Khaimadu
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Apr 3, 2015
Tactics Ogre: Let Us Cling Together2
Apr 3, 2015
The game has a good premise, but a very flawed execution. The first few battles your characters will be lagging behind, relying on the guests, since they have very low damage and piss poor accuracy. (60% chance of hit from the back!) Your units are blank slates, and the game expects you to work and make them useful. This would be great if wasn't for the obnoxious and low resource pool. To make them useful you need to unlock skills. To unlock skills you battle. Each battle is very slow, due to the high number of units and the low damage output, and gives you just enough points to unlock about one skill. To use the skills you need to set them in slots that also need to be unlocked. And each slot unlocked makes the next one even more expensive, making the already slow process even more insufferable. Skills also have levels, but it takes to much grind - you need to use a skill about ~150 times to level it once. Equipment have damage type, elemental affinity, and weather performance. But none of this adds strategic value, just bloat and time. Now and then you will need to protect a Guest. They have have two AI patterns: Moronic - casting harmful spells on you - and Suicidal - rushing towards the enemy giving your an early game over. Menus are bloated and excessive. Shops don't have an option to compare your equipment. Class system is uninteresting. Battles are too slow. Damage is too low. Accuracy is too low. Tactics Ogre is slow, contrived and poor. The developers focused in adding too many subsystems and forgot to balance them.
PSP