My main issue with the game is that it doesn't lean into the RPG elements enough. Compared to the Witcher 3, your player character's dialogue and narrative choices are very minimal and meaningless.
I first heard about this game in 2015 during the leadup to the launch of Fallout 4. I thought it sounded overhyped and was a bit put off by the outdated graphics. With that being said, after multiple replays I can confidently say it's definitely one of the best RPGs I've ever played. The stories and characters that inhabit this world are very compelling, unique, and memorable. I love a lot of the dialogue and narrative choices the player character is given - it makes replays very fun and interesting. My only complaints include; the combat is pretty stiff but still enjoyable, and its infamous performance issues can be pretty annoying and frustrating at times.
I think over the years, I've come to realise that Skyrim isn't really what I remembered or thought it was. It's not a true role-playing game, it's very much an action-adventure game with RPG elements set in a sandbox world - which was great for the time but now I think it's misled the development of every Bethesda title released after.
I really enjoyed this game when it first launched. But over time I've lost interest, simply because the new content just doesn't appeal to me very much although It's good that they're adding new maps, weapons, and vehicles to the game and they're okay - nothing special. I think they should've not allocated resources towards the Batte Royale game mode and skins. Instead, maybe invest time and effort into implementing elements people loved from the previous games like levelolution, natural disasters, dynamic weather, field kits, or a version of the zeppelin from BF1. Overall, I feel that BF6 is a lot of missed potential that I hope it achieves over time. I understand they want to make a buck but just bring back DLCs - I am more likely to buy a DLC to game I very much enjoy than spend money on a skin for a game I'm quite disappointed by.
This is a good action-adventure game with RPG elements in a sandbox world. With that being said, I think Bethesda needs to understand why fans love the previous two entries (Fallout 3 and New Vegas) so much and why people did not like Starfield as much as they would've hoped. For an action-adventure game, the story and gameplay is good but it's nothing special - its missing too many of the RPG elements that made 3 and New Vegas resonate with many players and fans alike.
Although I understand hardcore Resident Evil fan's reaction, it's good that a franchise as beloved as this isn't afraid to go in a wildly different direction. While some may disagree with the change in scenery and story - I think it works very well (this is my favourite Resident Evil game).
Even after they patched the bugs, it still ****. The story is whatever, the gameplay is whatever, everything about this game is whatever - it lacks any personality and is not very fun to play. Basically, a linear GTA with generic design and direction.
Personally, I don't think the open world works - it feels unnecessary and adds a lot of padding to the game. Also, the discount chalice dungeons aren't my favourite side activity, and I don't think offers enough to be worth exploring. Furthermore, I'm not a fan of recycling bosses or just duplicating bosses to make the fight harder (lazy game design). With that being said, it's not my least favourite Soulsborne game. It's still pretty good, just not great.
It's pretty good. Is it bigger and better than the first? Yes and no. It does repeat the same mistakes as the previous one and even doubles down on some of those mistakes. But also improves alot of things, specifically gameplay wise.
As a Warhammer and CRPG enthusiast, I really love this game. Great story, characters, and gameplay. However, performance issues and combat encounter design can be very annoying at times.
The characters and story is great. I like the hard decisions you get to make and how the consequences of your decisions effects gameplay. Welcome back Telltale.
One of the biggest sins any piece of media or art can make is to be bland and/or boring. With that being said, the space ship combat and creation is the only thing in this game worth any attention.
It's disappointingly good. The combat and exploration are great, but the story and characters are mediocre at best. The art direction and thematic tone are unique but uninteresting as time goes on.
This is another example of an action-adventure game that prefers style over substance meaning the game looks great but the story and gameplay is so generic.