
90
A wonderfully surreal and heartfelt narrative adventure, to a T delightfully reinforces the important message that regardless of our perceived personal limitations, we are all “the perfect shape.”
60
To a T is a mixed bag. It’s a nice little cosy game that doesn’t ask a lot of the player, but it has control issues that take away from the fun. The story is okay and, depending on your sense of humour, you may even find it funny, but at the same time, it can be a bit too simple and hard to judge who it is designed for. At the very least, you will remember the opening theme, even if the game itself isn’t in perfect shape.
40
To a T can probably be classed as a cosy little game with a nice story, but there's nothing new here. Katamari Damacy offers so much more fun, and the only thing that To a T has that makes it even slightly unique is the premise that orients around the T-pose.
5
Oh man, I love the first two Katamari Damacy games, and even Wattam was fantastic. But this "game" is just incredibly boring. I understand that young children (3-6 years old) are supposed to be the target audience here - however, keep in mind there is no voice acting, kids have to be able to read already or adults playing along is a prerequisite. But as soon as kids go to school and learn to read: I can't imagine that in an era where kids grow up with Fortnite and ****, they would be really excited for this slow paced, stretched game which has weird controls, movement and camera. From a game design perspective, this is the bare minimum to be considered a game with no distinct fun gameplay loop. A few very very simple minigames that are poorly balanced and cherry on top: trying to reach first place and get a price is super frustrating. I can't imagine kids to actually achieve that. The decision to keep the camera static is awful, as navigating through the city often becomes unnecessarily complicated when the perspective suddenly flips completely and even lead to some motion sickness from time to time. The presentation, narrative premise, charme and music are genuinely solid. But then the same two songs always play at the beginning and end of each chapter. Why not introduce new songs that match each chapter's mood? Overall, the game feels stretched in many places, and many design choices make it seem like the title was produced quickly and rather cheaply. Even from a ludonarrative perspective I see a clash: For a game that is about "you are perfect as you are" there is a too strong emphasis on what you wear and how you look - that in life seemingly one of the most important things isto buy/consume stuff with money. I firmly believe that games designed for children can and should be fun for adults too— something Nintendo has proven time and time again. But here, things are repeated far too often—whether it's dialogue or interaction within the world—without any of the elements truly being FUN. Not for kids and not for adults. A real shame.
to a T
Released On:
May 28, 2025
Metascore
Mixed or Average
73
User score
Generally Unfavorable
4.7
My Score
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Metascore
Mixed or Average
50% Positive
13 Reviews
13 Reviews
46% Mixed
12 Reviews
12 Reviews
4% Negative
1 Review
1 Review
May 28, 2025
95
to a T is a love letter to humanity and to the differences that make us so special. Its absurd sense of humor goes hand in hand with this passion for the unique, delivering an experience that makes you grin from ear to ear. It is, without a doubt, a perfect example of why Keita Takahashi’s dreamlike worldview is so beloved around the globe; exploring the T-shaped world of Young, Dog, and company is more than worth it.
May 28, 2025
82
All told, to a T maintains the illustrious creative bounty of its director Keita Takahashi and his team at uvula, crafting a lovingly told, fun, wacky, and relentlessly cheeky ode to disabled kids who are in search of their place in the world. It’s clear that it’s a subject that means a lot to the developers, and it’s handled with genuine care, affection, and a wry sense of humour, never punching down or sugarcoating anything to betray its central message: There’s no such thing as “perfect,” and that’s okay. Our imperfections make us who we are.
May 28, 2025
80
A more conventional game might have foregrounded Teen’s ability to fly, bending the story into a superhero origin story as an excuse to display their newfound powers. But To a T remains a life sim, lavishing idiosyncratic detail on its ground-level view of the world. Flight is just one stop along a broader, sillier journey that depicts Teen’s growing comfort in their own skin.
Jun 5, 2025
71
to a T is a game that blends the unique premise of a T-shaped body with Keita Takahashi’s signature whimsical visuals and a heartwarming, relatable story. It’s a delightful experience for players seeking something both fun and uplifting.
May 29, 2025
70
A weird and funny story with a lot of surprises, but control and camera issues dampen the fun.
May 28, 2025
60
to a T is a narrative video game with a bizarre premise that, over the hours it takes to complete it, becomes increasingly elusive. It wants to be a colorful adventure and at the same time a story designed to raise awareness of the protagonist's disability, through many small minigames that try to make us experience his condition firsthand. However, as the narrative progresses it takes a surreal turn and distances itself greatly from his humanity. Even on a playful level, the game lives on expedients, on small activities that are never truly explored in depth. What remains, once completed, is certainly its unique style, the coarse humor and the fantastic songs that Takahashi wrote for the theme songs of each episode.
Jun 18, 2025
40
To a T can probably be classed as a cosy little game with a nice story, but there's nothing new here. Katamari Damacy offers so much more fun, and the only thing that To a T has that makes it even slightly unique is the premise that orients around the T-pose.
User score
Generally Unfavorable
22% Positive
2 Ratings
2 Ratings
33% Mixed
3 Ratings
3 Ratings
44% Negative
4 Ratings
4 Ratings
May 30, 2025
5
Oh man, I love the first two Katamari Damacy games, and even Wattam was fantastic. But this "game" is just incredibly boring. I understand that young children (3-6 years old) are supposed to be the target audience here - however, keep in mind there is no voice acting, kids have to be able to read already or adults playing along is a prerequisite. But as soon as kids go to school and learn to read: I can't imagine that in an era where kids grow up with Fortnite and ****, they would be really excited for this slow paced, stretched game which has weird controls, movement and camera. From a game design perspective, this is the bare minimum to be considered a game with no distinct fun gameplay loop. A few very very simple minigames that are poorly balanced and cherry on top: trying to reach first place and get a price is super frustrating. I can't imagine kids to actually achieve that. The decision to keep the camera static is awful, as navigating through the city often becomes unnecessarily complicated when the perspective suddenly flips completely and even lead to some motion sickness from time to time. The presentation, narrative premise, charme and music are genuinely solid. But then the same two songs always play at the beginning and end of each chapter. Why not introduce new songs that match each chapter's mood? Overall, the game feels stretched in many places, and many design choices make it seem like the title was produced quickly and rather cheaply. Even from a ludonarrative perspective I see a clash: For a game that is about "you are perfect as you are" there is a too strong emphasis on what you wear and how you look - that in life seemingly one of the most important things isto buy/consume stuff with money. I firmly believe that games designed for children can and should be fun for adults too— something Nintendo has proven time and time again. But here, things are repeated far too often—whether it's dialogue or interaction within the world—without any of the elements truly being FUN. Not for kids and not for adults. A real shame.
Summaryto a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration. Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen's loyal dog and loving moth... Read More
Platforms:
- PC
- Xbox Series X
- PlayStation 5
Initial Release Date:May 28, 2025
Developer:
- uvula
Publisher:





























