
70
The inventory control is needlessly fiddly, casting spells is more trouble than it's worth, and it's very easy to miss a hint and completely lose track of the plotline. Just like Morrowind, though, Arx's core quality stands above all the glaring issues, and it's hard to stop playing once you take up the quest.
70
With its open-ended structure and unusual story line, Arx Fatalis is the polar opposite of traditional console RPGs, and that's why I like it so much.
70
If "Morrowind," fantasy and claustrophobia are not your favourite things, then there really isn't a point.
10
Excellent game, a worthy successor to ultima underworld by Looking Glass Studios. Intelligent and deep gameplay, fantastic level design, rich audio/music, the game doesnt hold your hand like modern games. Arkane have made an Immersive experience here, like few other games can.
However just like any other game it has its flaws, but the Xbox version has less than the PC.
10/10 for Xbox, 9/10 for PC. Better than Morrowind in some ways, and I feel very fortunate to have experienced it, thank you Arkane Studios and Looking Glass Studios.
Arx Fatalis
Xbox
Released On:
Dec 23, 2003
Metascore
Mixed or Average
71
User score
Mixed or Average
7.1
My Score
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Metascore
Mixed or Average
55% Positive
17 Reviews
17 Reviews
39% Mixed
12 Reviews
12 Reviews
6% Negative
2 Reviews
2 Reviews
91
The experience is so immersive one can build a fishing rod, catch a fish, and bake it in an open fire. [Apr 2004, p.7]
84
Arkane Studios has done a wonderful job in transferring this PC game onto the Xbox where hopefully even more people can enjoy it.
80
The perfect balance of non-linear gameplay and plot development, the game offers a unique experience that successfully evolves the gameplay of the original.
75
Fans of "Morrowind" will be interested immediately, since the essential style of the game is very similar, but the game offers up less depth than "Morrowind" in many ways and is far less open ended.
70
The voice-acting meanwhile features a variety of accents and the sound effects adequately portray the stark reality of a strange world.
60
The game drags under the weight of too much walking and item gathering - mostly while looking down at the ground - and not enough engaging action.
20
It's the faintest of pulses on a cadaver we've seen many times before - identikit dungeons, faceless monsters and convoluted menu systems should be a thing of the past by now. [Christmas 2003, p.126]
User score
Mixed or Average
55% Positive
12 Ratings
12 Ratings
36% Mixed
8 Ratings
8 Ratings
9% Negative
2 Ratings
2 Ratings
Mar 25, 2012
10
Excellent game, a worthy successor to ultima underworld by Looking Glass Studios. Intelligent and deep gameplay, fantastic level design, rich audio/music, the game doesnt hold your hand like modern games. Arkane have made an Immersive experience here, like few other games can.
However just like any other game it has its flaws, but the Xbox version has less than the PC.
10/10 for Xbox, 9/10 for PC. Better than Morrowind in some ways, and I feel very fortunate to have experienced it, thank you Arkane Studios and Looking Glass Studios.
SummaryThe goal of the game is to destroy the secret cult of Akbaa, the god of devastation and chaos, thereby preventing his return to the physical world. Should the player fail, the demon is bound to impose his reign of terror upon Arx. The player assumes the role of the potential hero, fights inside an underground fortress using wooden clubs,... Read More
Rated Mfor Mature
Platforms:
- PC
- Xbox
Initial Release Date:Dec 23, 2003
Developer:
Publisher:





























