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Sep 30, 2026
Fire Emblem: Fortune's Weave1
Sep 30, 2026
This is the worst Fire Emblem game I have ever played. After spending over 150 hours on it, I found it to be pure torture due to the numerous locked variables, switches, restrictions, and hidden requirements that made it feel like I was constantly doing things incorrectly. I'll be fair, and for every dumb thing this game does, I will give it a -1 rating. 1. Leda Arc:
felt like I wasted 40 hours of my life, and it was enough to make me start disliking this game. Did I learn anything new about the FW story? No. What was accomplished? Nothing. Why did I guide her to the ending? No reason! It felt like coming out of a bad relationship, and I'm going to need Leda to return 40 hours of my life. 2. Invisible Paralogue Requests:
Paralogues can spawn without alerting the player, and some of them are locked to specific routes. I beat the normal arcs five times, which is already more than the four times needed, and after doing research, I found out that certain paralogues are excluded from certain routes. So you want to replay as Cai?Tough luck. This one paralogue is a Leda/Detrich route-exclusive. And I'm damn sure not playing Leda again. 3. Frequent Autosaving That Constantly Deletes Your Manual Save.
The game doesn't tell you when a quest appears in town, but it will definitely tell you when you fail it. You overslept? Quest failed. Now saving. You're one grid away from a quest and one grid away from town on a Saturday. Do you complete the quest, or spend one turn checking town to see if a paralogue randomly spawned? Checks town. Wrong choice. There was no paralogue in town; you failed the side quest. Now saving. 4. No Instant Teleport Back to Base.
This would have been a saving grace for the game's random weekly respawns -_-. Walking three days away from town means you also have to spend three days walking back before the new week just to check whether a random paralogue started, because the game won't tell you. Meanwhile, if no paralogue spawned? You entered town, Autosave. You just lost three days of resources. 5. Important Characters Are Locked Behind Hidden Requirements. As I said, there are way too many hidden things for no reason. Didn't unlock Sha Lan in your first four playthroughs? Fine, I'll play one more time as Cai. 10 hours later:"Oh, you can't recruit Sha Lan in Cai's route."Why the hell not?Game: no reason. So now I have to Google the reason that the game itself should have informed me about 6. Supporting Cast Tied to High Renown and Heavy Investment
Supporting characters are usually locked behind high Renown requirements, meaning you often don't get them until near the end of the arc.I wanted to unlock Seteth and see why he's even in this game. Game: "Okay, get 8 Renown and Bond Level 3."So how do I learn more about him?I now have to recruit more characters with 8 Renown and Bond Level 3. Then I have to bond those two units together just to see support topics that explain almost nothing. This is an enormous amount of investment for a character I probably won't even use because his stats are bad due to late recruitment. So now I've spent all this time simping over Seteth until Bond Level 3. Then I have to do the same thing for his limited support events. And guess what? The game ends when you properly get 1 of his supports to A rank. Now pick up where you left off in a new route. Now I'm playing Leda."Oh, you can't unlock Seteth in this route."-_- BRUH!!!!!! So now I've spent three playthroughs simping over Seteth and learned almost nothing. Now I'm interested in Jester. Guess what? Needs 10 Renown, a level 3 bond requirement, and a 3-chain sidequest chain needed to recruit him. 7. Bird Time Is Pointless:
Hours of repetitive bonding. Your reward? ONE A-rank conversation with no C/B development, no meaningful commitment, and no romance payoff. You can probably squeeze in two or three maxed Bird Time routes per arc, and even that is being generous. If you're trying to Bird Time someone like Seteth, you don't even recruit him until near the end of the arc, so tough luck. 8. Clash.
The game has a new Clash battle, which I actually like. It's good for grinding skills and classes, and it's much faster. The problem is that the game also has a "press Start to win" button. So do you want me to play and learn the system or not? My friends play this game and don't even know how Clash works because they just press Start to win. After about 10–15 turns, the game pauses and gives you a message saying:"This Clash has been going on for a while. Do you want to surrender and try new equipment? NO! I'm trying to go AFK while my team auto-attacks for 0 damage so I can max out my weapon! If I knew I was going to lose, I would have quit on my own. If I was doing 1 damage while taking 0, then I was going to win eventually. Don't pause my autobattle and give me a message asking if I'm struggling. 9. It's the sloppiest game I have ever played; too many hidden rules and mechanics that contradict each other.
Nintendo Switch 2