VengefulFurball
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Sep 26, 2014
DG2: Defense Grid 210
Sep 26, 2014
If you look at the negative reviews, they all have the same thing in common, the game doesn't feel the same. It's true, the balance has been reworked, but it's actually a good thing. If you played DG, the first thing you'll notice is that Gun Towers are no longer insanely overpowered. The next thing you'll run into is that one kill box isn't going to cut it. The fast moving aliens require overlapping level 3 temporal towers to really catch them, and you just can't fit enough damage into that small an area based on the way their hit points are balanced, so the only option is to spread out across the map much faster than the original game. You have to use more long ranged towers and set up paths so that they overlap fire. Speaking of overlapping fire, the boost tower does indeed add deeper tactical possibilities, allowing you to set up towers that can fire over other towers. Great for maximizing damage in a maze. I'm about half way through the game, playing on normal mode, getting gold, then moving on to the next map, and it's a fun challenge. Don't expect to be able to approach it in exactly the same way as the original, and you won't be disappointed.
PC