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RightEOThen

User Overview in Games
8.3Avg. User Score
User Score Distribution
positive
8(67%)
mixed
3(25%)
negative
1(8%)

Games Scores

May 25, 2014
Hatoful Boyfriend
10
User ScoreRightEOThen
May 25, 2014
As my father said to me on his deathbed, "Son, I love you but if you learned anything from my massive waste of life its that you need to play more video games with bird sex in them". He then molted to death at the tragic age of 7 years old. My father was a blue jay. Don't make his mistake. Everybirdy needs to hear this message and seize life by the wings. Hatoful boyfriend is a game about love, acceptance and the ability to be hit on by pigeons. Is Hatoful Boyfriend perfect? No. But is it perfect? Yes. To say that Hatoful Boyfriend is a turning point in the dating sim genre but in the technological advance of civilization itself is not hyperbolic of a statement enough. I think of Hatoful Boyfriend both when i cry and when I make love. It is a wonderful piece of art that is better than any other work I have ever experienced. Also, fair warning, you might make a cum in yourself.
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PC
Oct 26, 2013
Hatoful Boyfriend: Holiday Star
10
User ScoreRightEOThen
Oct 26, 2013
This game transcends genres, and the realm of dating sims altogether. To say that cried only once would an aggrieves understatement. I cried many times. This game is beautiful and whimsical. I would compare it to Harry Potter, the Twilight Saga, and Percy Jackson as material that defines our young generation. The story **** sexual lust of her avian co-ed's could be seen as a generation tale that will be remastered time and time again for generations to come. The holiday atmosphere of the game truly sets a wonderful tone for the ensuing romance and "nest making". In conclusion, this game has something for "everybirdy" and you should flock to buy this game.
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PC
Apr 11, 2013
Shin Megami Tensei: Persona 4
10
User ScoreRightEOThen
Apr 11, 2013
Persona 4 is a brilliant mix of dungeon crawling and solid character development, it transcends JRPGs as a whole and overcomes it few flaws with a fun and interesting story, good character development and surprisingly in depth game play. It is a must have game.
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PlayStation 2
Mar 19, 2013
Fire Emblem: Awakening
4
User ScoreRightEOThen
Mar 19, 2013
I love Fire Emblem. I just want to preface this review by saying that I love the series and that Fire Emblem 7 (just called Fire Emblem here in the States) is my favorite game of all time. The problem with Fire Emblem Awakening lies in the way it drifts so far from what Fire Emblem should be. Fire Emblem is a series of some of the best strategy games of all time. Games with near perfect linear game design, compelling (if not a little dry) stories, and a flair for inventing new concepts for other strategy games to follow. And all of it is placed alongside one of the best systems of strategy combat in history, forcing a player to face up to the real possibility of losing their soldiers. But Fire Emblem Awakening does not do the series proud. Some of the hate I have for Awakening could be grounded in its divergence from all things Fire Emblem, but I dislike it even more because it tricked me into thinking the whole game would be as good as the first couple chapters. Fire Emblem Awakening does away with the linear style of old Fire Emblem games. At first, this was exciting, but later on I found it made the game devoid of challenge as ranking up your team is far too easy when the battles never stop. There is no point in trying to include weaker characters, no point in trying to form a solid team, and no point in playing on permadeath mode anymore, because the game never actually ends. Sure, there is a final level, but it doesn't matter when you consider that there is no end to the fighting. The game is built for casual mode, which might as well put the nail in the coffin of a series that defined itself as a linear series that had games with a set end. You worked to build a team strong enough to win the war, and lost comrades on the way. But now, every comrade lost is just one less character available for the infinite fights after the end credits roll. Losing a character isn't something you can just keep on without, as their is so much more game to play. Of course, the combat is still good despite the poor design, leaving the developer to work on a good story. Unfortunately, the story is an overdone JRPG story featuring a cast of about five relevant characters. The danger in the story isn't real because none of the characters take it seriously. They carry on with their laughably unfunny single trait "personalities" and their pointless conversations while the world falls apart around them in a sea of enemy blood. Now, I realize that Fire Emblem games of the past haven't set the world on fire with their stories, but they at least had some serious enough moments in them to make the world threatening danger somewhat believable. Now, the counter argument might be that all of this fits the tone and theme of the game, and it does. But the problem with Fire Emblem Awakening is that it just isn't a Fire Emblem game anymore. Its more comparable to Final Fantasy Tactics than Fire Emblem. And as such, it shouldn't have spent time trying to be a Fire Emblem game. To sum up this admittedly long winded review, Fire Emblem Awakening is not a Fire Emblem game. If you want to see a good Fire Emblem game, their are about 10 other games in the series (excluding the dull Shadow Dragon) that have not only aged well due to their great combat and well done stories, but that also qualify as Fire Emblem games in feeling, design and execution. Its a sad day to see an IP be turned around and made into something completely different, but I hold out hope that the inevitable next Fire Emblem game gets it right.
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3DS
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