SummaryDisciples III: Renaissance is the sequel to Disciples II: Dark Prophecy, the fantasy strategy/role playing game. The player takes on the role of a Lord of one of the fantastic races of Nevendaar in their enduring struggle to establish the reign of their respective god over the world. Ripe with surprises and turn-arounds, the story of the world of...
Rated Tfor Teen
Developer:Akella
Disciples III: Renaissance
Released On:
Jul 13, 2010
Metascore
Mixed or Average
56
User score
Mixed or Average
5.0
My Score
Where to Buy
Game Stats for Disciples III: Renaissance PC
Metascore
Mixed or Average
56
17% Positive
6 Reviews
6 Reviews
58% Mixed
21 Reviews
21 Reviews
25% Negative
9 Reviews
9 Reviews
80
Overall, I can only say the long time of waiting wasn't wasted at all. You'll get a nice sequel to the eight years old Disciples 2: Dark Prophecy.
73
Of course Disciples III has its shortcomings, but still it gets close to the Heroes of Might and Magic-Series.
User score
Mixed or Average
5.0
19% Positive
20 Ratings
20 Ratings
43% Mixed
46 Ratings
46 Ratings
38% Negative
40 Ratings
40 Ratings
Oct 20, 2010
10
Goodness. What a panning. There appears to be a great deal of comparison to HOMM 5, which, if you adore cartoon-like WOW-stylised graphics, may be more your taste. Scrap that - if you like that visual style, play 'Kings Bounty'. Disciples 3 is a different animal - often gritty and beautiful, if busy, and takes risks by amending some gameplay elements (as opposed to HOMM 5 which retracts features and stagnates the formula). The battles are no more slow-paced than in HOMM or KB. It's recommended to switch the movement speeds up and turn off 'cinematic camera', which is twitchy. Indeed, there are translation issues and terrible dubbing, and the tutorials are confused. Slap-dash. However I doubt very much that the story was the reason we all played HOMM, or that many will care about tutorial implementation, and instead just jump into the main campaign. We play TBS's because of their 'just-one-more-turn' addictive nature of game-play, which still remains here. To be clear - I award 10 as an effort in re-balancing. I would give 7 now and 9 when the Editor and the Dwarf & Undead races are released. HOMM can't touch the visual flair of Disciples. I have encountered no technical issues with this game.
PC Report
Jun 8, 2021
9
Game is intetesting. Quite variable. The plot is quite interesting, with plot twists. The music is gorgeous
PC Report
Apr 12, 2011
65
For now this add-on can be recommended only to die hard fans of turn based games and people, who are naturally equipped with a high resistance to technical issues. Other players should put their purchase decision on hold until some patches arrive. And despite all this complaining, waiting would be a good decision because underneath these deficiencies lies quite a good game.
60
A pretty, but relatively shallow experience. Exploring the world is fine, but the gameplay leaves a lot to be desired.
55
It's far from the worst HoMM-alike out there, but Disciples III has far too many flaws to recommend, and considering the excellent alternatives, there is little reason to pick it up.
40
While this could have been an awesome game to geek out on, its numerous technical problems kill the mood pretty quickly.
0
There are literally no redeeming qualities to the game. Maybe if it wasn't as broken as it is in so many areas, I could contentedly give it a 'D'; it would merely be a poor knock-off in that case, not atrocious as it stands.
Aug 31, 2013
7
Gamespot's review is pretty spot on but their rating is too low and the game certainly doesn't deserve the 0 ratings that plague metacritic. (It deserves a 6 but I gave it a bit of boost for the low ratings) It's a relative simple game though it's easy to miss features with buildings and skills. It is fun and well-paced combat, if you like the genre. The graphics are beautiful for its class. The narration audio is unfitting, I would turn it off though the story really isn't there-- but the voice acting makes it even worse. If you want enjoyable combat with nice animations it's a good game. If you want a great story and a heavy strategic challenge, play something else.
PC Report
Jan 19, 2026
6
Estupidamente difícil, ao nível de você na primeira fase achar só inimigo lv5+ (por unidade), com uns absurdo chegado a passar do nível 15 !
PC Report
Oct 29, 2013
6
That at least one person rated this a 0 because they did not pay attention to what they were buying is bad enough, but that the game had so many bad reviews is unjustified... The game is not perfect, not by any stretch of the imagination... But it is enjoyable and it's still got the same Disciples feel. My only real qualm was the way that having the building bought automatically upgraded a unit as soon as they leveled, such as the archer who's first 'upgrade' required level 12 iirc, but a lvl 3 unit would imediately jump to level 12 when they leveled. In my eyes, this made it a bit too easy, but largely, the game is enjoyable and well worth a try, especially as it's now dirt cheap...
PC Report
May 19, 2020
4
A bad sequel. The good parts are all taken from the prequel or as inspiration from games that have done them better. Graphics are ok, but the art direction is clearly inferior to disciples 2.
PC Report
Sep 4, 2013
4
I had this game deleted on steam and forgot why. I remembered playing it and thought, "wait a second, didn't I like that game, why didn't I finish it?" So I reinstalled. Oh yeah, that's why. It's really a fairly fun game right up until you finish the first zone and it hits you like a sack of bricks when you see that you "start over" each time you progress to the next area. And for this reason I finally offer up a rating. I just can't fathom this design decision. You create skill trees and spell books and buildings and a host of interesting units. And then you tell me that I can't play with them until I re-earn everything. Guess what? I don't want to move my stupid squire around the battlefield anymore, I'm bored with him. So unless you honestly don't mind starting over every time you progress the story, I would pass this up. Had it not been for this single design decision I would gladly have given this game an 8+/10. It's just so demoralizing to have to play with the boring units all over each time. Imagine if you progressed to a McLaren in Gran Turismo and then you advance your career only to be told that you now have $10 again and have to drive a Sentra. The whole point of playing through the mundane part and leveling up your avatar/gear/etc is so you can have all the fun that comes with the new toys. Whatever, I can't get over it and because of that it is once again, deleted.
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