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Sep 5, 2019
Super Kirby Clash3
Sep 5, 2019
(Very, very mild spoilers inbound) Leave it to Nintendo for making a teamwork-based game into a Freemium* game. This CONSOLE game has microtransactions, waiting, a stamina bar, and really stale gameplay. Now let's compare it to a traditional mobile game: In this example, Clash of Clans. In CoC, you can pay money to get gems. That's microtransactions. You have to wait for your builds to be finished. That's waiting. You can't always attack other bases because of not having enough troops (waiting) and a stamina bar last I checked. And barely anything new happens. Super Kirby Clash follows almost this exact same formula. It feels more of a mobile game than something Nintendo likes to make for their hot new console. Now, I understand that this game is free and the developers need to make money out of it. But there are so many better ways to do it. For example, just make it cost money. It would be a whole lot better than having to deal with mobile game cliches. Or make it a side project and pull WAY back on the microtransactions. Both ways would function much better. And then there's the next problem. The lack of variety. There are 4 classes in Super Kirby Clash that the player can pick. Sword Hero is versatile, Hammer Lord deals a ton of damage, Doctor Healmore can, well, heal, and Beam Mage can stop time for the enemy. But that's it. it would have been a lot better if more abilities were added so you just don't have to pick 4 Beam Mages and spam Time Beam to win. Just programming one of every Copy Ability's attacks to be chargeable wouldn't be a big deal. TL;DR: Too much of a mobile game. Waiting, microtransactions, a stamina bar, stale. *Freemium is defined as a game, usually on mobile, that can be played to the end without ever spending any money. However, the game is usually full of waiting that can be skipped by paying money. As such, Freemium games are generally looked down upon.
Nintendo Switch