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User Overview in Games
5.5Avg. User Score
User Score Distribution
positive
1(25%)
mixed
2(50%)
negative
1(25%)

Games Scores

Aug 2, 2014
Tom Clancy's Splinter Cell: Blacklist
6
User Scoreendn
Aug 2, 2014
Potentially great game completely ruined by one single poor design decision: Not allowing Player to save whenever. Having to replay from checkpoint over and over again led to some very very frustrating game play . After a while I felt like just run and gun (which worked great), just to finish the game. It wasn't worth my time trying stealth approach over and over again and fail because Sim fails to act as I want. Lots of gadgets but felt useless because AGAIN it's not worth the time to experiment with gadgets, screw up and having to restart from checkpoint. Another problem that downplays stealth is that Sam Fisher moves so slow when moving a body. It's entirely not worth hiding body because AGAIN if you are spotted, you are sure to be shot to death before you can put the body down and back to checkpoint again. And you will be spotted very very often on harder levels.
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PC
Jul 31, 2014
Mario Kart 8
6
User Scoreendn
Jul 31, 2014
Worst Mario Kart. I appreciate the updated graphics, but the core gameplay is broken. Items are no fun to use because tracks are often too wide and splits into two or more paths that racers are too far apart. Not to mention you rarely get fun item if you are top 3. Battle mode is completely ruined. AI cheats too obviously. For example you can be #1 for 2 laps and everybody seems to catch up in the last lap. Unlockables are lackluster. Ugly kart design, either too serious or too childish looking. Very unspired. Too much focus on collecting coins. Too many bowser children. My wife and I loved Mario Kart since Super Nintendo. It's gotten worse over the years but there were always something interesting that kept us playing. This is the first Mario Kart that my wife actually quits before we complete 100cc. Said it felt like a chore.
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Wii U
Aug 12, 2011
Tactics Ogre: Let Us Cling Together
1
User Scoreendn
Aug 12, 2011
Guest characters (AI characters) are suicidal - simply the worst AI (or scripting) in recent years. This became a deal breaker for me when on one level I was giving the choice to save a AI-controlled character in an impossible situation. After several hours of trying and searching internet for tips, I found out the only way is to cheat the system or let her die by making an out of character choice. The illusion that I was in control of "battle tactic" is but all broken at this point and the rest of the game matters little. Don't call it a tactic/strategy game if the only way to play is by developer's design.
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PSP
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