kyleb2112
User Overview in Games
5.1Avg. User Score
User Score Distribution
positive
3(25%)
mixed
2(17%)
negative
7(58%)
Highest User Score
Lowest User Score
Games Scores
Recently Added
Recently Added
Oct 12, 2025
Little Nightmares III0
Oct 12, 2025
What kinda **** game gives you a bow with no ability to aim, then kills you for having aim? WTF? That is some unforgivable ****.
PlayStation 5
Aug 31, 2023
Baldur's Gate 310
Aug 31, 2023
Easily the best high fantasy game ever made, including all the Zeldas and Elden Ring. Nothing comes close when you talk about the quality of writing, acting, character development, and sheer scope.
PC
May 15, 2023
Darkest Dungeon II3
May 15, 2023
As a new player I was prepared for the punishing, rogue-like game play, I was NOT prepared for being punished for not knowing all its systems in advance. Not knowing what's clickable on the interface is a universal theme in this game. Buttons are not distinguished in any way. The most obviously clickable icons are your characters, but clicking them DOES NOTHING. You have to press C to get the expected character sheets. After 40 hours I found the buttons to cure diseases in the "Field Hospital" ONLY because a Utuber clicked them. . They're part of the background. Even in the tutorial videos those "buttons" are invisible and the guy had to just know they're there. I found out too late that spending candles on items in the game's start menu is NOT unlocking those items forever but simply buying them for one-time use. This is specifically THE AREA where you make all your PERMANENT upgrades. There's an insane list of icons the game expects you to memorize. It gives you a chart with only a few of them explained on it and the ones that aren't will destroy your game. They aren't even google-friendly to search for because the terms are too abstract. All the game's perks and buffs associated with the trinkets are written in cryptic, abrreviated code next to their icons that were obviously written by a programmer. There are like all kinds "If/Then" statements and algebraic clauses you have to recognize. This feels like a game where the devs went way down the rabbit hole of their own systems and lost touch with normal players.
PC
Nov 13, 2022
Ghost Song3
Nov 13, 2022
I wonder if all these "10" reviews are from people who FINISHED it. Half way through I would've also rated it high, but the last quarter of the game is a massive fizzle. None of the mysteries the game sets up get satisfying resolutions. The big questions just get answered in text bubbles instead of game play. And you start realizing the big bosses are just massive bullet sponges you can cheese your way through. The final boss is by far the easiest one, which is just dumb. I LOVE the atmosphere of this game, they just didn't go anywhere interesting with it.
PC
Mar 3, 2022
Elden Ring6
Mar 3, 2022
This is currently sitting ABOVE God of War on the metacritic score. That would be the God of War with the fantastic graphics, story, combat, exploration, acting, and PC optimization. After playing Elden Ring for a few days now, I'm just here to point that out. Read the **** reviewer who gave it a 70. Apparently he's the only critic who escaped the FromSoft reality distortion field. The graphics, the bad pc port, or the bugs ALONE should be putting any score above 80 out of reach for this game.
PC
Sep 13, 2021
Psychonauts 210
Sep 13, 2021
SOMEHOW this lived up to my expectations, and I consider the first one to be in the top 3 greatest games ever made! There are people who can appreciate the towering creativity of these games, and others who can't, and just judge them as just another platformer--and as a platformer, it admittedly is just average. That's not where the genius lies. It's the crazy surreal environments, concepts and story which set these games apart. These are games where you can enter into a cartoon character's crazy mind, see what makes them tick, and in that surreal landscape you can casually meet another character, go into THEIR mind and find an even larger and more surreal landscape. It does "Inception" better than Christopher Nolan ever even tried, and before he tried. These games remove me farther from reality than any other games, and I give massive credit for that.
PC
Aug 14, 2021
GRIME3
Aug 14, 2021
This game is difficult in all the wrong ways. Every little encounter even with basic enemies feels like a technical challenge. The all-important parry move is incredibly fussy, and you'll die constantly trying to learn the timing. Bosses are a mystery you have to die repeatedly to "learn". You can lose 80% of your health just be dropping down a blind ledge too close to a common baddie. I loved the art design, but all the mechanics seem to be a clinic on how NOT to make a game fun. Metroidvanias shouldn't feel like this.
PC
May 3, 2021
Oddworld: Soulstorm4
May 3, 2021
This game demands split-second timing while giving you the SLOPPIEST controls to work with. There's a crucial "tie up a sleeping enemy" command that's incredibly frustrating to trigger. It wants you to be in some exact millimeter of screen, and then it'll still trigger a "pickpocket" command instead, since they're mapped to the same button. So it's just dumb luck whether the game launches the proper command, or gets you killed when the enemy wakes up. It's the same thing when dropping off ledges while stealth walking. You need to constantly do that very fast, but the game puts the stupidest ever "scared of falling" animation there when you're stealthed, giving the baddies time to shoot you dead. You can also climb down, but that triggers a "back up, turn and climb" animation which also gets you constantly killed. This is on ONE-Level ledges that are lower than the character's jump height! You should be able to WALK off those without pause. Overall the game just feels unresponsive in a lot of subtle ways, like you're prodding an unwilling character along. Then you play a game like Dead Cells that's so perfectly responsive it feels nearly thought-controlled by contrast. Like the character is eager to do precisely what you want to the finest detail. I just wish all game devs would hold a summit and nail down whatever causes these differences in control schemes. That would be an advancement in gaming that would dwarf these resolution improvements everyone's obsessed with. Gimme a 1080p game that controls flawlessly over any other combinations of factors.
PC
Mar 14, 2021
Iron Harvest3
Mar 14, 2021
I wanted to like it, but it's just so damn CLUNKY. Everything feels un-responsive. It's like you're constantly prodding all your units to do their job while they fight to just stand there. I gave up on trying to use grenades--they just don't ever happen for some reason. If you ever hit the RETREAT button, your entire army will run all the way across the map back to your base while you have zero control over them. You're just a spectator for like5 full minutes. Who's idea was that? In a very early mission you have to protect a train, but it's got literally ONE hit point. I instant-failed that mission 8 times because single men got through and shot the train. It suggested I build bunkers, but the game won't let you do that if you're maxed out on the number of you infantry (for some reason). So I had to intentionally kill a bunch of my men to build the bunkers to pass that stage. This is when the game was still trying to teach me how to play it! That's when I realized this thing wasn't tested enough for me to spend time on.
PC
Mar 4, 2021
Little Nightmares II4
Mar 4, 2021
This feels more like DLC for the original. They've really skimped on the "creature" segments, none of which are as sophisticated or memorable as in the first game. Plus the game mechanics are pretty terrible. This is a game where you die mostly due to bad control input. I don't remember that being such an issue in the first one. Near the end there's a very tired feeling maze mechanic that felt straight up lazy, and borrowed from the 90s. As a fan of the first game, this one is being vastly overrated.
PC
Nov 25, 2020
Trine 4: The Nightmare Prince10
Nov 25, 2020
I feel like the professional reviewers miss the point of these games: they're like a gorgeous digital vacation for your brain. Trine is a giant dose of lavish scenery intended to transport you to an idealized fantasy world. That's what it's primarily trying to do, and it's fantastic at it. This one is by far the most polished version. My one criticism of previous Trines is you could kind of cheese your way through the puzzles with all wizard's conjured geometry. You often had an unsatisfied feeling that you didn't actually solve the puzzle, but just "got past it". Trine 4 is MUCH more satisfying. It's a far tighter game with simple, but clever puzzles. And it's just a fantastic stress reliever and escape from this horrible year we've been having. Just what I needed right now.
PC
Nov 6, 2020
Hades5
Nov 6, 2020
Game was fun until it suddenly ran out of content. I did not expect Elysium to be the last "real" area, with the Temple of Styx feeling like a tacked-on afterthought, and the final boss to be vastly easier than in Elysium. I had also just barely started the upgrade tree of the weapons when there was suddenly no more game to use them on. They apparently expect me to keep fighting through the whole game over and over again just for story options and those weapon unlocks. Sorry, that's not what a "masterpiece" game does. That's what a hack indie game trying to pad its content does. Game feels a LOT like they got tired of making it just released "what they had".
PC