A much better iteration of the original game. More depth, more control, more development, more frostland - more, more, more. Take the reins, take control, take charge!!! Quite a great little builder.
A terrifying trip, reminiscent of the Piper Alpha disaster. If you enjoy horror-lite this is for you. Just enough to keep you guessing but not a splatterfest of gore. Quite linear in style and presentation but not without some interesting quirks. Could have done more I think with the ending, but overall, worth the time and effort to complete.
A fine game for the 1990's. A bit out of time and place. relatively linear, but well recognized and reasonably well played out. A nice addition to your suite of games - grab it if it is on special, but don't go out of your way. Don't expect to be rocked.
Missed opportunity. Could have been more than repetitive drivel - but isn't. Sad really. I was hoping for something with depth, not repetitive item farming.
Average - and I am being generous. A vast time sink **** with absolutely nothing happening. I am still at a loss to determine what this game is, and what it is trying to achieve. The 'quests' in game offer nothing - no real rewards, no real advancement, no real vehicles, no real advancement. Even after 'completing' multiple maps I was still no closer to.... well what? An end-point? There is not one, and that is not a good thing in this game. The phrase, a mile wide and an inch deep comes to mind. Seems to be this game exists only to try and get people to buy a season pass and pay for more DLC. Tedious.
A game of missed potential. I was hoping for intrigue, uncertinaity, deductive reason, mystery and perhaps error on my part on my path to becoming the Prince of Sleuths. What this game is, is none of that. A rather rote, scene checking game that will not let you move on from a scene until you have ticked all the game boxes to accommodate for a very linear scripted mystery and low quality graphic cut scenes. You are a passenger in a limited and very limiting exercise in making the game happy. And even then it is prone to bugs, errors and mis-steps if you do not follow the pre-ordained order of things. Looking for something tantalizing to exercise ze little grey cells - this is NOT it. A game 20 years behind its time.
Do the words, shocking, dreadful, awful and bad ring a bell. Then you are in the right place. A drawn out drag through nonsensical tick box exercises. This game could offer so much and instead offers so very little. There are some things in life that are very hard - F1 is one such thing, but it does not mean that it makes a good game. Instead of giving players the opportunity to improve, advance, improvise and learn, this gives the opposite - intractability, negativity, failure, and morass. The game engine is the worst at setting up the drivers balance features; the ever repeating merry-go-round of repetitions, in the end are not learning, but wearing, Even simple functions like 'end-session' which are very much needed during practice - do not exist, Another underbaked effort from Frontier developments,
Generally dreadful, and not at a low-cost price. For a design simulator there is so very little design to, well, design, It is incredibly difficult for the game to understand what an open-plan living arrangement is like and the game will not let you complete any build if it does not understand it. The 'campaign' builds are tiny and very limiting. The overall choice of pallets, furniture and options is also limited. You are left making a somewhat 'rote' decision on designs you simply do not like simply to tick a box. At half the price it might be an interesting delve into very basic, very limited architecture design - as it currently stands it is over priced and under delivered. Not worth the time, money or effort.
A buggy mess. Worst of the console versions by far. Graphics popping is worst of the three; the new ploughed field texture looks like a messed up chocolate cake; the addition of tramlines causes nothing but trouble for player and AI alike, and while steering assist is a nice bonus, you cannot, in any situation, choose not to do headlands pass. Missions are bugged and cannot always be completed and finally - the AI Workers are seriously bugged and worst of all three often getting stuck in corners doing small pirouettes. In its current state it is arguably unplayable. I'm putting in for a refund.
A great story - again! Sadly marred by really bad combat gameplay in the first instance. The environments are dark (naturally) you have no way of knowing where the enemy is at any given time, the player controls are fast and jerky, the healing mechanic is slow and the big combat scenes get off as almost unworkable. The game development logic onsetflow well anda lot of the game is trial and error pathfinding which doesn't need skill or clues development it just needs repetition and failure. particularly the Dark Place gameplay. By the end, I just wanted it to be over. I won't be going back but I'm glad I played it for the story. Tor and Odin are great!
Some harsh reviews - I see why. This game has no hand holding no info and no tips. You start raw and need to leaner by trial and error and YouTube along the way! It is a large open world survival online multiplayer, build and survive game with few, if any forgiving graces. The graphicscan be a bit clunky and dated, the gameplay torturous and repetitive and death swift to the uninitiated. That said - once you get hooked on DayZ and learn the essential ropes it becomes a massively fun game that is never the same on any given day, never mind any given spawn. The first 100 hours are the hardest - after that, its just hard. Not for the timid.