- Art style is great.
- Gameplay gets repetitive after a few hours. Cultural buildings largely have no unique benefits to each of them, you just build them to increase the faction's satisfaction without thinking much.
- No real penalty to spam resource-generating buildings.
- Blueprint point for buildings generates really slow.
- The game is too easy: After playing for a while, there is no real challenges or progression to the game. Money is easy to make (There are money exploits that I just stumble upon while doing the quests, and they cannot be avoided until you finish that specific minigame quest).
- The graphics are simple but beautiful.
- In general, good graphics, chill game but no progression after 1-2 hours of gameplay. You just keep on building for the sake of it.
The controls are so unresponsive somehow. Andat the first part, the game is mainly platformer, I did not get to the point that the story got interesting.
I don't like the fact that the village resets every time you finish a chapter. When I play a building game, I want to see my city expands over the time.
I wish they add more stages, weapons and collabs. Overall, the game is fun when there are still things to explore and try out. I haven't tried out the holohouse. The pixel art is gorgeous. This game is a must if you are also into vtubers
There are certain elements that made me drop this game: too much empty space and running around aimlessly, weapon breaking after swinging several times make me dislike this game's equipment progression (what is the point of getting the better sword if it breaks eventually and there is no way to fix it)
Not a game for people who dislike a lot of reading and running around aimlessly. I like the mysteriousness but I dislikee the lack of direction. The city isn't interesting enough to keep you running around looking for clues. There are quests that I have no idea how to complete. There will be a lot of time spent testing out a clue, or an idea and then be disappointed that it doesn't work out, and then stuck without knowing how to make the story progress.
The story can be interesting, but the gameplay itself is primitive, repetitive. I got bored after the first level. Moreover, I dislike the introduction of many rooms, which requires me to move around. Some items' right location is questionable.
The game isn't clear with what you should do in the early game, how to get stronger. I and my friend struggled a lot. We didn't know how to make our characters stronger, so we dropped the game.
I find the game controls a bit hard to get used to. Some elements in multiplayer mode aren't easy to grasp. The story and gameplay are pretty generic. Personally, I'm not that big a fan of this type of game.
My deck was really strong but I lost to the final boss and had to redo again. Might drop this game, as I don't want to build my deck from the start again (I might never get a deck as good as the old one, as I was very lucky). Sadge.