It’s not exactly trash, but it’s a pretty disappointing experience. Feels like someone took the Fallout series and XCOM, watered them down, and tried to mash them together.
Solid turn-based tactics. Each class actually feels different, and there’s a ton of ways to handle a fight—you can blow stuff up with explosives for an easy win, shoot them off to loot, or capture for some big payoff.
It is one of the top two turn-based tactics games I’ve ever played. It’s basically an upgrade over the first game in almost every way. The only thing that **** is how it just straight-up trashes the first game’s story like it never mattered.
Combat’s repetitive and kinda boring, but tolerable. Honestly, the whole thing feels more like watching some Japanese drama than actually playing a game. Side quests are too cheesy and childish, and they just clash hard with the main story.
This feels like it’s trying to be a 2D top-down singleplayer Escape from Tarkov, but without the detailed gun mechanics or that heart-pounding tension of losing everything. Boring.
This game goes beyond merely crafting an engaging story—it breathes life into its character. Rather than simply stating that someone is struggling with inner conflict, it takes the bold step of showing you exactly what’s happening inside his mind.
This is a masterpiece that perfectly blends the best of '90s classic FPS games with the meticulous detail of modern military shooters. It's brutally violent and savage, yet somehow manages to create a surprisingly lyrical and tranquil atmosphere that’s utterly captivating.
Swinging through the air on bouncy, wobbly ropes and blasting enemies at high speed is an absolute rush. Spiderman doesn’t have guns, so he’ll never know this kind of thrill.
Both in story and combat, the game gives you an insane amount of freedom—like 90% of what you could even imagine is actually possible. There’s a script for almost every choice, so no matter how many times you replay it, you’ll always see something new.
I used to think I loved this game for the nostalgia of playing it back in the day. But after replaying it recently, I’ve realized I would’ve praised it just as much if it had come out in 2025 instead of 1995.
Fight or flee? Should I buy this weapon or hire this crew member? Do I hit the weapon control first or the shields? Every decision is a test of my judgment, and winning isn’t just about skill—it’s about a bit of luck too. I love that I can pause anytime and issue orders, completely removing the need for twitch reflexes.
The only game where I wasn’t just controlling a character—I was me, directly taking part in the story. The fact that you can truly only experience it once in your lifetime makes it priceless.
The GOAT of Metroidvanias. Tight and buttery-smooth controls, a brilliantly designed non-linear map, collectibles that are hidden just right and feel rewarding to find, adorable characters, and a massive story that unfolds naturally without ever feeling forced. Not a single flaw in sight.
Even judged purely as an action platformer, this is a masterpiece with its unique, smooth controls and well-crafted level design. But the real magic lies in how the world itself feels alive — it doesn’t exist just for the player. NPCs don’t seem like they’re there simply to help or hinder you; they move on their own, hunting for food or fleeing predators for their own survival.
If I could only take one game with me on a spaceship and leave Earth forever, it would be this one. In this insanely detailed world, there’s no set objective — I get to shape whatever story I want, and every run spins out into something completely different, so it never gets old. Even the vanilla game easily offers a thousand hours of playtime, but thanks to its incredible modding support and passionate community, just adding a few mods can make it feel like a whole new game.