This was a very, very good game. I have it at an 8 because I didn't think it was as tight as the superb first and second entries in the series. This one was more disjointed, more random in the locations and events. The pirate level was freaking awesome! but it didn't really fit considering we went from the desert and right back to the desert. The spiders were terrifying, but never explained as to their existence. We never get the showdown with the bad guy, the ultimate evil is not released. Those are story beats that just fell short. This game is fantastic, but there are pieces that were a bit too random. Great ideas that they had to put somewhere and so found a way to make it fit even if it didn't make a ton of sense. This is still a masterpiece, but it is hard to beat the perfection of the first two.
This was very good. Very atmospheric, very creepy and unsettling. A few puzzles sent me looking for a guide, but nothing too bad. A little low only because this isn't really my kind of game, and I'm not sure how anyone would find the "secret ending" without a guide.
This . . . this was the perfect videogame. I loved every minute of it. Switching between Peter and Miles, the fantastic story, adding the symbiote Venom, fighting hunter. It was a perfect blend of both Spiderman games. This is exactly what I want in a video game.
I actually did not care for Miles Morales as much as I liked Peter Parker. I thought the character fell flat, he isn't as charismatic, not as funny as Peter. I didn't like the electric powers, it seemed to overly complicate an already perfect combat system. The story was serviceable, very good, but not nearly as heart-wrenching as what they did with Peter. By the end of Miles, I was just kind of bored and ready to move on to something else.
This game was amazing! I can't think of a single flaw off hand. The combat was different from Batman, the character is true to form, the story is absolute gold. I couldn't get enough and wanted more.
I really ended up enjoying my time in this little game. There were moments that provided enough challenge, but it was never difficult, a little on the easy side. But It was unique, can't say I've ever gotten to be the murderous monster before. My largest complaint is the total lack of a map or any idea of where to go. Had to look it up after the Bunker, but realized I had missed some stuff and had no way to backtrack easily. A solid game for a cheap Indie project.
What in the world is with the massive difficulty spikes? I'm moseying along, enjoying my Pokemon nostalgia rip off. Get a dozen hours in or so and all of a sudden I need a PHD to find the right team. Apparently, nothing I've done so far was right, and I need to rethink how I play the game in order to advance. Man, I just wanted to turn my brain off and pretend I was a little kid playing Pokemon again. I don't want to spend hours synergizing the right monsters and effects, those that do, more power to you, but I don't have the time, energy, or drive for that. The game isn't worth that. Anything that requires me to go to a Wiki and learn what skills monsters can accumulate to work together is not worth my limited gaming time.
A little out there for my taste. A good enough game with some interesting ideas, but too confusing for what the narrative really is. Not always clear what to do next, and you just kind of bump into stuff and click until it does something. Short, got it cheap, so .
A let down after the Ninja Turtles. The characters move too slowly, with all the build up of each character being different, they all pretty much seem to play the same. The roster seems small, especially playing four players, there are barely enough characters for everyone to pick two. A neat idea with the tag-team, but it needs twice the roster for that, it feels like DLC is incoming. The Turtle's overworld screen was better too, driving around the Turtle Car, this is just a line you follow. It doesn't help the game seem connected. It feels like random missions instead of a linear story. It is okay, and certainly not a bad game, but not one that I'm as excited to play as I thought I would be. I was hoping for an upgraded Turtles game with a different skin, this feels like a step backwards.
This game is the perfect side-scrolling beat 'em up. Enough challenge to keep me working at it, but scalable enough I can hand the controls to my kids and we can all enjoy it. This one will always have a special place in my heart because it is basically the first game I was able to play with my kids. The got to know videogames and the Ninja Turtles, and the turtles from when I was a kid! This game is perfect.
This game was a ton of fun. A great story, beautiful, interesting characters, and just plain fun to play. It was cool to die and see the bad guy's hierarchy change, it was cool to go find the Orc who killed you and hunt him down, it was fun to create my own little army. I was hooked. I have read Lord of the Rings, but I didn't need to know anything to play and enjoy this game. This was a ton of fun.
A solid story and ideas, but it struggles to cross the finish line. The Walking Dead and Wolf Among Us were a lot better put together, if lacking in the RPG elements. The voice acting is laughable, and the visuals and sound would have been impressive 10-15 years ago. My biggest problem became gameplay and puzzles. You have to explore every part of the house for every "mission" or quest, or whatever. If you want to make sure you get everything, you have to go through every bit of house every time. No fast travel, no short cuts, keep running around the big circle over and over and over. Add to that, the story is so convoluted, with so many twists and turns, so many characters, so many opportunities to lie, that I can't keep it all straight. I have to see everything to make sure I don't miss anything. I have to talk to everyone every time, and many of the conversations are just "go away, I'm busy." Or when I look at a painting, I get to waste my search points in hearing something completely unrelated to the quest. Frustrating. The puzzles are broken. I remember three I distinctly had to go to the internet to solve. The clue leads you to Mark in the Bible, but you go to Hebrews instead. One clue just straight tells you to guess, and never actually uses the term Golgotha, I just knew what Golgotha was. And the last has you order the characters seemingly at random, I actually had the answer, but went right to left instead of left to right. Broken. Some solid ideas, but this needed a few more play testers and a little longer in development.
My kids loved watching Trico, they thought he was so funny. He is cute, and this thing is unique. Unlike anything else I've ever played. It wasn't always clear what to do next, I had to find a guide several times to get past certain puzzles. It can also be tricky to get Trico to do what I want. Several times I had the right answer, but when he wouldn't do what I clearly wanted I thought I was wrong. It was frustrating, I spent more time fighting the big lug than solving the puzzles. Still, this thing is a pleasure to look at, it is an awesome and exciting story. It is unique and it was fun.
I fell in love with this one. I can understand the complaints of being short, I wouldn't argue I think even I finished in under 5 hours. The puzzles aren't super challenging, but it took me a while to see a couple of them. Still, I fell in love with Alice. I loved her escape and the whole thing is so pretty. This game captured my heart in a special way that you don't see whole lot anymore. It's not a 100 hour slog through an open world where you collect every stupid thing. It is a beautiful story told through a modern medium with minimalist qualities and a big heart. I thought this was great.
I'm a fairly big Assassin's Creed fan. Have been since the first one, and I adored Odyssey. Spent a full 100+ hours in that world. This one fell flat in every way. Suffers from the same story problems as Odyssey, this is not really an AC game, it has nothing to do with any of the AC stuff, none of the original gameplay mechanics, stealth is not only optional, it is unnecessary, and every encounter amounts to rush in and slaughter a bunch of people. It is not only repetitive, but boring and unrewarding. I'm at level 220 or something and I'm still being rewarded with worthless junk. I don't need to explore, except to grind I guess. I mean, the world is pretty enough, but the hills of England are not as pretty as the isles of Greece, it's just not. This game tried to cram everything into here. ALL of the collectables, a base building mechanic, parrying and fighting overhaul, climbing and jumping minigames, puzzle minigames, hunting monsters, hunting the order, building relationships, and then 50 hours in I'm given a roguelite game and told to start grinding there for no discernable reason. All the while, the main story line is boring and uninteresting. Can I say the game has too much? Especially, when the key elements simply aren't there, this game tries to be all the things, and I after a solid 80 hours I didn't feel close to finishing and I was bored. I didn't want to be in this world anymore. Very disappointing entry after how much I loved Odyssey.
I love these telltale games. If you've played one you know what you are getting into. Not much as far as gameplay, but an excellent story that pulls you in and keeps you wanting more. I was hooked.
I liked this game, just not as much as Shadow of Mordor. This is a sequel that fell short. The ending seemed ambiguous, the powers weren't as interesting. The new taking over the towers idea was cool, but I had no interest in online gaming. It was good, but Shadow of Mordor was an all-time great.
I would have liked this more, but it was coming off my 80+ hours in Assassins Creed Odyssey. Had a fun sense of humor a great combat and travel system, interesting story, so it was a really solid game. I found the difficulty to be a little inconsistent. Some puzzles were so obvious my kids could figure them out, others I felt like I needed an engineering degree. Too many collectibles, too much to look for and pick up. It is largely endless hours of searching for something you can't see but the map says is here. Fun if a bit tedious.
I was probably more impressed with this than it had any right. Very simple and basic, I kind of just ended up spamming the moves I knew worked. It is so chaotic that you can't see a lot of the really impressive visuals that are there. An okay game for something trying trying to be like the games of the past.
This was a lot of fun. I found myself enjoying the atmosphere and the characters. I didn't find it super replayable. I didn't want to go back to it. I spent my time in the world and was just kind of done. A solid game no doubt, it just felt lacking.
Perfection in a game. This is a labor of love for anyone who grew up with Harry Potter. The creators tried to get everything in there, and did a masterful job. I was simply blown away and loved every minute of my play. I wanted to go back and play through four more times just to be a part of every house. It is beautiful, it is fun, it is tense and challenging. I absolutely loved this game.
I have no idea what this thing is . . . It is either the most brilliant game I've ever played, or the stupidest walking simulator ever invented. It is at times scary, at times action packed, and at times incredibly tedious and boring as I need to hold down triggers to keep my balance. The story is . . . chaos. When my family asked what I was playing all I could say was that it was very . . . very . . . weird. It was good . . . I think. Just not my kind of thing I guess.
This game is absolutely gorgeous. Beautiful and unique. It suffers from repetitiveness, it ends up feeling like I'm doing the same thing with every side quest. Travel to this place, kill these people, repeat, repeat, repeat. Still, I wasn't frustrated with the formula until 40-50 hours in it kept me hooked so much. The combat, the story, I found myself truly engrossed in this world.
I actually really enjoyed this. Far more than I thought I would. I never would have guessed that a single player game with the Guardians would have worked, but it did. There are a few moments that seem to spike in difficulty, like out of nowhere a very simple game becomes a bit much. Still, I liked everything about this one.
Oh, WOW! This game was a ton of fun. Excellent story. An improvement over the already incredibly impressive first one. This kind of game is why we love and play videogames.
This was really good. A great story with lovable and exciting characters. I loved the twist at the end with the monsters. There were a few levels I struggled with some of the wonky directions. Took me forever to learn to run while shooting, or that I couldn't kill all the creatures in the bunker. More of a lack of directions. I guess I'm too old, just kill all the bad guys is all the games I grew up with. Still, excellent game. Well worth my time.
Cheap is about all this thing has going for it. The platforming is challenging because the controls are broken, and nothing is forgiving. Mostly single hit deaths that have you starting a section over in its entirety. Combat should largely be skipped when possible, and incredibly repetitive levels. After just a few hours I was frustrated when the character careened around like crazy, bored because I was making the same three jumps, and uninterested in any story. I simply didn't want to play anymore.
Very freaky and off-putting (in a good way). Not always clear on what I am supposed to do or how the controls are supposed to work. Took me too long to figure out how to use the microfiche machine at the research station, and the flashing puzzle got to me bad. With a little trial and error I got there, but I'm not sure it was worth the meager payout.
Very funny game, with some excellent platforming. The difficulty just got to be too much for me. It was the same impossible jumps made more and more impossible, and just when I nail it, the controls fail and I fall to my instant death. With a total lack of checkpoints, and no way to save the game, I had to perform the same incredibly difficult jumps or fight scenes that I had just barely gotten through. I don't have the time to sit there and pump in a dozen hours into the game to make three jumps, and then have to restart and do it again because I didn't go through the right corridor to save. I ended up dreading my time in the game and just had to stop. Maybe I'll get back to it someday, but I doubt it.
This game is kind of a hot mess. Everything is a let down. Four unique characters, but you have to repeat the same tasks for all four to unlock all of their skills, you're better off just sticking with one and playing out the game. A huge open world, where I literally have to go to the same six places to accomplish missions. I end up just fast traveling across the map because the whole place is empty. I go to the same bar and fight the same dozen people as last time. Tons of collectables that are neither worth finding, nor fun to find. A broken combat system when compared to the smooth beauty that was the Arkham series. They don't punch in the right direction, they don't dodge, can't even see who I am supposed to be fighting. A lackluster roster of villains. I don't need the Joker in everything, but there are like four bad guys here. A crafting system that amounts to "look for green number" and hit equip. Elemental damage that is never explained or meaningful in any way. Most devastating is that it is just so freaking boring. It's the same four crimes that happen in the same six places. Even at a STEEP discount, and coming from a pretty big Batman fan, I am incredibly underwhelmed with this one.