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gygessgygess

User Overview in Games
10Avg. User Score
User Score Distribution
positive
9(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score

Games Scores

Jun 20, 2024
Bears In Space
10
User Scoregygessgygess
Jun 20, 2024
I was blown away by how good the writing is, it's truly great comedy. My advice would be to understand why all these reviews liked Bears in Space more than High on Life and build on that (keep doing what you're doing, and embrace/widen the gap between the competitors)When I played High on Life a couple months ago the jokes were a bit too edgy and crass in that game. I would often get annoyed by the humour in High on Life, or cringe at it, or both. Bears in Space is a lot more modest with it's jokes in a smarter way, even if the jokes themselves are really silly and goofy fun. To put it into perspective, Bears in Space has a wide range of humour but it particularly has more old-fashioned 90's/00's type of humour (think Leslie Nielsen's parody movies like Airplane/Scary Movie) relative to high on life being strictly more ultra-contemporary (rick and morty, etc.). I think Bears in Space will age a lot better because of that alone. Bears in Space had me actually laughing out loud more times then I can **** only 1 single negative/criticism is that the game was too long (22hrs, could have been 30 on higher difficulty setting and exploring more). It's great value for money, but the issue is that it certainly risked the humour getting dry and old. Some jokes/sequences were repeated a few too many times. Personally, I didn't mind, I actually thought it was funny to see the repetition, but I could see how others may have grown a little tired of it. Putting the humour aside, the gameplay also got a little tiring- not a lot, just a little! But a small part of me was glad the game was over when it finished, the robots and gun noises and all the ADHD chaos just gets physically tiring. Short and sweet is a virtue in game design in general, and in comedy **** gameplay itself is still very fun and relaxing to play in general though. Despite complaining about the game length, the devs did such a great job at adding in new guns, gameplay, new mini games, it really was phenomenal and I have huge respect for ****'s a solid 9.5/10, a genuine GOTY contender for sure.
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PC
Oct 2, 2016
Dear Esther: Landmark Edition
10
User Scoregygessgygess
Oct 2, 2016
Yes, in this game you will only have the controls of walking. However, it is much more about the experience. Controls should not dictate whether a game has an amazing story or not. Dear Esther's poetic story had me in tears by the end, because it gave me a better story than any other game has ever produced for me, ever. I played Everybody's Gone to The Rapture, Gone Home, and you can even include more popular AAA games like The Last of Us, the Half-Life series, whatever you want to name: no game has produced the emotions this game did. And it's not all very clear, a lot of that emotion isn't necessarily about the game, but it's also just thinking about your life, and the people around you. So yes, the input you have is where to walk. But the power you have is to look, see, hear, and experience what you do in this game. If you want something concise but powerful, only a few movies carry the emotional impact of Dear Esther.
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Xbox One
Oct 2, 2016
Dear Esther
10
User Scoregygessgygess
Oct 2, 2016
Yes, in this game you will only have the controls of walking. However, it is much more about the experience. Controls should not dictate whether a game has an amazing story or not. Dear Esther's poetic story had me in tears by the end, because it gave me a better story than any other game has ever produced for me, ever. I played Everybody's Gone to The Rapture, Gone Home, and you can even include more popular AAA games like The Last of Us, the Half-Life series, whatever you want to name: no game has produced the emotions this game did. And it's not all very clear, a lot of that emotion isn't necessarily about the game, but it's also just thinking about your life, and the people around you. So yes, the input you have is where to walk. But the power you have is to look, see, hear, and experience what you do in this game. If you want something concise but powerful, only a few movies carry the emotional impact of Dear Esther.
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PC
Oct 2, 2016
Dear Esther: Landmark Edition
10
User Scoregygessgygess
Oct 2, 2016
Yes, in this game you will only have the controls of walking. However, it is much more about the experience. Controls should not dictate whether a game has an amazing story or not. Dear Esther's poetic story had me in tears by the end, because it gave me a better story than any other game has ever produced for me, ever. I played Everybody's Gone to The Rapture, Gone Home, and you can even include more popular AAA games like The Last of Us, the Half-Life series, whatever you want to name: no game has produced the emotions this game did. And it's not all very clear, a lot of that emotion isn't necessarily about the game, but it's also just thinking about your life, and the people around you. So yes, the input you have is where to walk. But the power you have is to look, see, hear, and experience what you do in this game. If you want something concise but powerful, only a few movies carry the emotional impact of Dear Esther.
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PlayStation 4
Oct 2, 2016
Thirty Flights of Loving
10
User Scoregygessgygess
Oct 2, 2016
I like analyzing games from a technical/design standpoint: Thirty Flights of Loving is a masterpiece. It masterfully paces the story, using fast cuts and transitions, environmental clues, and efficient level design. While there is little for traditional "gameplay", I often hear the line that Thirty Flights of Loving tells "a better story in 13 minutes, than some games do in 13 hours". It's exactly this feat which the game should be judged on. It's exactly the fact that the developer had in mind to make the most enthralling game (no matter the length) he could, that the game should be judged on. And, that he had the courage, bravery, and balls to resist lengthening the game artificially, deserves huge credit. In every other medium, be it film, or books, the standard is to be as concise as possible. A 90 minute film which can develop the same amount of story and emotion, is always preferred to a 120 minute film doing the same. They criticize books or films having meaningless redundancy for scenes which don't have any significance or plot building. Only in videogaming is there a standard which says the Art needs to last longer. Just think about that, and if it is a rational standard to have. Try giving this game a chance to see what it means to break that standard.
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PC
Oct 2, 2016
The Beginner's Guide
10
User Scoregygessgygess
Oct 2, 2016
Listen, I'm tired of the same old things in videogames: shooting, running, do this do that. To an extent, The Stanley Parable is a very experimental game that tries to tell a story through unconventional means. I said "to an extent", because The Beginner's Guide is so much more experiemental, new, unconventional, and just that much more brilliant. So if you want to try something, mature, and groundbreaking in video games, if you believe video games, aside from their animations and aesthetic, can be considered as Art, than this this may be for you. As for what the game really is: You play through a series of levels as a very emotional story unfolds. Those levels can, and often are, simply walking from one end of a room to another. However, the artistry is hard to ignore, and the excellent narration makes them even more thrilling. If you want a game to paralyze you in deep thought for hours after completion, this is for you.
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PC
Oct 1, 2016
Virginia
10
User Scoregygessgygess
Oct 1, 2016
Wow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what the devs have done here. If you're a fan of Blendo games (Gravity Bone, Thirty Flights of Loving, Quadrilateral Cowboy), but also like the thoughtfulness and drama of The Chinese Room (Dear Esther, Everybodys Gone to The Rapture) than you will love this game. Don't listen to people complaining about the game length, they really need to understand game development more. No good film or piece of music begins by setting out how long it will be. Gamers need to start thinking quality, not quantity. The two hours it takes to complete is paced perfectly, had it lasted much longer than attention would start to fade. Since there's a demo available, I'll just end off with a comment on the music. The score is fantastic, unbelievably high levels of production value, and is a step in the right direction for the industry. Play with headphones! The sountrack adds a lot of emotion, and I don't see that as a bad thing at all. You must experience it.
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Xbox One
Oct 1, 2016
Virginia
10
User Scoregygessgygess
Oct 1, 2016
Wow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what the devs have done here. If you're a fan of Blendo games (Gravity Bone, Thirty Flights of Loving, Quadrilateral Cowboy), but also like the thoughtfulness and drama of The Chinese Room (Dear Esther, Everybodys Gone to The Rapture) than you will love this game. Don't listen to people complaining about the game length, they really need to understand game development more. No good film or piece of music begins by setting out how long it will be. Gamers need to start thinking quality, not quantity. The two hours it takes to complete is paced perfectly, had it lasted much longer than attention would start to fade. Since there's a demo available, I'll just end off with a comment on the music. The score is fantastic, unbelievably high levels of production value, and is a step in the right direction for the industry. Play with headphones! The sountrack adds a lot of emotion, and I don't see that as a bad thing at all. You must experience it.
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PlayStation 4
Oct 1, 2016
Virginia
10
User Scoregygessgygess
Oct 1, 2016
Wow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what the devs have done here. If you're a fan of Blendo games (Gravity Bone, Thirty Flights of Loving, Quadrilateral Cowboy), but also like the thoughtfulness and drama of The Chinese Room (Dear Esther, Everybodys Gone to The Rapture) than you will love this game. Don't listen to people complaining about the game length, they really need to understand game development more. No good film or piece of music begins by setting out how long it will be. Gamers need to start thinking quality, not quantity. The two hours it takes to complete is paced perfectly, had it lasted much longer than attention would start to fade. Since there's a demo available, I'll just end off with a comment on the music. The score is fantastic, unbelievably high levels of production value, and is a step in the right direction for the industry. Play with headphones! The sountrack adds a lot of emotion, and I don't see that as a bad thing at all. You must experience it.
report-review Report
PC
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