Rickyrider35
User Overview in Games
7.4Avg. User Score
User Score Distribution
positive
3(60%)
mixed
2(40%)
negative
0(0%)
Highest User Score
10
Lowest User Score
Games Scores
Jun 2, 2016
Uncharted 4: A Thief's End8
Jun 2, 2016
It is a truly well made and polished AAA game, but a bit overhyped.First of all the game is absolutely gorgeous. Great graphics and amazing skin textures and facial expressions, and generally immaculate attention to detail in and out of cutscenes, so much so that you almost don't notice their seamless transitions, also thanks to the absence of any loading screens. Gameplay however, suffered from uninteresting and really tedious platforming that sees Nathan making it onto the next path by the skin of his teeth dozens of times, to the point where it gets repetitive and disappointingly predictable. It's fun and looks great, above all when you take a moment to absorb it all with the other characters from a panoramic cliffpoint or tall building, or even when you're jumping from collapsing bridges and four hundred year old towers, but after a while it loses it's lustre and it just becomes a rinse and repeat cycle. Shootouts and encounters are still heaps fun and you can approach it stealthly or guns blazing (although it's not recommended), and the puzzles are varied and challenging enough to be entertaining when they come around. The thing that yet again keeps it from being a masterpiece is its linearity in the gameplay and platforming. Getting from A to B always feels extremely on rails and set up, above all through its action sequences. Characters are well acted however, which keeps the mediocre plot above the water for most of the game, although it slightly loses itself in the third act, occasionally coming through a bit forced. Nevertheless the game is a great finale to the series that successfully completes its story arc. Would recommend the game if you're looking to push your ps4, honestly not going to find a better looking game at the store for now, but in terms of gameplay and platforming you might be disappointed. Would give it a 7.7-7.8 so rounding it to 8.
PlayStation 4
Sep 5, 2015
Driveclub6
Sep 5, 2015
Like many people have said, the game lacks content, has a very unrealistic and arcady feel, and frankly, just isn't a game a simulator lover like me could appreciate. However the visuals are stunning, every car and every scenery is perfectly executed as they blend into gorgeous settings from all around the world. It's just a shame that every car is so forgettable due to the uninteresting driving mechanics and limited car selection, capped at just 50 vehicles. Apparently the online is the main strong point of this game, but unfortunately having acquired the PS PLUS version, I am limited to an offline version, as well as being denied most of the few cars that are available in the original version.
PlayStation 4
Nov 13, 2014
Ace Combat Infinity5
Nov 13, 2014
I'll just start off by saying that I've always been a fan of flight sim and fighter jets in general, hence why I've played a few ace combat games. I've played both PSP titles and ac 4 on ps2 This is different The combat in this is pretty satisfying, balancing between a boring straight on aim and shoot gameplay and intense head twirling action. I feel that, being a fairly good simulator pilot, the expert difficulty offers very good realism in terms of movement and feel of the aircraft. Except for the irritating 'sharp turns' that switch on every time you decelerate and pitch. These often screw up any tentatives made of getting an accurate aim on enemy aircraft and generally act as an unrealistic and unneeded nuisance that also makes avoiding missiles extremely easy. For the rest controls and gameplay will satisfy most hardcore ace combat gamers as well as newcomers to flight simulators, with an overly easy campaign. Online it is a completely different story. You play in co-op teams against the cpu controlled bandits, which I found much more challenging and fun and amusing. The two modes are tied together with a sound and expansive progression system that explores the arcade part that has always dimly been part of the Ace Combat franchise. By finishing multiplayer missions you unlock parts, emblems and aircrafts through an intricate skill tree that offers progressively better upgrades and aircrafts. These have to be bought using credits which are vastly more abundant when winning multiplayer matches rather than single player, which openly outlines the direction in which the game has been set. There is a pretty large catalogue of aircrafts to unlock, including old legends such as the f-14, current gen. such as the f-22, in development aircraft like the revolutionary T-50 and of course fictional aircrafts with huge mounted lasers on them. All of these also have slight variations that you can acquire as entirely different planes, on top of the variety of paint jobs and upgrades which all help make the bulk of metal you're flying in look and feel awesome and unique. However it is hard not to wonder if this is all rendered useless after giving one look at the price for all this. Now I'm not a hater of free-to-play games. Angry Birds, runescape and warframe are all classified as free-to-play because you can simply download or play them online at 0 cost, while usually being given the option to purchase additional features power-ups and DLCs. Ace-Combat Infinity is NOT free-to-play. It is much more easily a demo for a game that doesn't yet exist. Within purchase (after waiting for 2 hours for the game to download and install I might add) all the game offers you are 2 skeletal campaign missions and 1 online battle. After that if you want to play any sort of remotely amusing (i.e. not tutorial) gameplay you will have to dish out a whopping $1.29 for ONE measly 5 minute mission. Or you could instead invest an incredible $52.49 for 60 missions. These include both multiplayer, which get repetitive and monotonous, and single player, of which there are 8. The price wouldn't be too bad compared to paying $90-$100 or $60 if you live in the U.S for a normal game. However Ace Combat Infinity does not act like a normal full feature game, because it is not. It's replayability becomes dim once all the menus and missions are scrolled through, and unless there is a constant flux of money going into the game, it will let you down. Infinity seems trapped on the fence between realism and arcade, one layout against another, and this rather destroys what could have been an entertaining little title. Instead Namco Bandai uses it as an attempt at using the free-to-play scheme, which unfortunately, hasn't quite turned out right this time. It is a shame because it really feels like this game should've been honored more by its developer, but is instead left as a half polished, money robbing failure, with a mediocre storyline which seemed to have way too much background for what the game offered, and mediocre gameplay which included slight features from previous games, all accessible through confusing menus and text around every corner to hold your hand so close around every corner, even pointing out the smallest features in every page. In the end Ace Combat Infinity is a good game, but with its immense cost for a free-to-play game and underdeveloped campaign and multiplayer missions, anything above half the mark would be absolute charity.
PlayStation 3