50
Getting monkey into position, and camera into position behind him, in time to make your desperate dash for a whirling mechanism has everything to do with the old-school frustrations of instant-death gaming and nothing to do with the effortless application of skill that the first game delivered so appealingly. [Feb 2006, p.91]
82
But what you really get is an all-encompassing Monkey Ball experience that rivals what is offered on consoles. Though a few modes are missing, a few more have been added to supplement them. [JPN Import]
65
Rather than shoehorn the current Monkey Ball experience onto the DS, it would have been nice if the developers had tried to reinvent it in a way that truly took advantage of the handheld's capabilities. [Mar 2006, p.88]
8
Touch and Roll is a good idea on paper but the execution is decent. It's addicting and does keep the series fresh but constantly using the stylus can be the pain and can be a hassle.
8
This game has a good idea and it uses it correctly. The game is flawed so the good idea wasn't used 100% correctly but this game is still decent enough.
Super Monkey Ball: Touch & Roll
DS
Released On:
Feb 21, 2006
Metascore
Mixed or Average
63
User score
Mixed or Average
7.4
My Score
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All Platforms
Metascore
Mixed or Average
23% Positive
9 Reviews
9 Reviews
68% Mixed
27 Reviews
27 Reviews
10% Negative
4 Reviews
4 Reviews
92
It’s a great pick-up-and-play title, and it’s got a Tetris-quality addiction factor.
80
With 50 new levels, 50 favorites from the past, some cool new minigames like the FPS Monkey War and a version of air hockey, plus single-cart multiplayer, this is yet another nice addition to the DS library. [Apr 2006, p.134]
68
At the core of this mess is a title that was once one of the best games on the GameCube, but it has since grown stale with age, has lost the perfect controls that helped to define it, and traded in elements of the presentation that worked for others that only make the game worse.
62
Take the "Touch" portion of the title with a grain of salt, as it's nigh impossible to maneuver your way through the Monkey Ball gauntlet using the stylus controls. [Apr 2006, p.105]
60
Despite little annoyances and a bothersome soundtrack, the game still delivers quite well in terms of beautiful graphics and fun D-pad-moving gameplay.
50
A sluggish camera is annoying when speed is required but completing the 100 stages is still very satisfying.
0
I am reminded of Super Monkey Ball Jr for the Game Boy Advance as an example of a great handheld maze game. Although it was released many years ago, the difference in actual gameplay experience between the GBA and the DS is night and day.
User score
Mixed or Average
69% Positive
11 Ratings
11 Ratings
19% Mixed
3 Ratings
3 Ratings
13% Negative
2 Ratings
2 Ratings
Sep 16, 2017
8
Touch and Roll is a good idea on paper but the execution is decent. It's addicting and does keep the series fresh but constantly using the stylus can be the pain and can be a hassle.
Jul 27, 2016
8
This game has a good idea and it uses it correctly. The game is flawed so the good idea wasn't used 100% correctly but this game is still decent enough.
SummaryTouch & Roll combines the Monkey Ball series' legendary addictiveness with perhaps the perfect platform in the form of the Nintendo DS and its touch-screen technology. Ten crazy worlds with 10 levels each offer 100 puzzle trays designed to frustrate and delight - 50 of which are all new and DS exclusive. Use the DS stylus and touch scree... Read More
Rated Efor Everyone





























