
Nintendo Switch User Reviews
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Apr 30, 2024
4
Passable, sort ****'s a pretty poor, unfinished tactics RPG, but there are some levels that are pretty decent and the fanfare is so ridiculous it might make you laugh a little....until you get bored of the same animation. A few (~20%) of the levels are decent and had thought put into them. You cannot walk by enemy units in this game, so levels with branching narrow paths, levels where you need to avoid enemies or levels where you need to rescue new recruits/purify a few enemies are actually fun. However there are not very many of these, and between them there are a lot of "filler" levels (Some of which you can pass by doing nothing at all and waiting 12 turns....) The fanfare - If you don't appreciate the TnA, then don't bother with this game. Almost every level a new character is introduced with a ridiculous outfit. Hand drawn images in cutscenes and special attacks can be quite nice too, but there is only 1 hand drawn animation per character, so don't expect anything new with a promotion or new attack. Cute animations - The special attacks and enemy death scenes are cute little chibi scenes. They are done decently well. Bland plot - The overarching story is rather basic, you basically just meet a new character, go to where they tell you to go, meet another character and repeat. In between, not much happens, about 15% the mandatory story is an arena because you literally have nothing to do. Unclear level design - Many sub-ojectives are not obvious (e.g. level is complete when you reach your goal. Sub objective is to open all the chests, but the level ends if you defeat all the enemies, even if you don't reach the goal). Poor Design - The game tells you that using a different character on the world map will open up different side quests, but I never saw this.- Side quests also don't tell you if they are for recruiting new characters or just grinding for a random summon for 1 character to use.- Final Tier character upgrades are locked behind side quests, which aren't labeled. You you either do them all, or don't bother. The game really pushes you to do them all because the end of the game, while doable, is really annoying as you will do ~150 damage per turn o bosses with 2,200 HP to 4,900 HP, and they can instantly kill you. You basically need to rewind a turn a few **** do all the side quests and be OP.- There are really useful features (such as rewind) that are hidden in a sub menu. It took me 15 hours before I knew about rewind, could have saved a lot of stupid deaths from not understanding the game.- You can purify "Namtars" (aka possessed people) to fight for you, but later in the game, even when you successfully purify "Namtars" they suddenly no longer become allies and stay as enemies. This game is just really sloppy, it never tells you when new game mechanics are introduced or changed, nor does it explain why. Inconsistent difficulty - Some levels are really easy, and boring. Others will require you to bring specific characters to make the level easier (e.g. a water user when fire enemies are around), but the order is random, and you don't really know who is best for which level. You might get 3 easy levels in a row, a random hard one, then more easy levels. The end of the game approaches the difficult side, but in a poor way (damage sponge bosses). Poor AI - Later bosses can one shot kill a party member. Sometimes enemies will gang up and take out party members one at a time. However other times they just attack completely randomly. Most of the "harder" levels come down to, did the enemy AI try? Yes, you have a challenge. No, you win easily. Inconsistent pacing - I actually did enjoy chapters 3 & 4 (of 6) because I felt there was a plot, the levels weren't too generic, and new characters joined your group in an authentic cooperative way. Then blamo, back to bland Boring, repetitive and grindy - This is not a hard game, but some levels just drag on. Bosses become damage sponges, and it might take 10 turns of doing the same attack to beat it. Why? It's just not balanced well. Really boring - It's not a good tactics game, a lot of levels you can just go "Leeroy Jenkins" and plow through without any strategy. Unskipable attack animations - While decently well done, you do get tired of them after a bit. Being Unskipable 10s attacks, this really disconnects you from the experience. The only option to skip them, is to always skip them, which also isn't ideal. I just want to press b to skip.... Poor Language options - No option for English or Japanese voices (just Chinese) and even if you choose no volume for voice acting, you still hear Chinese on the character menu's. I mostly played on mute. It crashes - Crashed on me **** overall, just avoid this game. If it wasn't for the fanfare I would have given it a 4/10.I bought this game literally because the store owner said this was an underappreciated tactics RPG, but no.....just no, it's terrible.