This game is a travesty for 8 years worth of development. The environments have lost all their personality. The bike is a useless item that has no function other than to drive you around A MOSTLY EMPTY DESSERT, which the game keeps forcing you through at every available point. TThe bosses are reskins of one another. Most of the attacks carry across in nearly all cases. There's about 6 enemies in the game that get different colours. Theres also the boss fights on the bike which aren't difficult but a chore to do as the bike is beyond useless. And whoever help you you may be collecting those green crystals throughout the game, because it's been 4 hours of a 12 hour playthrough. Tedious padded, misbalanced nonsense. And you may be on adderal for the final boss because you need the reflexes of a coked up squirrel be in any way useful. Boring tedious **** gets a 4 as the music is phenomena.
The game is a pile of crap. I've played for 6.5 hours and just had enough. It's almost like team cherry has ignored game development tropes of the last 6 years in their field. Instead of quality of life improvements it's like they did everything in their power to make it worse. The traversal took 4 hours to become passable. Every enemy takes one extra hit than it should. The combat rooms tedious, feels like you're fighting back to mini bosses (not to mention just dumping in new enemies there for you to get on with, in your first interaction with them). The downward strike, a travesty, the route to get the original, AND MAKE THE GAME FEASIBLE, beyond tedious. But the thing that really kills me about all of this is the currency system. There are two types of currency shards and rosaries. Shards are useless for the important stuff yet every enemy drops it. Rosaries unlock everything. A good 3/4 of your benches, your fast travel network, your maps, usual shop purchases. What makes this completely unfeasibleis the fact that every thing is so damn expensive. Its 80 rosaries for a bench. Now in Hollow Knight there was a similar feature. However all enemies gave geo in that game, bosses had reward chests after, and it was only 50 geo to unlock a bench. This made collecting money doable on your travels meaning that by the time you found the map salesman you could at least see where you were going. Twice after grinding through areas have I hit the map woman withless than half what was needed for the maps. Needless to say I've been flying blind for the majority of this game and its another level of tedium. Oh and the black smith doesn't upgrade your sword of makes traps and trinkets. Team Cherry I don'task for much. - 1 less hit on the general traversal enemies, two if they're medium sized (those ant soldiers are mid bosses level really). - Make every enemy drop some of the useful currency, or give us the ability to use the shards for other things. Beyond this the games a chore, with a nice art style as always hence why it got a point.
This game is flipping fantastic. It'sbeen ages since I've got so invested in a game. Monster design is fantastic, quality of life improvements have sped up certain elements of gameplay (particularly appreciated when short on time), and progressing is a challengeand rewarding. It's allowed me to find my form and convincebme to buy another two monster hunter games that I'm thoroughly enjoying. Good job Capcom! Fully loving this.
This game is beyond fantastic. It is the only game to date that makes first person platforming good. It has a tight fun campaign. Challenging and inventive level design. A lovable AI partner. And the shooting is fantastic. It is my favourite high octane FPS. Plus adding giant robots to anything is an instant win. I replayedit after a long time and I forgot how brilliant every level is. 10/10 will play again.
Good grief. I get that this is a new team doing this, but this is the most tedious and disjointed Mario and Luigi game to date. The controls have went from this simplified tight control scheme, "Oh we may as well use all the buttons," set ups. The regular attacks are a chore after 4hrs in (every attack doesn't need to be a Bros attack). The staging of game is nonsense. You go to do something only to accidentally walk into a random cutscene and need to listen to another piece of the non-existant plot. On top of this the currents are one of the worst ways to travel around the map. Also they do give you fast sailing, but you need to play 5hrs of the game beforehand. Potential is through the roof but overall its a poorly paced, tedious rpg, that has brilliant ideas but is ultimately over developed spoiling the experience. Next time. Map Luigi the B button in all instances (particularly battles), lock your cutscenes behind character interactions, never limit the travel via currents and don't make basic attacks bros attacks. Update 26/01. I swear I'm now 10hrs in. Dragging. All above issues compounding. But the worst thing is, I have another 30hrs to go if I want to complete it. Most Mario and Luigi RPGs take 26-30hrs. Good grief. So much padding.......
Dave the Diver is half good. For the first half of the game it's brilliant. Amazing music, fun mechanics, nice variety between it's areas, just amazingtogo diving in. The second half of the game (I'm saying half as the game has stalled at chapter 6 and is going nowhere fast) is a tedious **** of too many ideas and mechanics vying for attention. I now have two sushi restaurants, a vegetable farm, a fish farm and a seaweed farm all requiring attention (but you can only pick certain elements duringthe time slots during the day thereby locking off the other elements). All progress has stalled completely as every single its a minimumof 10,000+ to get. From the fish farm expansion, to your staff training, to your diving gear upgrades. On top of that weapons upgrades are linked to RNG nonsense meaning you'll never get the top tier guns. Coupled with this boss fights that highligh how slow and defenseless your character really is, makes this a complete waste of my time now. Mint rocket if your listening reduce the cost of everything 1000-2000g, give Dave a speed boost, and fix the drops from the fish for weapon upgrades.
The game's a pile of balls. Loses all the balancing from other Rogue Likes by having: Infinitely spawning enemies.
The most sluggish combat (1:1 with OG shovel knight. But OG Shovel Knight worked with the combat).
An instakill drill which spawns when you sit in an area for a minute, meaning you can't plot your route or attack plan. A constant feeling that this should have been a regular platformer. It gets a 4 as it's music is amazing. But overall avoid it. Play Dead Cells instead if you want a decent Rogue Like.
This game is spectacular. Usually not my cup of tea. But when you have a walking simulator based on Bill and Ted and so much Sci-Fi level nonsense, the end result is spectacular. The story is great, the setting fantastical, the riffs, epic. The artwork is beautiful channelling all the best bits of 1970's prog rock album covers. The voice cast is that of a movie. I really can't stress how happy playing this game makes me. But be prepared it'll be a wild ride.
I was an idiot for submitting my original score so early. This game is a chore by comparison to every other Sonic game. Its an over engineered mess. Everything takes far too long. The levels never stop. The boss fights are not built for this sonic who sits and drops speed as soon as you look at him. Every time you get hit your rings go flying. The constantly progressing screens (in the act 9 boss in particular, thank you whatever **** made that one) make 1 keeping what little speed you can get up constant nearly impossible, and 2 if you take a hit while constantly decelerating you're not getting any rings back. Starts out amazing but often turns into a bullet hell mess of a Sonic game.
And the 2 stage final boss fight is an absolute cluster **** which needs a checkpoint after the first stage, but has none, because all the agrivating misteps of movement compund in that fight.
This game is an unbelievable pain in the ass. And it flipping kills me as the storyline is absolutely fantastic. The combat is a chore. It's like they took the Mario and Luigi formula, misbalanced it by making every damn enemy hit like a truck, and then go, "Hey that'll do." Sure I can augment the game and make it easier, but that just feels like cheating. It really should have been the default option. Also you can't run away from a single fight. It takes one of the most basic turn based functions and doesn't give you it. That coupled with every enemy hitting like a truck, makes the inbetween boss trecks precarious, tedious and frankly unforgiving, but then the bosses have the easiest telegraphing and go down like sacks of crap. Stick to making notoriously difficult platformers Sabotage. This is a chore. It gets a 4 for its brilliant story and nothing else.
I don't know who this is for. After finishing the first game I have to say this is an abysmal waste of time. Floaty, crappy controls that make platforming a chore. A double jump that revolves around having an enemy in your possession. Some of the most tedious level design I have ever seen in a 90's platformer. Also half the time your bullets don't grab the enemies. Which makes climbing sessions a complete chore. Like I say I have no idea who this game is for as it is utterly terrible. Save the money and watch for it on Gamepass or PS+.
So as an update to my earlier review I'm at chapter 5 now and it is truly abysmal. The writing is awful. The character development (IN A STORY DRIVEN GAME) is ignored until the 5th chapter. The ancillary characters are a chore to listen to. The jokes are drawn out, and the scenes linger too long. And I hate Vault landers. Doubley so as those figures don't exist, but also its a QTE beat'em up that's strong armed in the whole game. There's one line delivered per chapter that's genuinely funny, and it's from L0ui3. They also thought, "Hey we should make this more like borderlands," and filled the game with the tedious parts of borderlands, collecting money and skins for your characters. People with no sense or writing skill made this tedious escape into the borderlands universe. Stick to Tiny Tina's Wonderland's. Its miles better written and much more fun.
Holy hell. This game is awful. The writing is rubbish. The teeth are weirdly animated. The plot is non-existant. And the voice acting is utterly abysmal. A far stretch from the original. Got a 3 as L0ui3 had a few good lines but it's an utter chore to play.
The games alright. Strong start. Great mystery, fun mechanics. But by half way through there are so many puzzle elements added it's a chore, and certain ones don't work really (I've looking at you conveyor belts). Do yourself a favour and replay Portal 2 again rather than this. It'll be a much less frustrating experience.
This game is absolutely amazing. Literally the best way to play Sonic 1, 2 and 3. It's upscaled for modern TVs, the extras are great, it puts a proper spin dash in Sonic 1, all characters are playable across all titles, there's a pretty good mission mode, YOU CAN RETRY CHAOS EMERALD CHALLENGES! So much good stuff. Why a 7 then you ask? It made me play through Sonic CD. It's the only downside. Truly abysmal, but necessary to see all the connecting cutscenes across the game (which are also awesome as its the same team that did Sonic Mania adventures animated them). Games unbelievable aside from that.
This game is phenomenal. Game of the year I say (and yes I did complete Totk before saying that). The game is a visual marvel. It's characters are all exceptionally likeable. Plus the growth paths they go on are unbelievable. The side quest generate this amazing rich world, where you see your base grow, and the people directly benefit from your input. The combat is frantic, taking all the best bits of DMC5 and a few of the better action RPG's of the past 5 years. The influence of so many other games are seen in this. 10/10. I'm only 50% of the way through and can't recommend it enough.
Undertale is a pile of balls. Especially if you attempt to do a pacifist route. Literally no way to move fast enough or keep up with the barrage of bullets. Music is jumping though.
This game is woefully disappointing. It's a great concept plagued by strange design choices and QTEs. The forced walking in segments is tedious, the lack of a collectable counter or proper archive is unbelievable and the fact you can't skip cutscenes is truly criminal when wanting to replay for collectables, but you'd get through the game in about 2 hrs.
Good grief this game is awful. The level design is tedious, the lag in controls is horrific and the lack of quality-of-life improvements is woeful. Go play Mario Odessy, Sonic Frontiers or Crash Bandicoot rather than this terrible thing.
This game is great. It can be summed up in one question. Do you want to punch vampires? This game lets you do it in droves. An intuitive combat system lends itself well to the chaos. The scenario is quite slick. Pretty much the epitome of a B-movie game. Will say this though it might get a bit repetitive after a while. Go get it now!
This game is a welcome surprise. Its like Elden Ring, Botw and Sonic combined into a great exploratory experience. The atmosphere is bleak and stoic like Elden Ring, the puzzles are like toned down Botw ones, the levels hidden in the world are apex 3D Sonic speed levels. I can't get over how much I'm enjoying this. I was hesitant in believing that Sonic Team could make a good open world game. I was wrong. This is the best 3D Sonic game of the last 20 years at least, if not ever.
This game is a pain in the ass. Between the dodge that never seems to do enough, the ludicrously repetitive combat, and the rooms that spawn 30 enemies and melt your healthbar in the one second it takes you to react. Also all bosses have two stages, that's two full health bars, with zero recovery before entering. The balance is non-existent, and as far as levelling goes, I may start grinding now as the drops are awful. Avoid it and go play Dead Cells if you want a decent roguelike experience.
After playing nearly 70hrs of this game I've had to downgrade my 10/10 **** was good for 40hrs. Handled like Darksouls, few nice mechanics, nice world. The last 30 have been like pulling teeth. The game is cheap. At over level 100 I'm getting lambasted for stupid reasons. Bosses just instakill you as you walk in. I've found the same bosses at least 4 times and still have another few instances of the same fights to go. The controls often just do nothing when buttons are pressed. And while I'd love to stop I need to see the end as I've spent so much time on this. Miyazaki. Stick to 30-40 hr games and don't pad your next one as badly as this. Bit of Balance too, particularly near the end would also be nice. It gets 4, 1 for each of the first 10hrs of the game I enjoyed.
The games crap. There are some superb moments of platforming brilliance and it convinces you to plough through the quagmire of half assed enemies, non responsive controls (healing never seems to work when you need it to), a sheild that is powered by your magic meter and takes two seconds too long to power on for a parry! Seriously give this a miss. I gave it a 4 as the asthetic is amazing but the rest is frustratingly balls.
NSR is an unfortunate game. Scenariowise its fantastic. The themes, soundtrack, all brilliant. Gameplaywise it belongs on the Dreamcast or PS1. Combat is sloppy and ridiculously punishing. A parry system that rarely allows you to parry, and a firing system that only lets you hit far away enemies. Its a sluggish and often clumsy affair. I do hope it gets a sequel as the scenario is jaw dropping and I'd like to see combat refined so that the gameplay is as much fun as the setting.
This game is quite frankly abysmal. It's a sluggish, tedious mess. Between reusing boss fights 6 times, an over reliance on rather annoying timing and the fact the the E.M.M.I aren't on predetermined routes through their entire area (they're always in the room you enter) make this a chore to play. Mercury steam absolutely love one way doors as well as making your way forward instantaneously closes the way back, making exploration rather annoying and causing you to take the longest way to get everywhere. Speaking of exploration your map is a mess. Beyond clustered with so many icons and they don't disappear when you collect them (they got slightly transparent, but are still there. So heaven help you if you forgot to get anything previously. The tension that everyone talks about is lost instantaneously as you get killed instantly getting ambushed by an E.M.M.I opening a door for the third time. The controls are a cluster **** (seriously nintendo mappable buttons) and you have to get your fingers dancing continuously throughout the game. Now I say this being a die hard metroid fan. I love every other game in this series (even Metroid 2) but this is a mess. It has elements that could make it brilliant, but again structure of levels, laborious order of upgrades (still waiting for the gravity suit at this point and the level design is ****ing killing me not having it) and the fact that Samus' suit is made of paper makes this the worst experience in the Metroid franchise. And to all you metroid die hards gushing over this as its the first one we've got in 19 years, stop. Be honest and ask yourselves is this my favourite? As if you say yes you're a liar and haven't played any of the others.