Future Soldier finds the perfect balance between the classic tactical shooter experience and the more modern high-octane approach that today's gamers crave.
While it may not be as "Future" as it was when it was announced 5 years ago, the sum of everything it brings to the table sets it apart from its fellow shooter contemporaries.
excellent jeu en tout point graphiquement et techniquement impeccable gamplay plaisant ost et doublage de qualité bonne durée de vie et scénario intéressant
Ghost Recon: Future Soldier is hands-down my all-time favorite Ghost Recon game. No other entry in the series hits the same level of intensity, tactical depth, and futuristic edge. From the first mission to the final showdown, this game had me completely hooked. The squad mechanics and sync shot system were a standout—pulling off perfect stealth kills with your team never got old. The tech-based gameplay was ahead of its time: optical camo, drones, and advanced gear made every mission feel like a high-tech military op. The story campaign is tight, gripping, and action-packed. I especially loved how the game balanced stealth and full-on combat without ever feeling forced. The atmosphere, the weapons, the teamwork—it was everything I wanted from a tactical shooter. Even now, years later, I still come back to Future Soldier. It’s that good. Ubisoft nailed the formula with this one, and I wish more tactical shooters followed its lead.
The multiplayer is engaging, whether you're gunning down your friends or enlisting them for team duty, and the gameplay never lets up, even though it bounces all over the place between non-controllable gunning segments, stealth and run-and-gun action.
While Future Soldier risks losing itself in the crowd of similar widescreen War on Terror blockbusters, it at least borrows its elements wisely, serves them up with style and polish, and retains enough of its strategic core to make it an easy recommendation for those hungry for another tour of duty.
Without a breadth of tactical options longstanding fans of the series will be disappointed in its change of approach, and while action fans will get some enjoyment out of its expansive arsenal and competent combat they'll surely find something more worthwhile and noteworthy elsewhere.
A third-person shooter that feels caught between doctrines--it's not tactical enough to feel like a deep, strategic experience yet it punishes run-and-gun tactics just enough to prevent fans of those sorts of games from having a great time, either.
"Ghost Recon: Future Soldier" is comparable to "Splinter Cell: Conviction". Both games were streamlined by Ubi Soft to be more accessible to action fans. As a result, this has a faster pace and more combat than its predecessors. Its levels are more linear and contain scripted events. Also, weapons can be extensively customized. In addition, there is a survival horde mode that can be played in co-op online. "Future Soldier" is entertaining, but it's not great. I would rate it with a 7.5 out of 10.
This feels more like "Army of Two" than "Ghost Recon". Ubi Soft streamlined the gameplay much like they did with "Splinter Cell: Conviction". The result is more fast-paced action. Levels are linear and feature scripted events. However, there are plenty of challenges that you can complete. You can also customize your weapons with tons of add-ons. In addition to the campaign, there is a survival horde mode that you can play solo or with three buddies online. "Future Soldier" is a good but not great GR game. I would rate it with a 7.5 out of 10.
I remember grabbing the highly anticipated “Ghost Recon: Future Soldier” years ago & never playing it for some reason. One year during Raptr’s “clean out your closet” sweepstakes I decided to delve into Future Soldier & immerse myself in the Tom Clancy universe I once was immersed in years ago. Hopefully I would find answer as to why this game with so much hype was eerily quiet amongst the gaming culture once it made its official splash onto the shelves. Most of us older gamers remember when the classics such as Rainbow Six, Ghost Recon and eventually Splinter Cell came bursting onto the scene (the latter changing the stealth genre tremendously.) Rainbow Six and Ghost Recon were similar games. Both were tactical squad based shooters back when the genre was booming with games like SOCOM, Star Wars: Republic Commando, and Full Spectrum Warrior leading the pack. To me these games were that perfect blend of military warfare, stealth & tactics with you being able to specifically command your teams using various commands. As technology evolved so did the gaming experience with gamers being able to issue commands via headsets in future titles. So what happened to this genre? Call of Duty 4 happened. The gaming culture apparently was willing to spend millions of dollars to play an interactive linear Michael Bay movie than carefully plan & take out enemies in a variety of fashions. With this change map designs changed as well, everything became more centered around having “awesome” 2-3 second firefights than really strategic locations where drawn out battles of wit took place. The series of old still survived, but slowly were stripped of features with each iteration. Eventually it was just you & your AI partner whose only commands are usually to pick you up when you’re down if they have any at all. I read forums & I realize that a lot of people didn’t like to “babysit” AI teammates (yet they cry about how they constantly die on harder difficulty levels by themselves) so it was just due to Call of Duty, but I still miss the strategic elegance these games brought to the table. Yet, they still had huge amounts of action to keep you interested with those tense situations where you’re pinned down & don’t know what to do or clear out an area only to realize that there is 4 times the enemies in the next…& they have snipers wielding .50 caliber rifles as well. It seems today that only Operation Flashpoint (a game series that has decided to stick with realism & not a casual consumer base) is the only series left with these qualities, but hardly anyone on the consoles play it. Overall, I couldn't find my groove in Future Soldier. The series has been stripped of what made Ghost Recon special, the maps are uninspiring & the AI is extremely lacking. Frequently I found myself yawning in the middle of huge firefights (most of which took way too long.) There were a lot of annoying mechanics & bugs as well, one of which caused the enemies to infinitely respawn as the main objective never completed in a mission early on. After playing that mission for an exorbitant amount of time, killing hundreds of enemies, I restarted, completed the mission only for the same bug to happen on the next at which point I called it quits.
A diluted, dumbed-down version of a once groundbreaking tactical shooter franchise— obviously catering to the casual gamers in a futile attempt to grab a piece of the COD/BF pie. The first title update rendered co-op mode totally unplayable, with another 6-8 weeks to undo the damage. So Ubisoft continues to disappoint and alienate their core fan base. All they have to do now is ruin their RainbowSix franchise and their obsolescence as a AAA developer will be all encompassing.
SummaryThe Ghosts are an untraceable unit of soldiers who hunt down high value targets in the highest-risk conflict zones around the world. In the near future, four of these elite soldiers form the tip of the spear in a hidden war simmering world-wide. As the Ghosts accomplish their objectives, they discover a far greater threat - one that coul...