huevosbenedicto
User Overview in Games
Games Scores
Feb 21, 2011
Mafia II7
Feb 21, 2011
'm a big fan of what Mafia 2 does. I really am. The game provides an excellent story with solid graphics and gameplay, but it doesn't provide a bang for your buck at all, in fact it feels unfinished, and for this I wouldn't recommend a full purchase. Let's start with the good points, of which there are many of. The main draw of the game is the plot, which, while being the standard 8-10 hours, is one of the better of 2010. You play as Vito Scaletta, who came to America with his family when he was a child, and soon fell into small time crime with school buddy Joe. Until, that is, when Mafia 2 takes an unexpected twist, before you've performed any actual gameplay. They show you being arrested and, as the year was 1943, put into the army, to fight with the army in Italy. It's here where you have the tutorial level, in what's a surreal experience, a third-person World War 2 level. After you finish, Vito explains that he got shot a couple of years later, and comes home to Empire Bay for a month's leave, where he meets with Joe and his mother and sister. Joe throws you a solid and orders a forged doctor's note explaining you can't fight anymore, through his connections with the mafia. It's here you begin doing a few errands for the family he's with. After a few levels doing this, Mafia 2 throws unexpected twist number two: you get thrown in the big house. A federal big house, to that. And you actually play some of this time, to which I laughed and made a joke about a mission involving you trying to not drop the soap, something which almost came terrifyingly true. Anyway, you get out 6 years later, meet up with Joe again, and work from there, not giving anything away. Safe to say, the ride you do take is a great one. As mentioned in the intro, both gameplay and graphics are stellar. The shooting controls are mainly Grand Theft Auto style, except with no auto aim, which isn't all too bad. However, sprinting is performed by L1/LT, which has no stamina limit. For actions such as opening a door or jacking a car, there are two options; a quiet option where you either open or pick the lock (a cool new feature) and don't gain attention easily, or a fast, loud option, where you smash everything, which will gain attention. Driving is also GTA-esque, with heavy mid-century cars handling pretty well (and reach impressive 125 mph+ speeds) , although there is no option to perform a drive-by, which is sorely missed. The graphics are very good, with faces looking realistic, but there isn't much chance to appreciate it in the open world. There is, however, one draw back, which drags it down severely: the lack of extra things to do and re- playability. The game is a linear game, i.e. not open world like GTA, which isn't bad by any means, but limits your wondering around. Also, there isn't a "free-roam" option at the end of the game. This makes it quite hard to gauge when to do things in Empire Bay. There are 2 collectibles during the game; wanted posters, which you don't know when to go finding, and there is no incentive to do so. There also isn't a gameplay incentive to collect the Playboy magazines, but you will. You can also buy various clothes, which add to the feel of the game, and some of the suits are pretty sweet. To gain money to do this you can crush or sell cars, apart from completing missions. And that's about it. No multiplayer, which is fine, in fact I prefer single player-orientated games. But there aren't any side missions either, which isn't fine. Why? Because this is an unfinished game. Two contacts appear early in the game; Mike and Derek, and they appear in Level 2. After this, their icons appear on the map, and you can go talk to them, to which they say something on the lines of "Sorry kid, there's nothing for you today." There never is. Ever. Why would they put this in if there aren't any? Because they planned on having some, but then took them out, probably because they ran out of time, for a game they spent a long time working on. And on the internet, I've watched an entire, working level, which didn't appear in the game. Why? Because of creative purposes, I hear you say Take 2? Of course not, because you ran out of time to integrate it , or you couldn't be bothered. And that's what's annoying. Overall, rating wise:
Gameplay: 8.5
Graphics: 8.5
Story: 9
Lasting Appeal: 5
PC
Feb 21, 2011
Mafia II7
Feb 21, 2011
'm a big fan of what Mafia 2 does. I really am. The game provides an excellent story with solid graphics and gameplay, but it doesn't provide a bang for your buck at all, in fact it feels unfinished, and for this I wouldn't recommend a full purchase. Let's start with the good points, of which there are many of. The main draw of the game is the plot, which, while being the standard 8-10 hours, is one of the better of 2010. You play as Vito Scaletta, who came to America with his family when he was a child, and soon fell into small time crime with school buddy Joe. Until, that is, when Mafia 2 takes an unexpected twist, before you've performed any actual gameplay. They show you being arrested and, as the year was 1943, put into the army, to fight with the army in Italy. It's here where you have the tutorial level, in what's a surreal experience, a third-person World War 2 level. After you finish, Vito explains that he got shot a couple of years later, and comes home to Empire Bay for a month's leave, where he meets with Joe and his mother and sister. Joe throws you a solid and orders a forged doctor's note explaining you can't fight anymore, through his connections with the mafia. It's here you begin doing a few errands for the family he's with. After a few levels doing this, Mafia 2 throws unexpected twist number two: you get thrown in the big house. A federal big house, to that. And you actually play some of this time, to which I laughed and made a joke about a mission involving you trying to not drop the soap, something which almost came terrifyingly true. Anyway, you get out 6 years later, meet up with Joe again, and work from there, not giving anything away. Safe to say, the ride you do take is a great one. As mentioned in the intro, both gameplay and graphics are stellar. The shooting controls are mainly Grand Theft Auto style, except with no auto aim, which isn't all too bad. However, sprinting is performed by L1/LT, which has no stamina limit. For actions such as opening a door or jacking a car, there are two options; a quiet option where you either open or pick the lock (a cool new feature) and don't gain attention easily, or a fast, loud option, where you smash everything, which will gain attention. Driving is also GTA-esque, with heavy mid-century cars handling pretty well (and reach impressive 125 mph+ speeds) , although there is no option to perform a drive-by, which is sorely missed. The graphics are very good, with faces looking realistic, but there isn't much chance to appreciate it in the open world. There is, however, one draw back, which drags it down severely: the lack of extra things to do and re- playability. The game is a linear game, i.e. not open world like GTA, which isn't bad by any means, but limits your wondering around. Also, there isn't a "free-roam" option at the end of the game. This makes it quite hard to gauge when to do things in Empire Bay. There are 2 collectibles during the game; wanted posters, which you don't know when to go finding, and there is no incentive to do so. There also isn't a gameplay incentive to collect the Playboy magazines, but you will. You can also buy various clothes, which add to the feel of the game, and some of the suits are pretty sweet. To gain money to do this you can crush or sell cars, apart from completing missions. And that's about it. No multiplayer, which is fine, in fact I prefer single player-orientated games. But there aren't any side missions either, which isn't fine. Why? Because this is an unfinished game. Two contacts appear early in the game; Mike and Derek, and they appear in Level 2. After this, their icons appear on the map, and you can go talk to them, to which they say something on the lines of "Sorry kid, there's nothing for you today." There never is. Ever. Why would they put this in if there aren't any? Because they planned on having some, but then took them out, probably because they ran out of time, for a game they spent a long time working on. And on the internet, I've watched an entire, working level, which didn't appear in the game. Why? Because of creative purposes, I hear you say Take 2? Of course not, because you ran out of time to integrate it , or you couldn't be bothered. And that's what's annoying. Overall, rating wise:
Gameplay: 8.5
Graphics: 8.5
Story: 9
Lasting Appeal: 5
Xbox 360
Feb 21, 2011
Mafia II7
Feb 21, 2011
[SPOILER ALERT: This review contains spoilers.]
PlayStation 3
Jan 3, 2011
Wheelman4
Jan 3, 2011
Food critics will usually review a restaurant a few days after opening as the first night will have a show put on by the owners, a method which could not be more apt for Wheelman. While the demo will **** you in, the game from then on will spit you out and desecrate you for good measure. Naturally, there are a few aspects of the game that deliver on its promise of the over the top action we've all come accustomed to from Vin Diesel films of late. You can attack other cars with your own vehicle using the right stick, which is useful for ousting enemies and police alike. You can also "air-jack" a car, in which you hold down circle/B, and when an arrow on top of your desired car turns green, you will leap from your car and get into the other person's. While this seems incredibly ridiculous, it is actually fun. Once you've sped enough (or something similar, I haven't touched the game in the past year and a half), you get points which you can use to slow down time while driving, and you can physically aim where to shoot through the wind-sheild, which is aided by an overly simple auto-aim. A more advanced version of this turns the car 180 degrees, which is incredibly useful for taking cars out behind you. And of course, there's a heap of cheesy lines from Vin to keep you going. And those are the good aspects. All of them. There are absolutely no more.This is a GTA clone if someone mixed up the embryos with a game from 5 years ago and created some mutant offspring. You'd think that **** is entitled "Wheelman", there would be a great emphasis on driving. Not so, unfortunately. Most of the game will be spent on foot, with truly abhorrent controls. It's difficult to aim, and the cover system is beyond clunky. There are limited weapons, which Vin magically stores on his back. They could've just gone for the old-school GTA method of switching guns out of nowhere, but an invisible adhesive is used for some reason. The game focuses too much on explosions, with exploding barrels everywhere from an abandoned metro station (understandable), to a church graveyard, which is not. And what do you do if you want a car to escape this on-foot madness? You just press triangle/Y, and the nearest car magically stops, waiting for you to steal their car. And how many cars do you have to choose from? This may be an exaggeration, but my guess is 14. For a driving game, about 14 cars. GTA is both shooting and driving, and has over 200 cars. 14 is pathetic. And I'm not a car expert, but I counted 2 licensed cars, something which GTA will never have. What are these cars? A Vauxhall/Opel Astra, the embodiment of mediocrity in cars, and the Smart Car, one of the slowest on the planet. Awful, truly. The story is instantly forgettable. You're some sort of undercover agent infiltrating the infamous underbelly of Barcelona for some sort of agency. My guess is Interpol. But you still get pulled over by the police. Anyway, you get involved with each of the three gangs that control Barcelona, one with an African-European, who is the most obese character in a game I've seen since Big Smoke, one old school mafioso family and another gang, who I don't know for the life of me who they are, although it hardly matters. You'll do missions for one gang against one of the others, yet you'll be able to continue missions for the others. I remember doing a hit against an armed convoy, and going to the family on the receiving end the next day, at which the boss knows that it was you, but he lets you continue working for him due to you saying "I'm just a Wheelman". And you continue with your business. I'll be honest, I didn't finish the story, but I doubt it mattered much. I also didn't do any of the side missions, because I wasn't pushed to do them, they meant nothing. I didn't wonder around as you do in a free roaming game, Barcelona is such a nondescript city for a video game that you'll be bored in 2 minutes. The graphics could easily have been lifted from a PS2 game, and no one would know the difference, with glitches more common than not. Apart from Vin Diesel, the voice acting is terrible, and the soundtrack is dreadful, with radio stations called "Hip-Hop" and "American". There's no replay value with the absence of multiplayer, which would be accepted if the single-player was anything close to focused. Saying that, there's not much play value, either. Gameplay: 4
Story: 3
Graphics: 4
Sound: 3
Replay Value: 1
Verdict: If you want to, play the demo, nothing more.
Xbox 360
Jan 3, 2011
Wheelman4
Jan 3, 2011
Food critics will usually review a restaurant a few days after opening as the first night will have a show put on by the owners, a method which could not be more apt for Wheelman. While the demo will **** you in, the game from then on will spit you out and desecrate you for good measure. Naturally, there are a few aspects of the game that deliver on its promise of the over the top action we've all come accustomed to from Vin Diesel films of late. You can attack other cars with your own vehicle using the right stick, which is useful for ousting enemies and police alike. You can also "air-jack" a car, in which you hold down circle/B, and when an arrow on top of your desired car turns green, you will leap from your car and get into the other person's. While this seems incredibly ridiculous, it is actually fun. Once you've sped enough (or something similar, I haven't touched the game in the past year and a half), you get points which you can use to slow down time while driving, and you can physically aim where to shoot through the wind-sheild, which is aided by an overly simple auto-aim. A more advanced version of this turns the car 180 degrees, which is incredibly useful for taking cars out behind you. And of course, there's a heap of cheesy lines from Vin to keep you going. And those are the good aspects. All of them. There are absolutely no more.This is a GTA clone if someone mixed up the embryos with a game from 5 years ago and created some mutant offspring. You'd think that **** is entitled "Wheelman", there would be a great emphasis on driving. Not so, unfortunately. Most of the game will be spent on foot, with truly abhorrent controls. It's difficult to aim, and the cover system is beyond clunky. There are limited weapons, which Vin magically stores on his back. They could've just gone for the old-school GTA method of switching guns out of nowhere, but an invisible adhesive is used for some reason. The game focuses too much on explosions, with exploding barrels everywhere from an abandoned metro station (understandable), to a church graveyard, which is not. And what do you do if you want a car to escape this on-foot madness? You just press triangle/Y, and the nearest car magically stops, waiting for you to steal their car. And how many cars do you have to choose from? This may be an exaggeration, but my guess is 14. For a driving game, about 14 cars. GTA is both shooting and driving, and has over 200 cars. 14 is pathetic. And I'm not a car expert, but I counted 2 licensed cars, something which GTA will never have. What are these cars? A Vauxhall/Opel Astra, the embodiment of mediocrity in cars, and the Smart Car, one of the slowest on the planet. Awful, truly. The story is instantly forgettable. You're some sort of undercover agent infiltrating the infamous underbelly of Barcelona for some sort of agency. My guess is Interpol. But you still get pulled over by the police. Anyway, you get involved with each of the three gangs that control Barcelona, one with an African-European, who is the most obese character in a game I've seen since Big Smoke, one old school mafioso family and another gang, who I don't know for the life of me who they are, although it hardly matters. You'll do missions for one gang against one of the others, yet you'll be able to continue missions for the others. I remember doing a hit against an armed convoy, and going to the family on the receiving end the next day, at which the boss knows that it was you, but he lets you continue working for him due to you saying "I'm just a Wheelman". And you continue with your business. I'll be honest, I didn't finish the story, but I doubt it mattered much. I also didn't do any of the side missions, because I wasn't pushed to do them, they meant nothing. I didn't wonder around as you do in a free roaming game, Barcelona is such a nondescript city for a video game that you'll be bored in 2 minutes. The graphics could easily have been lifted from a PS2 game, and no one would know the difference, with glitches more common than not. Apart from Vin Diesel, the voice acting is terrible, and the soundtrack is dreadful, with radio stations called "Hip-Hop" and "American". There's no replay value with the absence of multiplayer, which would be accepted if the single-player was anything close to focused. Saying that, there's not much play value, either. Gameplay: 4
Story: 3
Graphics: 4
Sound: 3
Replay Value: 1
Verdict: If you want to, play the demo, nothing more.
PlayStation 3