged. The social minions you create are supposed to distract those characters. But they don't. They either all stay somewhere else on the base, or they approach one at a time and get picked off. Its very frustrating to follow the rules and strategy ****, and then have the game just fail. 0 stars for this one.
Mar 15, 2016
4
Inspired by the very entertaining, classic Dungeon Keeper, Evil Genius does a smart job of management, yet utterly fails at being amusing. It should have been named Evil Patient Accountant.
Aug 5, 2014
8
got this game on a whim because I like real time strategy games, as soon as I opened the game I was transported to the 60s in to a James bond/ Austin Powers cartoon. You play one of three evil geniuses, every different evil genius has different skills so choose your evil genius wisely. You may have noticed you have three basic minions and one henchman, like your evil genius your Henchman has his own specific skills too. Your goal is to take over the world. How I hear you ask? Build an underground lair of course. Be careful with the design of your rooms once its build you cant go back. You cant run the world with that number of staff, so you will need to build a barracks straight away to get more minions in your staff roster. At the start of the game. It will look like your building a hotel for your minions but once you have build the basic rooms (more importantly your control room.) You will have the ability to send your minions world wide to Plot, Steal and complete jobs. This is where your multitask skills would come in handy. You will find your self cycling back and forward to your lair to map view trying to juggle killing spies or capturing them and sending your guys to steal, plot or do jobs. Worth mentioning also is you will have to micromanage mostly everything especially your avatar evil genius you do not want him in any room with spies. Don't worry though you can build traps, Armoury and freezer rooms to help you out. Oh No the electric cut off just remember to save a big room for your power plant this will get annoying once you build many rooms but I am afraid it as to be done. In the later game you will have enough minions to upgrade to scientist minions and enough money to build better new exciting rooms for all your staff. You will see a lot of the objects have upgraded like doors and traps. You will also be building a hotel to keep the spies occupied and off your tail. So there is a lot to do in this Fun packed 60s James Bond cliche game. Its to bad this game didn't get as famous but there is still devoted fans websites out there for this game. I loved it 8 out of 10
Feb 13, 2014
8
Playing Evil Genius reminds me of why I stopped buying computer games. It came out at a time when the people who made them got their jollies from making things frustrating and then mocking the users after release if they complained. And I loved it! Games these days have all sorts of conveniences for the fluoride generation that has hijacked gaming. These are the people giving EG a low score here btw. Go back to CoD you wreckers! In the decade since it was released gaming has taken an amazing nosedive, with everything being "casual friendly", which is code for never frustrating anyone ever, which is code for making boring games. Anybody who wants a classic example of how PC games used to deliberately use frustration to make games fun should buy Evil Genius. It`s one of very few Dungeon Keeper derivatives released which is good, and the graphics and sound are still great after all this time. And so is the game play. Once you get the hang of base construction and learn how to use different traps, doors, cameras and guards for the best result it is amazingly addictive. As for the negatives it really is time consuming and occasionally little happens. But on the other hand you can control this yourself to a certain extent: By being active plotting and carrying out crimes on the world map you attract hordes of agents and you`ll never be bored. Of course you won`t be able to defend your base either, but finding the right balance between world map activity and base security is one of the joys of the game, although never easy. There is an exploit which is hard to resist at the end of the tutorial, when your task is to kidnap a maid. If you just don`t do this at all and instead send all your people off to plunder on the world map you can just go to bed or get drunk and you`ll have millions of gold when you wake up/come back. This neutralizes what would otherwise have been the hardest part of EG: getting enough gold while being harassed by super agents But since it`s an alternative that requires patience, which is what my enemies in the "casual" gaming community do not have at all, I am prepared to forgive this crutch. The only real negative is that not only is it hard and long winded, but it is almost a must to have played through the game before you can know what to do when, how much and in what order and so have a reasonable chance at finishing the campaign. If you haven`t you`ll aggro all five super agents to your island at the same time and die, place entrances, rooms and hotels in bad places, get the wrong henchmen or an endless number of other things you`re just not likely to get right the first time around. Other than that it`s great fun, and highly recommended foo anyone sick to death of "casual" gaming.
Nov 4, 2013
10
One of the greatest base builders ever made. Still fantastic and totally playable to this day. Atmospherically this captures the feel of the 60s bond movies perfectly and who doesn't want to build their own evil volcano lair, I ask you!
Aug 7, 2013
10
A very fun game. think Dungeon Keeper, but where you play a james bond'esque villain where you try to take over the world. You get henchmen to buld your base, guard it and even fool turists to try and keep your activities unknown. Sadly there are only 2 levels, but with all the reasearch and the length of time missions can take this is a game you can play for hours on end with the many different traps and science devices you can strap agents too, uncluding a laser like the classic bond film, Gold Finger. One hell of a buy if you ask me :) I highly recommend altering the gaming code for more minions as 100 is very small when you start getting secret agents coming on your island and massacreing everyone.
Mar 24, 2013
10
About the most fun you can have with a single player game, playing on hard difficulty will grind your brain, but hey, it's on hard difficulty for a reason!
Feb 17, 2013
9
A great game. I'd even go so far as to say it is a classic. There are a few issues, such as a minion named Red Ivan loving to blow up your base by using his rocket launcher indoors, and one or two things I wish it had (like more maps), but since everything else is great, it is very hard to complain. Particularly praiseworthy are the deep gameplay possible with doors and traps, the memorable henchmen, and the way it is all tied together with an engaging theme. Even the music is great. Cheesy, but great. If you like base building or defense games, you owe it to yourself to try this.
Jan 31, 2012
7
Ever dreamed of bettering James Bond? Well here's your chance. A great original concept which has still not been bettered. If you like simulation games but are looking for something a little different then look no further.
Dec 30, 2010
5
Although its humour, and immense set of items to acquire, it get boring very soon. The game is terribly monotonous and you don't feel to be in full command of what is happening. Graphically it's good, given how old it is. Buy it if it's on sale, but not otherwise.
Dec 27, 2010
5
This would be a great game if the pacing wasn't so slow. It's extremely addictive and the concept is interesting. The game has a humorous style a la Theme Hospital, with funny animations and voice overs. However, the pace is intolerably slow and it takes forever for even the most simple things to be accomplished. It can take 30-40 minutes to complete a single mission as the units you select to send will ever-so-slowly walk to the helicopter point, slowly be flown away, arrive at the destination five minutes later, take part in a mission that takes 5 minutes to complete, and then half of them will die and you will fail the mission anyway. This could really have been fixed by a) a simple 'fast forward' type of button that makes everything move faster or b) making the area in which you can build your lair much larger and giving more room types etc so that whilst you're waiting for your minions to complete their missions you can entertain yourself by building things. As it was I got bored after the first couple of hours, since I'd built all the rooms available and didn't have much space left for future rooms, and I had nothing else to do except tag all the agents who came to be killed (which is extremely repetitive) and wait around. Game would be a lot more fun if it was sped up a bit and had a bit more variety. A free form mode would be great as well.