
Nintendo Switch User Reviews
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Aug 26, 2025
6
It looked interesting. It didn't have much to it that I thought would appeal to me that much but it was a surprisingly interesting experience. I'm not one for side scrolling and stats (I do enjoy 2 or 2.5D (2D but 3D elements) games), and would have liked more vertical level design (whether ladder/steps/cliffs/hills/waterfall/sword/tool to climb/traps to add a bit more to level design) or differences in backgrounds but I can respect what they have made/were going for. The dialogue was fair/enjoyable, the stats were fair even if by the end it seems very challenging. The pacing is fine. The piercing attacks and effect to the player character is fair. The combat moves are fair. The customisation is fair and unlocked after each level. Grinding for XP points wasn't too bad to max level or to keep up with what the game was after and other enemies/bosses. It's got fair clothes after beating each level, fan service is fair, of armour piercing. Photo mode and looking underneath. Enemies were varied, combat moves were varied but like many games of it's type I wasn't too good at pulling off the moves but I still did enough to get by in the game. But that's on me more then the game. They set the time to perform them in and I just don't always match that but it's fine. Or only a few I memorized, and that's good enough to progress. It's an enjoyable time. I have played some other games like it that are side scrolling RPGs or more arena/linear world type ones in the genre (more expansive then this one is) so it wasn't too unfamiliar, it's just this game was going for something different then those and that's fine. It still works even if doesn't have a lot of the things I usually look for. I did get to the last level/final boss and still enjoyed it. So I got everything I could out of the game till the end. But it had enough appealing artwork (despite the busget), combat moves, transitions between areas/bosses, dialogue, character design, and more. It had some charm to it. I like to give all sorts of games a go, regardless of budget, skill level, etc. See what I like/get ideas in head, respect their work, enjoy games. The levels are fairly straight forward (they don't always need like a gimmick for their biomes but enough to mix them up, I think transitions were fair between the 2-3 areas before the boss then new regions, cutscene, etc. But even many other games of it's type I think do mix up stages/levels much better, to me I saw the outside levels repeat 2-3 things but they did try to mix things up enough so most of the experience was good and it is varied just needed a bit more time on background/foreground art as some locations do look similar), they do put a lot of enemies for the player to interact, there was always new ones each area which I did appreciate, with which can be annoying or a bit awkward at times, regardless of difficulty. Not a lot of strategy, I get the game is focused on what it is, but an element or another weapon or something else would have been nice to mix things up. I get for animations or particles, but if not that level design things to see/avoid/aid the player then just health/magic. Grinding for XP wasn't terrible, it was balanced well enough, it could be I would have to really be careful but I did have to redo levels many times more so due to the way bosses deal damage versus the enemies, a major gap there so it was very strange, a large disparity/gap or expectations set for the player was very strange. Level design could do with a few set pieces, or interesting elements, whether in a grass lands have a few cliffs or waterfal/stones to jump on, or mud in the forest or odd cobblestone in the towns, odd tapestries for traps/obstacles. Not enough to be awkward when mixed in with enemies but still. That or instead of main levels could be for bonus levels, so regular levels are more combat based and bonus ones showing more of what the world can offer, secrets, other additional bonuses, not all just combat/leveling up the whole game & waves of enemies. But if they achieved what they wanted to with their ideas/time/accessible game, that's fine. Just backgrounds being very grounded or limiting can be a bit underwhelming or not immersive enough to me personally, but to others maybe is immersive enough. My preferences vary from others so don't my expectations too seriously. Just thoughts/suggestions Fair game, could use more. It feels like a 16 bit beat em up with RPG elements and fan service it wants to bank on. Around 10 or a bit more levels and bosses. It's not as good as a Senran Kagura or others woth beat em up mechanics, level variations, story or fan service/customisation but it has a different budget. I'd recommend Earth Dawn or others similar for side scrolling beat em up RPGs. But if you want something simpler, so just enemies/basic level design, stats and flashy combat then this is ideal.