When it comes to 3D platforming, this game set the standard. That being said it has been topped by newer platforming games. The levels are the typical themes you'd expect from a Nintendo game, and while two of the themes are repeated, they are set up different enough to offer completely different challenges. The boss fights are epic, and too this day I struggle to fight Bowser in the final battle. The mini bosses are well done and the little enemies are easy like in any other Mario title. The Music is classic and the camera was never a problem to me. There is a reason fans have taken this game and made direct sequels. The game has a simple and fun formula. The worlds are fun to explore and all 120 stars have numerous ways to be obtained.
I'm conflicted here. To say I didn't enjoy anything in this game would be a lie, but to say I enjoyed all of it would be too. The story is simple, and has a predictable ending and an underwhelming final boss battle. In fact most of the boss battles are forgettable. The areas are simple themed areas with the most bland getting a second run once you take a 7 year nap. The game is really dated. Only those who played it at launch could give this game 10s. The puzzles are easy, the combat is really simple, and the gear is game breaking or useless outside it's first appearance. As the first and only game in the franchises I've played and beat, this game has entirely turned me off of the franchise. And no it wasn't the water temple.
There are only 3 games I can say are worth getting on the Wii, and this one alone is worth the console. The roster of characters is large at 35, and while some characters have advantages over the others, I never really found it a problem since I never play competitively. The Story mode is a nice platforming adventure while the classic mode is there for those who want a short Sweet experience. The v.s. mode will take up most of your time though. You'll also be able to save replays of short bouts and take screen caps in any mode at any time by just pausing the game. The music list is larger then melee, and you now can change the odds for a track to play. Trophies make a welcome return along side stickers and CDs. A challenge wall allows you to see how to obtain more stages, songs, trophies, and stickers. The game is beautiful. Sure it's not HD, but it's a good looking game still. Every stage looks like it's right from it's respective franchise.
The story was great. It kept me interested but the final final cut scene really ticked me off in a lot of ways. Ninja Raiden was just a replacement for Grey Fox and he is still as annoying as ever. I was never a huge fan of Solid Snake, but this game actually manages to create an interesting story around him even if the revelations at the end ruin everything. I love the game play. The controls are fantastic. While the early boss fights leave a lot to be desired, the last three are great. The new control system makes Boss fights much more natural and stealth much different. My only problems with the game play would be it being regularly interrupted by cutscenes and each act was shorter then the last. The environments are interesting, but you never get enough of any of them. The game looks great. Even today it's one of the most smooth looking games I've ever played. The returning roster of characters looks great in HD. The music is just as good as the rest of the franchise, but I wasn't a huge fan of the credits song. I'm not really sure that Replay value is there. Sure you can get more weapons and all the hidden tracks, but the story is really something that doesn't need replaying. It's good but nothing that is worth sitting through the long cut scenes again. While in my opinion 3 and Peace Walker sit at the top of the pack, this is definitely the 3rd greatest game in the franchise.
This game is incredibly underrated. The story is great and while the game plays very simply I enjoyed every minute of it. The game had numerous moments where I felt like I was playing a N64 Spider-man game. Outside the goofy climbing this game is a great beat-em up title.
Tag team finally plays like it should and Road to Wrestle Mania gives you 5 short story modes. The Career Mode is tedious and the achievements range from tedious to really easy.
Combining Story mode and GM mode was either the smartest or stupidest Idea ever. While both play excellently, the inability to play both at once ****. The Hall of fame mode gives you some goals to work towards and the controls are great as always.
While it's a shame that some characters are teased but not actually in the game the roster is great and the in ring action is fantastic. The create a character is fun and the story mode is different for each show. The customization of the locker room is a waste of cash you could spend on unlocking characters.
I'm mid way through the Attitude Era and I've been pretty shocked by how well the game plays overall. I skipped WWE'12 and was shocked when I found how much better the computer has become overall. On occasions it may be buggy, but the computer actually reverses and I've struggled to win some matches. The OMG moments are nice, but 3 finishers for s superplex outside the ring compared to 1 to take someone through the barricade is kind of dumb. The limb targeting system is great and finally means you don't need to memorize how to target an arm or a leg. The camera is never at a terrible angle when I'm trying to do something important and Weight Detection moves are a great addition The list of fan made content is incredible. Superstars from across the ages look incredible as though THQ had them in the game. Other are really bad though. Create an Arena could be better, and as someone who just was playing 2008 a few months back I can't forgive the terrible create a championship feature. Entrance Video creation is pretty bad, and Create a Move could use more positions and moves. Create a Superstar is great. While not everything from way back when is still there, the return and advancement of the announcer title and setting up stats is perfect. Linking height and weight though is kinda stupid. There are a lot of tall skinny guys out there as well as short fat ones. I've never been a huge fan of Universe mode, but I'm glad it is now separate from Exhibition mode. Overall it's another solid title with enough steps forward to make up for any steps back.
The original game is back but this time there are about 30 more Pinatas, Multiplayer, Co-op, new mini-games, harder romancing, and actual difficulty! There is nearly no avoiding a ruffian attack, and with new items and requirements to obtain Pinatas it's a whole lot more of what made the first game great. With the ability to take pictures, trade Pinatas online and with the Xbox Vision Camera, the game is a stronger, longer, and more challenging title that will put your gardening skills to the test. The Humor is back as well as your favorite characters and the humor. The only real problem is that you need to do everything again which feels tedious, but past that the game is longer stronger and overall better.
First thing is first the show was made to hype the game just like with Pokemon. Now the game is fun once you figure out how to turn a profit and bring in the big Pinatas, but I'd be lying if I said that wasn't time consuming. From Chewnicorns to Buzzlegums this game is full of strategy and problem solving that will make you rethink what the target audience should have been. The game is beautiful and the characters are fun. The trademark Rare Humor is here slipping in jokes only the older players will get. I'd say get the sequel but that may be harder to find.
A simple and very fun Movie Title. The story is told without spoiling anything that wasn't in the trailers and is a solid experience that up to three players can enjoy depending on the level. The Level based on the Buzz Lightyear Video game is a jem. Everything is there from the laser eye to the secret passage to the left. The Toy Box mode is full of simple and creative challenges and hidden collectibles. While I rounded up the toy box in a total of 2 days, the amount of variety possible in it is huge. One of the greatest Retail Movie titles in a long while.
The story is forgettable and the lack of create a park or a decent skater remains. The game forces you to choose between 3 abilities in the form of being able to place items down to make new lines, something with climbing I think, and something else. The rest of the game was a jumbled mess that I enjoyed only slightly more then Project 8, but on these Proving Grounds Activision only proved that they don't know what they are doing.
In my opinion this is where the "Down Hill Jam" started. The Nail the trick feature was a rip off of Skate that was just a more complicated way to do tricks that I only used when forced to by the game. The levels were forgettable and the character creator either allowed you to be wanna-be Eminem or wanna-be Usher. The removal of create a park **** big time and the story while interesting for game-play was overall disappointing.
This was my favorite Tony Hawk game and the franchises peak. Great park creator, cool character creator, and a goofy but simple story with a predictable ending. While a large chunk of the levels are from older games ranging from THUG2 Remix for the PSP to THPS1 on the N64, I didn't know until later and still don't really care. It's a solid title and more of the same great game.
Sega's best Super hero game takes what made Ultimate Destruction a fantastic game and tries to put there own spin on things. The combat is pretty sub par and begin able to level buildings is kind of cool, but the city feels small and smashing the city can be done before any actual threatening form of law enforcement comes to get you. The farther you get in the plot the stronger the repercussions are for smashing. So just steer clear of the plot and enjoy the smashy smashy.
Remember the plot from Web of Shadows? It's here again except that it's now mutant animal cross species zombies. The plot while decent offers a nice gallery of villains even if the boss fights are pretty average at best. I never knew outside the final few bosses how close I was to victory due to no health bar for them or myself for that matter, and the final bosses were all just the typical 3 strikes your out which was fine and all, but why not mix it up with 4 or 5 strikes? The combat is fine if not slightly broken. I managed to hit a 84 hit combo on one guy before getting bored and only got 150xp for my efforts. The Stealth is nowhere near as good as it was in **** Dimensions but it worked well enough. The upgrade system however broke and I had to start a new game to get all the achievements. Only one photo in the game is miss-able and when you find out to late that you can't get 100% you'll probably be ticked off. The web swinging changes from indoor to outdoor environments, but Outside and inside you'll be using Web Rush anyway. It makes you fell more like the Spider-man of the films in those cheesy final shots in each film, but it takes the fun out of it when it's just simple point and click. The post game is just rounding up collectibles and finishing off petty crimes, but after that you are left to either swing around or replay missions. It's a solid movie title that has several problems major and minor that hold it back from being perfect.
If you like enduring lots of suffering and pain then this is your game. The controls are simple, but with out practice you'll never really feel in control. The game has short levels that only take like 10 to 20 seconds if you don't die in the first 3. The levels are insane and I never beat the game, but I know it only get's harder and That isn't the kind of game I want to play.
While the other DLC only gives you 3 boss fights, this one gives you 3-4 depending on how you are counting the last one. The DLC takes the dark sided ending and carries it into the original trilogy where you begin to change how things begin in a New Hope. Without spoiling anything you travel from Jabba's place all the way to everyone's favorite Tatooine village. Out of all the DLC released this one is the best of the bunch and probably worth $10.
A short level and some simple achievements that are ruined by the fact you need to play the level on every difficulty to get them all. The level doesn't add much new and as with the rest of the DLC it's its own one level campaign which means you won't have all the upgrades your regular play through has. While this doesn't fit anywhere particularly into the story. It's supposed to fit in somewhere and it does a good job at that, but it's length isn't worth the $10.
Short, simple, and with a great ending. Sadly not worth the $10 though. Get the Ultimate Sith edition or pass this one up. The level is short and while it has new enemies in Wampas and Snow Troopers, that can't cover the price tag.
This is a great game. It's story connects the two Trilogies together while creating an enjoyable experience. The force is a fun tool and the abilities you slowly obtain help as you continue. Having to fight to get health can make the highest difficulty a real pain, but after beating the highest difficulty twice, I can say it's a fun experience that has several difficulty peaks that create aggravation. Like I said the story connects the trilogies together. As Darth Vader's secret apprentice you are sent out to kill the last of the Jedi that have been found. The story then moves into territory I consider Spoilers but the adventure reaches an end at an all to familiar location. The controls allow you to easily switch between slicing and dicing to smashing foes with the force and smiting them with lightning. Enemies don't attack with the same patterns outside boss fights so you need to learn to use all of your abilities at the slightest moments notice. Collectibles range from different light saber Crystals to costumes and exp. They range from in plain site to off the beaten path and past a puzzle, but once you see one you know it's there. The game is an enjoyable romp across many popular Star wars locations that delivers across the board.
My favorite Spider-man Game ever. The combat system takes the cake. It is incredible. It doesn't matter what suit you wear the combat is awesome. The Red suit offers more graceful and quick hitting moves while the black suit gives you much more powerful and in your face attacks. New Game plus allows for you to carry your collectibles that boost your health and special bars as well as well as all the moves you've unlocked. While the side missions are repetitive I didn't care. The fighting system kept me entertained through out the game and another 3 runs after. I got almost every collectible beside around 25 to 50 of them which is a first for me in a spider man game and I got every achievement. The story is goofy, but it's there so that the combat system can be used a lot. The boss fights beside the final are all great and the moral choices only really matter at one point and then again during the "spoiler". The art style is great and this game really makes you feel like Spider-man. This is a fantastic game and is a must have for any Spider-man fan.
It's pretty sad when I actually found the PS2 version to be a better game. This game suffers from the films plot just as much as the other games, but also has the problem of terrible boss fights and even more annoying collectibles. You fight more gangs then villains and the black suit isn't even a game changer in the slightest. While the previous console editions aren't a whole lot better, at least the PSP lets you swing on the go. Hop back a console generation for a better game.
When I heard this title announced I grabbed a pre-order and have had no reason to look back. While being linear, the areas are open to explore. Hidden spiders and collectibles are hidden throughout, and the combat system is simple and effective. The story is goofy, but it brings together 13 villains across 4 universes and each level is topped by the next. The righting is great and each Spider man acts as you'd expect. The each has his own style of comedy and style of play. Noire is a stealthy Bat-man/Ninja approach while the rest play like your usual spider man game with the exception of either the Symbiotic suit in the Ultimate universe or Free fall sequences in 2099. The unlock-able costumes are great and the Web of Destiny means you'll probably be replaying the levels. While this doesn't match up to Web of Shadows in my opinion it's a great Spider-man title,
Quite possibly the greatest game ever made. The stealth mechanics rival those of Snake himself. Whether I was stalking my prey silently or waiting in a box to deliver a deliciously juicy final blow I enjoyed every moment. The solid single player experience spans four levels and while challenges may get repetitive, even today you can enjoy the stealth action Angus attacks regardless of how many others own the game.
One of the greatest movie/book video game adaptations of all time. While the game can easily be beaten in 2 hours, this game gave my friends and I countless nights of crazy fun nights of beating up baddies. Even without seeing the film or reading the books I was able to highly enjoy this game with all of it's reference jokes and cheat codes.
This is a fun game, but while the combination of Puzzle and Platforming works well with the simple puzzles early in the game, things become more then just a matter of thinking as you add dimensions. Several challenges require you to time things perfectly as well as keep up a rhythm of reverse and regular gravity if you want to get through a room. The check point system is on occasion unforgiving and the par times and scores like in the original release of Portal are insane. The ending is not only easy, but anti climatic. Wait for a sale to get this title. It's the best puzzle game I've played all year, but it's not like that genre has a lot of competition.
AS someone who wasn't going to waste money on the orange box for a single game, this title game is wonderful for those who just want Portal. The extra maps are nice and unlike the achievements in the Orange box, these ones are actually possible to obtain by human beings.
While the leader-boards feel like something that should have been there from the start, the new Co-op levels are just as well made as the rest of the game even if the additional story isn't on par with the base game.
If you don't have a PC then this is the best option. That's the best I can really say. It's the next best option. The world size is limited and it's several updates behind, but it is based entirely on the PC version and not built from the ground like the App version.
Metal Gear Solid: Peace Walker: 9 out of 10 Why didn't I know this game was a thing until now? This must have truly been the greatest handheld game outside of Pokemon ever made. This game is genius. I loved Portable Ops, but the controls just were not right. Peace Walker however fixes that with a unique control set up where the game never goes first person outside of snipers, turrets, and some rocket launchers. The story is best played after you play MGS3 since it takes place 10 years after, and references it a lot. The game does however struggle in some areas. The port failed to bring over saving pictures that you take with the in game camera, and the game doesn't use microphones without you being in a party. My other problem with this game would have to be a button mashing section that nearly brought my play through to an abrupt halt. Also very late in the game there is a point where you need to find someone in one of the missions yourself which I looked up online due to me assuming the game would eventually give me a hint. This game has a lot of reasons to come back to it. It still has a semi active online community since MGSO is offline, and unlock-able weapons and items are not all easy to get things. It is truly a shame that I never heard about this game until he collection came out, because it is a wonderful game that mixes up the MGS formula while sticking to it's roots.
I've only seen the Temple of Doom all the way through and that was after I beat and sold this game. This is a solid Lego title that even with out having seen any of the films is enjoyable.
For those that thought the original didn't have enough combat, here is the disappointing truth: not even magic can hold this combat system together. The game is definitely the best game based on any of the final 4 films, but it still leaves a lot to be desired. The castle hasn't changed bar a few new puzzles, and the edition of "I'm not a level but I actually am" is annoying. The levels also feel rushed, and the boss fights become repetitive fast, and get worse as the game progresses. The humor has far more lows then highs, and the character select screen makes the achievements become far more tedious then they need to be.
The best Lego title since the original. The Castle Over world is incredible and the game plays great. The charm is all there and the bonus level is the greatest I've ever gotten to play in any Lego title. This is truly a magical experience and a fantastic experience to play.
The game show nothing more than that Batman is only as good as his tools. The game feels empty. Without an established story to comically retell, the game relies on slap stick to try and get a laugh but fails. The classic Lego elements are there, but the charm isn't. The villains can't do what the bat and bird can and vice versa which leads to a rather simple freeplay experience of role reversal. The pieces just didn't fit together this time.
As a fan of Lego games this one was my favorite so far. I was nervous at first. The original Lego Batman was one of the worst in the franchise rivaled only by Lego Harry Potter 2, but this game turned out incredible. The voice acting allows for a good cheesy original DC story to be told and while the game has the smallest Level count in any Lego game, each level feels necessary and progresses the plot in some way. The post game felt short due to being able to fly to certain golden bricks and switch to the character needed to open the container if possible, but the hub world was large and alive with randomly generated events and boss fights with everyone from the Mad Hater to General Zod. Super-man is a bigger Tool then Robin and the game marks the first time I've laughed out loud at a Lego game several times.
As a Launch title for the Xbox 360, it's a decent game. It's short and simple and even after jumping between more consoles during development then any other game, it turned out alright. The Puzzles and Game-play feel dated, but the game was originally intended for the Nintendo consoles where that kind of thing is still tolerated. The story is cheesy and the voice acting and overly epic music don't help this game feel like it's going for any audience at all. Overall it was worth then $8 at Game Stop, but I do feel sorry for those who got it at launch.
This game is great. Weather you are slaying everyone in site or sneaking past everyone without killing a soul, this game delivers. The story is a simple tale of reclaiming your honor through revenge with some predictable twists here and there, but the story is great and regardless of bringing the city to the brink of destruction or keeping it and yourself under control, every ending is great. The game changes 2 of the missions every play through which are both my favorites, but the other missions provide there own challenges in the form of numerous paths of varying difficulties depending on how you build your character or in what ways you are limiting yourself in your play-through. If you kill every one and every target the final missions change to reflect the fear your targets have, while playing mercifully will leave the more wide open and easier to finish off. The Powers I found varying in usefulness. My first run was pure stealth with no kills, no powers beside blink level 1, and no detection, and it offered me a unique way of playing that required thought and lots of saving. My second run lead me to learn that Blink and Dark Vision are very useful while Agility is decent and the rest of the powers I used were novel at best, but that was because of how I played. Even when killing everyone I kept to the shadows at times waiting for the moment to strike. The levels are all very different besides the 2nd and 3rd which share there first sections, but have unique areas in which to kill the target(s). The time of day varies which will try and force you to adapt a different style of play depending on how hard or easy it is to hide. The upgrades range for useful to pointless, and unfortunately none will help the merciful assassin besides 2 to maybe 4, but when it comes to combat they can really change the game. My only problem with this game is that new play-throughs overwrite the replay mission stats of other play-throughs. This means that that run through where you hadn't spent any upgrade points on supernatural powers until the last level allowing for you to approach the finally with any combination of powers was overwritten by the time you spent them all. Same goes for mission clear stats. You really proud of completing the game without being seen or killing anyone? Hope you aren't planning on replaying the game without taking some screen caps first. As for the game overall, it's quite possibly my favorite title of the year and I look forward to the major DLC coming in the Spring.
Frank isn't the only one getting old. Being the 4th game in a small window of time, this remake of Dead Rising 2 pus Chuck in the rouges gallery and gives Frank the chance to get back in the game both literally and figuratively. It's unfortunate that he has such a hard time pulling it off. Not much has changed between the original version of Dead Rising 2 and this remake. There is an amusement park ans some new weapons added from the Case West Download-able title and some fresh off the amusement park which is space themed. The game plays pretty much the same up until the end until they mix things up and the difficulty takes a turn of 90 degrees. I didn't make it any farther and I haven't gone back to try, but the game doesn't change much until the end that's for sure. The camera is back and is thrown into a few missions, but it feels much less useful then it did in the original game. Why slowly level up by taking pictures when you could maim zombies and level up faster? The knights armor is replaced with a Protoman outfit and all of the original games DLC can be unlocked or found in the Casino. The Sandbox mode is great, but the lack of feeling the need to save can be painful when you lose connection and all your unsaved progress you made being the Co-op guest. The Zombie slaying gets boring fast and only goes to show that the franchise is either showing it's age, or we've played too may of these games recently.
This is a $5 trial for Dead Rising 2, but it's well worth the price tag. The game gives you access to 10 of the retail games build-able weapons and a story that shows the beginning of the drastic change in Chucks's life that results from the Zombie outbreak he is fleeing from. While the game takes place maybe 2 years before the retail game, it is a short glimpse at what is to come for both Chuck and the player. If you like this then there is no reason not to grab DR2.
Case Zero is short simple and fun. The new weapons are a joy, and the Camera fits right back in where it should be. My only problems are that this game follows the second best ending(A) and not the True ending(S). If this is what is cannon then boy did they mess up there, but other then that gripe, this is an enjoyable zombie romp that does it's best to bring together the 2 games further.
This is more of what made the original great but without the same kind of challenge. The weapon building is fun, and the story is great, but the survivors are easy to round up if you know where to look, and the online Multiplayer is pointless. The Co-op is all fine and dandy, but I never used it. Also the lack of an infinite mode or anything else like that means that your stuck replaying the game with no form of variety besides co-op or a friendly game of Terror is reality if you can find 3 other players still touching that trash. The game takes steps forwards with the weapons system and much better combat, but takes more steps backwards with pointless Multiplayer and a lowered difficulty level.
Back when this was in Tips & Tricks at launch I wanted this game and when I finally got it and played it in 2008, I wasn't disappointed. The A.I. is aggravating, and the shooting mechanic leaves a lot to be desired, but beating a zombie to death with a baseball bat or a bench feels so right. This game has a great story and while getting the true ending avoided my grasps for a week due to the game not giving any actual direction for it, the ending left you wanting more. The Infinite mode is one of the most fun and irritatingly difficult challenges in gaming, and when I reached 7 days of survival **** through zombies and bosses with my "secret unlock-able weapon" I earned the proudest 20 game score in my collection. The Achievements range from tedious and complex to something you really can't miss, but all are worth the same amount which is a blessing and a curse. This game isn't to hard to beat, but to unlock every last achievement in this game is quite possibly the most difficult challenge you'll find on the Xbox 360 outside of successfully getting a match made online in Smack down vs. Raw 2007
In the 7 years this game was begin developed, every single idea in this game was done and done better. This is the mutant offspring of Borderlands, Dead Rising, and Left for Dead. The game is a mess. If you want to shoot things with crazy weapons get Borderlands. If you want to kill zombies with crazy weapons get Dead Rising. If you want to just kill zombies get COD for all I care just avoid this game like the zombie plague. On a side note, I ignored the story through the entire game and was still left unsatisfied with the ending. The story is bad, the gameplay is awful, and the game is one of the few titles I've actually sold back to Game Stop in the past 5 years.
It's a little more of the same. With 3 new costumes and more powerful stickers, prepare to journey through a world that is about a third of the length of the actual game. If you want more of the base game, then this is the add-on you've been waiting for.
This game is great. I enjoyed the simple turn based RPG elements and the use of abilities outside of battle. It's like a short Paper Mario game. One that didn't think it'd be a good idea to replace perfect game play with stickers or side scrolling.
As someone who has played and beaten every console version of this game from PS2 to Wii, this one only holds the middle ground due to the content added in Scholarship. Not only do I think the Wii release looks prettier, but it also has the advantage of unique and fun controls. Outside the new content and achievements there isn't much this has over the PS2 then being in HD. That being said the game is still fantastic. The characters are memorable like any Rockstar game, and while the title probably kept kids from getting the title, this is a kid's GTA that has actually consequences for misbehavior. Constantly getting detention will result in more an more tedious punishment.
As a kid I loved this game, but as I've grown this games true form has taken shape before my eyes. This game is full of tedious back tracking and empty rooms. Large numbers of areas have one ore two minor collectibles in them and then a warp on both ends leaving them to only be entered once. Some collectibles however require traveling across 3 separate worlds to get any kind of reward. The note system shrunk in this game when it should have expanded to fill the large worlds with content, but instead it shrunk. Now while I'm bashing this game far more then I did Kazooie's port, I will say that this is the better port. Every flaw was untouched, and every thing the game did right is still there outside a few reference jokes about plumbers and monkeys and pocket monsters. The game looks good, plays well, and only the most loyal of fans will notice/give a crap about the slightly out of sync intro music.
This is well worth the $5. Outside of one challenge which I found an easy solution to, this is the hardest set of challenges in the game. The reward is well worth at when you unlock the even more challenging sequel to Klungo's Arcade game. The Stop'n'Swop unlocks with Tooie are nothing special, but the Multiplayer races and sports challenges are a nice addition if you have a pal to play with.