hawkf007
User Overview in Games
2.6Avg. User Score
User Score Distribution
positive
0(0%)
mixed
1(20%)
negative
4(80%)
Highest User Score
Lowest User Score
Games Scores
Mar 10, 2016
Tom Clancy's The Division5
Mar 10, 2016
this is a good MMO loot shooter exceeding in all categories lowly set by destiny. but as of today the game is playable yet broken. the game run on client based connection not server based like most MMO use. mean info is sent from you to the server not the other way around. so hacking is starting to rear its head super early. nothing says **** more than getting hit by a smg that never reloads
PC
Sep 16, 2015
Destiny: The Taken King0
Sep 16, 2015
DON'T BUY THIS PAYWALL long live the pay wall of the taken king. You play destiny now without TTK. year 1 content is group together in one spot in a VERY limited fashion like a KFC mashed potato/corn/chicken bite bowl. ONE vendor will sell you year 1 items. but will only sell you a grand total of FOUR items. While TTK is littered across the game locked away with a big red lock of you don't have this, give me money. want to raid at max character level of year 1, nope locked away behind a paywall. want play missions on hard mode for a level 34 character, nope behind a paywall. ...not to mention pvp is no longer select your mode of choice. It is now a game of wheel of fortune. 6v6 competitive 3v3 competitive 3v3 elimination none of which is a mode select
Xbox One
Oct 4, 2014
Destiny4
Oct 4, 2014
so my review is based off of 40+hrs of play time and what i read in review before release on game informer and other various gaming sites of what was expected. and after my play through and before reading other post-launch reviews. so bare with me as i start with the pros PROS: -the game control feel solid and don't feel badly mapped or clunky. played halo and you got them memorized already. pluses all around -the set design for stages feel well thought out and design. every planet (and moon) feels alive. for instance the earth shot from the moon. you see earth as it rotates around the sun from darkness to light. -multiplayer, reference the first pro from this list. its what keep this game from lower scores - and if you have played BL2 or any other grind fest game then you're used to co-op and grinding for better loot and skins -killing a boss in a slug fest fight is fun with friends. the sense of "f**k yeah" CONS: -unlike BL2 the co-op fun that you had trading loot of guns or skins you don't want with friends. Is not there period, you're stuck with it until you do the game way "trading" and that **** even more cause decent loot drops are rare. and sometimes lopped sided. like your star player goes just "hammer time" on a raid or multi-player and gets what is equivalent to a common white weapon while the "walking bait" member gets legendary orange -difference in term of playing style of characters is negligible. beside the accustomed special move they don't effect your strategy as like the guns you want equip your character. will using this be better suited for my titan "soldier" abilities or my friends warlock "gun wizard" much as other MMO player classes. but remember CON 1 "no player trading" so optimizing is out of the questing -multi-player need some type of nerfing to limit one shot kills against other oR new players. take note i haven't played the game much after leveling past 25 so i don't really know the state of it so far. -maps are to linear and small for game of this size and budget. enter same spot...exit same spot on other side of map. -the story will run 7-12 hr if you minimize deaths and play as a team. But a game this size and budget should not have 7-12hrs of story. better yet NO MMO should have that. end game should be a sprint to the finish. something you can finish in the first day of playing. IT'S A MMO story is your backbone the lore behind it is what keeps people searching maps for artifacts and playing in general. Your paying 60+ dollars of exposition not the real story. just setup for the day one DLC...more money (i know it's not released yet but it was announced with the games release.) - mission design was to simple and repetitive. go to objective A. I can't open the door but i can hack it. Defend our position until i can finish. Doors open go to object B. Oh snap door is locked but i can hack **** doors open, all waves hoarded lets go to venus and do the same thing. There is no variety like doors is closed and i cant hack it. blow it the open or we must push our way threw the enemy base to find another way in. -raids are exactly the same bosses don't provide new strategy to the next run through. just become bullet sponges and make fights last hours while using the same combination of lines to beat them. No "you want to run left to avoid my attack I'll send a add-on to force you right" or "i have a new AoE to make you rage cause you don't have armor or weapon to counter" -after shoveling out 60+ dollars you have to more money (dlc) to get more story run time. more gun with hopefully better loot drops. and more mission variety. i understand dlc to add-on to the player experience but not to add-on to a bare-bone game. It is equivalent to going to a 5 star restaurant (bungie/activision) and asking for the $60 beef stew and they give you gravy. you asked the waiter where the other stuff in the picture (per-release hype from bungie) you have to pay another 35 for the steak and vegetables (content). we got it right here ready to drop (DLC) but are you willing to pay for it. conclusion Its a very fun polished game you will have fun but where do you draw the line of fun and cheap ploy of a 5 star game pulling 2 star game moves. And thats why i gave this game a 4 cause of the glaring cons of a business model bungie/activision are trying to pull. its 10 yr life cycle is really 5-6 stretched thin i mean really thin to make up development cost (first game) and gouge the consumer of more money (dlc). you don't pay full msrp price car for the chassis with no interior or engine. and you don't buy a game for full price without story or content. sale price yes full NOPE. if you have fun with this game all the power to you "life, liberty and pursuit of happiness". But if for any reason you didn't like this game for defined reasons keep the game don't buy anything else for it until bungie makes it worth while. DON't BELIEVE THE HYPE
Xbox One
Oct 3, 2014
Destiny4
Oct 3, 2014
so my review is based off of 40+hrs of play time and what i read in review before release on game informer and other various gaming sites of what was expected. and after my play through and before reading other post-launch reviews. so bare with me as i start with the pros PROS: -the game control feel solid and don't feel badly mapped or clunky. played halo and you got them memorized already. pluses all around -the set design for stages feel well thought out and design. every planet (and moon) feels alive. for instance the earth shot from the moon. you see earth as it rotates around the sun from darkness to light. -multiplayer, reference the first pro from this list. its what keep this game from lower scores - and if you have played BL2 or any other grind fest game then you're used to co-op and grinding for better loot and skins -killing a boss in a slug fest fight is fun with friends. the sense of "f**k yeah" CONS: -unlike BL2 the co-op fun that you had trading loot of guns or skins you don't want with friends. Is not there period, you're stuck with it until you do the game way "trading" and that **** even more cause decent loot drops are rare. and sometimes lopped sided. like your star player goes just "hammer time" on a raid or multi-player and gets what is equivalent to a common white weapon while the "walking bait" member gets legendary orange -difference in term of playing style of characters is negligible. beside the accustomed special move they don't effect your strategy as like the guns you want equip your character. will using this be better suited for my titan "soldier" abilities or my friends warlock "gun wizard" much as other MMO player classes. but remember CON 1 "no player trading" so optimizing is out of the questing -multi-player need some type of nerfing to limit one shot kills against other oR new players. take note i haven't played the game much after leveling past 25 so i don't really know the state of it so far. -maps are to linear and small for game of this size and budget. enter same spot...exit same spot on other side of map. -the story will run 7-12 hr if you minimize deaths and play as a team. But a game this size and buget should have 7-12hrs of story. better yet NO MMO should have that. end game should be a sprint to the finish. something you can finish in the first day of playing. IT'S A MMO story is your backbone the lore behind it is what keeps people searching maps for artifacts and playing in general. Your paying 60+ dollars of exposition not the real story. just setup for the day one DLC...more money (i know it's not released yet but it was announced with the games release.) - mission design was to simple and repetitive. go to objective A. I can't open the door but i can hack it. Defend our position until i can finish. Doors open go to object B. Oh snap door is locked but i can hack **** doors open, all waves hoarded lets go to venus and do the same thing. There is no variety like doors is closed and i cant hack it. blow it the open or we must push our way threw the enemy base to find another way in. -raids are exactly the same bosses don't provide new strategy to the next run through. just become bullet sponges and make fights last hours while using the same combination of lines to beat them. No "you want to run left to avoid my attack I'll send a add-on to force you right" or "i have a new AoE to make you rage cause you don't have armor or weapon to counter" -after shoveling out 60+ dollars you have to more money (dlc) to get more story run time. more gun with hopefully better loot drops. and more mission variety. i understand dlc to add-on to the player experience but not to add-on to a bare-bone game. It is equivalent to going to a 5 star restaurant (bungie/activision) and asking for the $60 beef stew and they give you gravy. you asked the waiter where the other stuff in the picture (per-release hype from bungie) you have to pay another 35 for the steak and vegetables (content). we got it right here ready to drop (DLC) but are you willing to pay for it. conclusion Its a very fun polished game you will have fun but where do you draw the line of fun and cheap ploy of a 5 star game pulling 2 star game moves. And thats why i gave this game a 4 cause of the glaring cons of a business model bungie/activision are trying to pull. its 10 yr life cycle is really 5-6 stretched thin i mean really thin to make up development cost (first game) and gouge the consumer of more money (dlc). you don't pay full msrp price car for the chassis with no interior or engine. and you don't buy a game for full price without story or content. sale price yes full NOPE. if you have fun with this game all the power to you "life, liberty and pursuit of happiness". But if for any reason you didn't like this game for defined reason keep the game don't but anything else for it until bungie makes it worth while. DON't BELIEVE THE HYPE
PlayStation 4