I can see that Treasure and Enix attempted to put something new into platform gaming with this game. In many ways they have succeeded. What Mischief Makers lacks is the instant pick up and play familiarity that makes people comfortable with a game. From what I've seen, this title just doesn't speak to a majority of the population. It's certainly a niche market game.
Call of Duty can be summed up in one word. Intense. Yes, lots of shooters have provided many, many hours of intense situations before but none, including crowded games like "Battlefield 1942," have ever made me feel the insignificance and fear a soldier must feel while watching the slaughter of hundreds of his countrymen.
Featuring some of the most elaborate and astonishing art work and animation the videogame industry has ever seen, POP definitively raises the bar on visual presentation. I have never seen more detailed and engaging art on the PlayStation 2.
Every weapon that was in "Unreal" has been given a total facelift for Unreal Tournament. Everything has been totally redrawn and textured - the overall look of the weapons is quite impressive.
Amid its many puzzles, creepy scares and flurries of combat, Silent Hill 2 has moments that are so human and painful--forget about “horror” for the moment--that they elevate the experience from a mere “videogame” to a jarring, unsettling look at pain, loss, despair and dread.
I was hooked on the gameplay and the story of Jak II almost immediately and my addiction and love of the game hasn’t subsided weeks later. Jak II is, without question, one of the finest gaming experiences I’ve ever had.
Although short (about 10 hours of play, not including mistakes) it seemed just right and there’s probably nothing more that could have been added that would make it any better.