Aurroar
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Jan 13, 2019
Mega Man 110
Jan 13, 2019
Boss characters: excellent design and diversity of weapons/attacks, both playing against them and obtaining their weapons. Quite possibly the most useful array of weapons since Mega Man 2. Stages: terribly painful and brutal at times. Expect pixel-perfect alignment for necessary jumps and nigh-perfect timing for jumps, shots, etc. in ALL levels to avoid taking a HUGE amount of damage. Overall level design, in terms of graphics & colors, is quite excellent and creative. Difficulty Settings: even veteran players who have finished other Mega Man games will have a brutally difficult time on Normal. Newcomer makes the game playable but cheesily easy to defeat the bosses (but necessary in order to deal with the overwhelming number of times the player would normally die). Casual doesn't seem any less difficult that Normal, unfortunately, and gods help anyone who willingly chooses Hard mode. Unless you really enjoy beating your head against a wall when playing through games on Normal mode, take a hard pass on this game. It will induce rage quits due to the shoddy mechanics necessary to pass through any given level on all modes.
PlayStation 4