Lucem
User Overview in Games
10Avg. User Score
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positive
2(100%)
mixed
0(0%)
negative
0(0%)
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Mar 3, 2014
One Way Heroics10
Mar 3, 2014
It presents itself as a cheap, shallow, casual, story-less, old school, rogue like, JRPG experience with some replay-ability due to seeds, death, and # of turn constraints, exploration, difficulty level, and unlocks. Everything started changing about 10 minutes into the game. First! It went from being shallow and simple to being real deep and the transition was beautifully done. The mechanics are much deeper than meets the eye! Some people won't beat it on the first try and even those who beat it will find many reasons to replay the game from a different perspective and then you will notice something. Second! Then after a few runs, you'll start seeing hidden story elements in this story-less JRPG. You found the rabbit hole but little did you know, there is more than just that one rabbit hole. As you spend even more time chasing the plot, you'll notice even more secrets. Third! You don't want me spoiling these secrets for you. Get the game. The entertainment it provides is worth more than the asking price. And when you're done with it, and agree with this, go buy another copy and throw it at a friend. By the way : For those who are terrible at games and fear the roguelike element. You don't have to start from scratch. You simply get more points if you do start from scratch. The points are spendable for unlocks, but they don't buy power.
PC