A great title that manages to tell a gripping political thriller while entertaining you with great tactical battles that are simple at the core but offer a wide range of possibilities. A great, slow, relaxing game to keep your brain occupied. [Issue#319]
Although the Immortal Empires format, which will combine all three games into one large map, was not yet available at the time of review, the world itself is large even in the individual parts. Its treatment and variety of climatic zones and chaotic crevasses deserve high praise, and the freedom of creative license has been used to the fullest by the authors at Creative Assembly in this regard as well. [Issue#318]
You're in charge of taking care of your ship, so you drive it, cool it, repair it and figure out how to progress together. As a reward, it will take you through a beautiful environment to somewhere far over the horizon where you might find a new home. As well as the perfectly crafted splash of waves, the sound of the wind and the creaking of the remnants of civilization, there's some amazing music to accompany your journey through the silent world. [Issue#318]
Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
The excellent story campaign, which is an audiovisual feast, can now be played on a higher difficulty level. This is challenging enough for even experienced players, but never frustrating. For those interested in getting into the raid early, it's also a welcome way to avoid a lengthy grind in the pursuit of a desired level. [Issue#318]
The action moves at a pleasantly fast pace. The furious jumble of pixels is one of the highlights of the whole game, especially with the help of the imaginative design. Content-wise, the game is virtually impossible to fault. Moreover, most of the campaign parameters are randomly generated, including the spells. Thus, no new game is exactly the same, thanks to the variety of game scenarios. [Issue#318]
Horizon has enchanted me again. After a slow start, a graphically beautiful, sophisticated sequel comes, polished in every aspect, and underscored by a great soundtrack on top of that. The sequel was simply a success. Everything that worked before works even slightly better now. [Issue#317]
The game is fun to play, the combat is fun, the plot is fine, the twists are unpredictable, it’s functionally consistent (it can be used as a gallery of good practice examples when teaching game design), and it beats like a well-stitched heart made of several mammals inserted into a robot with a human head and an endless sense of humor. You'll laugh, you'll cry, this game will change your life, Bernard said, and I agree. [Issue#317]
God of War is more or less a game for everyone who is not afraid of action gameplay and appreciates good narrative and production quality. It's also great to watch, so it can be recommended to extended family members over the series. [Issue#317]
The creators from Modern Storyteller, have done what others can't - they have managed to turn a successful modification into a standalone game that is receiving acclaim on all sides. Excellent production values (especially for an indie game) meet with well-crafted and original game design to create a truly unique experience. [Issue#317]