Summary300 years after Aziraal has been banished, a brother and sister are drawn into the conflict which has flared up between the Orcs and the free world. Kyra, the hero's younger sister, suddenly disappears in mysterious circumstances. The hero, a bounty hunter, searches throughout Antaloor for her. His quests take him to the far-off reaches of the c...
Rated Mfor Mature
Developer:Reality Pump
Two Worlds: Epic Edition
Released On:
Aug 19, 2008
Metascore
Critic reviews are not available yet
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User score
Mixed or Average
6.5
My Score
Where to Buy
Game Stats for Two Worlds Xbox 360
Critic Reviews
Metascore
Critic reviews are not available yet
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0% Positive
0 Reviews
0 Reviews
0% Mixed
0 Reviews
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0% Negative
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There are no critic reviews for this game yet.
User score
Mixed or Average
6.5
32% Positive
9 Ratings
9 Ratings
46% Mixed
13 Ratings
13 Ratings
21% Negative
6 Ratings
6 Ratings
Oct 24, 2026
7
Two Worlds (Epic Edition) is honestly a good game. Maybe not great, but absolutely a solid 7/10, a good game that is worth playing and experiencing. It's a almost entirely European Fantasy World where the developers really tried to make you feel that, including in ways people who've played the game are divisive over. One of the main critiques of the game is the Voice Acting and honestly? I like it. I've always liked it, infact. I've never disliked it. I will admit it can sound strained/drawn-out at times (keywords: at times) but overall i think the voice acting is genuinely a good/decent attempt at a pseudo-middle english form of speech and i think it works in most places throughout the world. The gameplay while simplistic is just a core RPG power-scaling experience based on stats and the game does provide some challenge if you put it on Hard difficulty. Melee is the only real viable option in the early game but once you get into the mid-game magic definitely opens up and becomes viable, normal ranged is always 'okay'. Questing is done well. Alchemy is a relatively "unique" mechanic in this game that is fun to interact with and feedbacks well into the power-scaling experience. Movement is good and doesn't feel janky (except when mounted on Horseback). Inventory management feels a bit archaic & unwieldy but it certainly works.
Combat mechanically speaking is admittedly lackluster and very basic, with the skill system in this game being underdeveloped. Most active skills range from not useful to literally useless. That said, even though combat is this game's weakest point, it still isn't as bad or "inconsistent" as people say it is. If you don't need complexity in your combat and are fine with stat-based-powerscaling this game will be serviceable in that regard.
Protip: Q to backjump (dodge). One of my favorite things about the game is the Open World, honestly very rarely do i think games get their Open World's right (especially in more modern games and genres like MMORPG's period), but Two World's open world is really done well and is potentially it's strongest point. It's dense, sometimes dense to the point where it feels silly but from a gameplay perspective it's objectively better design over vast empty spaces of nothing. The map is properly level-spaced by enemies, travelling and expanding (exploration & finding things in this game is just insanely good) throughout the world feels organic and very fun, infact it's a bit hard to describe it but i think Two Worlds as a world start to finish was done extremely well with the player experience in mind. Lastly enemies don't scale in level with you and are static ontop of never respawning, the former which i absolutely love and the latter contextually working in this game. While the main story is overly basic (not that it personally bothered me, i don't mind basic cliche' stories), the world is honestly just brimming with life & sub-stories which make the game really feel like the regions have distinct cultures & sub-conflicts. The game if you haven't noticed by now has alot of Soul. The music & ambience is just amazingly beautiful, the fact that they decided to implement modern european folk instruments like electric guitars into the old varieties was just a amazing idea. Cutscenes look worse than the game itself for some reason, but this is NOT a story game so that doesn't really matter. The artstyle is fairly good with it shining primarily in the environments, architecture and world design, adding ontop of the list of reasons as to why this game's world just feels so nice, although the open world can suffer from pop-in at times and the occasional stuttering. Generally speaking, the game runs well enough, but since the game is old and has a huge dense world the performance can vary widely depending on your hardware. Overall? A Great ride and, if you like it, definitely replayable considering it's open world (go where you want!, in reason). A personal favorite of mine but i think objectively speaking it's more inline with a 7/10. Regardless, whether it's better than Oblivion or not is debateable and a matter of priorities, i personally like it more and it should, infact, have been the Oblivion Killer.
PC Report
Sep 11, 2024
5
Always had a deep passion for medieval-fantasy RPG games, and especially if they are old ones. 'Two Worlds: Epic Edition' was promising. Well, it **** launch it was perfect: quite decent visuals, beautiful colours, smooth movements. The main story is intriguing, the world map is HUGE, with with a plethora of varied environments & locations (towns, villages, (capital) cities, camps, outposts, castles, dungeons, caves, etc.), the customization is terrific, there are countless sets of armors and weapons, a lot of NPCs (mainly useless though), a bunch of sidequests, a full original bestiary, a lot of special abilities to uncover, factions to get along with, pretty music, ... Well the list of the qualities is really long.I had fun for something like 10 hours, and it seemed very long. If you tend to die on each and every opponent at the beginning (I have nothing against it, against non-tutorial games nor difficult ones), I quickly managed to find/steal/buy incredibly powerful armors & weapons, making every fight a one (or two) shot(s) one. I maxed the melee and basic magic spells and managed to run over any opponent encountered. I became richer than Croesus. I quickly reached the 'you are a living legend' level of reputation amongst different factions, and just by completing few sidequests. And the game began to lose my interest.I traveled a lot, because I deeply enjoy to explore the map, and chose to do so by horse (quickest option so far). A Navy aricraft carrier is easier to maneuver than the horses in 'Two Words'. I got soft-locked many times and had to reload as many times. You can whistle to get the horse but it doesn't come. It often get stuck in weird angles, and always when you are chased by those d*mn boars or wolves. So travelling was eventually not that funny anymore.I so chose to fight to complete repetitive sidequests. But with my badass equipment I emptied dungeons (often 4 to 5 small rooms max) very quickly. Camps are just a big zone with 5-20 enemies. And that's done. Not funny neither.I spoke to many NPCs and wow they have so much to say. They just ignore what chit-chat is. By the way, voice dubbing is so awful it looks like a total joke. Try to find compilations on the internet if you need a good laugh ! It felt like the devs tried to fill the lore everywhere they could. It all started to feel really empty in the end.After something like 8 hours of gameplay, the game suddenly lost its music and started to freeze-lag a lot. I tried to fix it but no chance. I persevered for 2-3 more hours but it was time to let go. Discovering teleportation stones was a help but also contributed to ruin the experience, making the game even easier and **** is sad because I saw its potential, just didn't have to patience to make some one-hour-long trips on a buggy horse to have to find the brother of an unknown dude in the forest neaby. Stay tuned if you want to read the sequel review because it won't discourage me to play it!
PC Report
Jan 25, 2015
5
Good to pass some time away, but overall not recommended. Visuals are passable considering its age, combat is again passable with the ability to "dodge" (a feature missing from TW2) - Two Worlds is hugely unbalanced in every department, magic is massively underwhelming requiring massive spell upgrades before it becomes 'useful' Alchemy is extremely overpowered with the ability to create potions giving you thousands of permanent hit points, magic or stats. Mounts are buggy, with horses having pathing issues constantly. Item fusion is also overpowered giving the player the ability to fuse together the same items and have the stats cross-over, allowing for some extremely overpowered godly items. Another major issue is frame rate and stuttering which happens constantly, and gets fairly annoying. The game contains plenty of side quests but since the 'quest' tracker is confusing, most of the time you can't really figure out where your supposed to go, or to talk too. The main story quests are extremely convoluted with plenty of pointless running around just to open simple doors so you can continue your quests. Balance in every department is poor and its very noticable - once you complete the main quest line, the ending is exceptionally bad....I'm talking 'Mass Effect 3 bad' Overall, I cannot recommend Two Worlds but for people looking for a quick open world rpg to pass some time, and if you can find this game for 'cheap' or free, then its worth maybe checking out if your a fan of the genre.
PC Report
Oct 23, 2024
0
It is arguably one of the worst games of all time. There is nothing redeeming about the game. The story, the gameplay, the graphics and the technical side of the game is completely awful and there is no reason to play it. The voiceovers and animations in the game look like something out of an unfunny meme. It could be funny, but only for a short time. When you have to look at it and listen to it for tens of hours, it's no longer funny.
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