
SummaryScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.
Developer:Flying Oak Games
ScourgeBringer
Released On:
Oct 21, 2020
Metascore
Generally Favorable
76
User score
Mixed or Average
5.8
My Score
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Metascore
Generally Favorable
76
69% Positive
9 Reviews
9 Reviews
31% Mixed
4 Reviews
4 Reviews
0% Negative
0 Reviews
0 Reviews
Nov 12, 2020
90
ScourgeBringer is a beautiful game with intuitive combat and bucketloads of style. The difficulty curve is sharp, but if you can power through it you’ll find yourself ensconced in a tough but rewarding roguelike with punchy gameplay and a beautiful look to it.
Oct 26, 2020
82
ScourgeBringer is a roguelike (or roguelite, whatever) that came out a month after Hades set the gaming world on fire. A lot of roguelike games are fine. Hades set a new gold standard. And ScourgeBringer doesn’t quite manage to rise to that level. Your progress is too slow and simple. There’s a skill tree, and you spend Judge Blood on it; you make Kyhra more powerful. It works. Still though, I never felt that excited to unlock a new capability, and it took far too long before I felt like I was making any progress. Maybe I would have felt better if I was making progress across multiple fronts, but character development feels mostly linear.Still though, I never complained about character development when I was playing Sunset Riders on that emulator. I played it a zillion times, trying to beat the next boss or get a high score. That game could entertain me for hours, simply because it was nice to look at and felt great. And that feeling, where the controls help make the drama… you can’t fake that. That’s why you’re going to play ScourgeBringer and you’re going to enjoy it.
User score
Mixed or Average
5.8
34% Positive
10 Ratings
10 Ratings
34% Mixed
10 Ratings
10 Ratings
31% Negative
9 Ratings
9 Ratings
Jul 8, 2024
10
Muy buen rogue-like, buenos graficos y movildad, dificultad ajustada. Buena compra
Oct 23, 2020
10
ScourgeBringer is a very nervous rogue-lite with super smooth movements, even for players like me who are not familiar with the genre. You will happily play Kyhra battling monsters as you progress. Flying Oak Games achieves a true rare pearl here! Run to play it, you won't be disappointed !!
Oct 27, 2020
80
Despite some frustrations when it came to keyboard controls and repeatedly starting over again with nothing, ScourgeBringer is a surprisingly chill experience considering how difficult it is. Even though I died repeatedly, I never felt like rage-quitting, which is honestly a pretty solid accomplishment. With glorious pixel art, engaging fighting sequences, and plenty of exploration, ScourgeBringer is an absolute treat for veterans of the roguelite genre who want some punishing pixel art play. If you’ve got a controller handy for your PC, I don’t see why you wouldn’t pick up this title; if not, consider getting it on console (or getting a controller) for a more seamless experience.
Dec 21, 2020
75
Scourgebringer will be manna from heaven for players craving a fluid, smooth roguelite with hair-raising action. While I wasn’t crazy about graphics and the relative lack of freedom in building my character, I kept coming back because of how it all came together when I found a good groove. With a more distinct art style and some tweaks to the controls, this could have been a real classic.
Oct 22, 2020
75
Scourgebringer is a rogue-lite based primarily on combat and skill. Fighting being the essence of the game, you have to be patient and diligent in the confrontations, in order to develop your skill to face the real challenges. The wide range of moves and the very satisfying fights make the runs enjoyable. However, because of the lack of depth in the mechanics, the game runs out of steam after only a few hours of play. Nevertheless, it remains a good pick for those who expect a rogue-lite to deliver smooth, frenetic and rewarding fights.
Oct 19, 2020
70
ScourgeBringer manages to work on the strength of its controls and the overall smoothness of its combat.
Oct 19, 2020
60
If anything, ScourgeBringer wallows in roguelike trends instead of staking a real claim to the genre. The basic combat - a genuinely hard gameplay element to design, where other more successful roguelikes falter - is so confidently realized that it longs for a deeper, wilder game built around it.
Mar 18, 2023
8
Its a very good rogue-like game. Movements smooth and best way to play it is either switch or ps vita.
Feb 2, 2026
7
You know, I had a hard time picking a score for this game. For the most part, I like ScourgeBringer (SB). It has super tight action, interesting level and enemy design, a cool aesthetic, and some bopping tracks. But it is veeeeery hard. Now, I'm no pro gamer, but I have finished Ninja Gaiden Black on Very Hard (quick flex here). Haven't tried Master Ninja Yet. ANYWAY, I don't completely **** at games is my point, but I did find SB quite difficult. And ultimately, I'm not sure past a certain point the difficulty serves a purpose. I've beaten the final final boss and gotten the "true" ending, and, ahhh, I dunno, it didn't do much for me. There are tiny info capsules (shaped as NES cartridges) hidden here and there throughout the levels, and then some text can later be decoded, but I just did not gain any satisfaction or appreciation for the story or characters or world through these. I wanted more from the story, and it doesn't really have much to say here. The real draw is the gameplay, and yeah, the gameplay is good. Learning how to approach enemies and bosses is really the main way to go, mashing won't work. Sometimes **** feels unfair and the screen can get really messy, but I think it has an interesting learning curve. In a manner not totally unlike Ninja Gaiden, it's not just 100% about raw performance and twitch muscle speed, it is about spacing and tactics and timing. And that's honestly a pretty good compliment I think. If "hard games" are not for you, I'd avoid this one. If you like platformers and a strong challenge, it's worth a shot, especially when it goes on sale.
Oct 25, 2024
6
ScourgeBringer is a roguelite that delivers difficulty in an often frustrating way, especially in later levels where tight spaces and relentless enemy fire push you to your limits. While it has the potential to be a game you'd sink hours into, the cumbersome controls and lack of precision in combat mechanics lead to player fatigue and even physical discomfort after short sessions. Fortunately, the developers included accessibility options like an immunity mode, which was crucial for allowing me to experience all the levels, enemy designs, and endings without giving up.
Nov 20, 2025
3
Absolute unfair and hard difficulty.
Enemies are NOT stunlocked when you hit them and can still shoot at you point blank,
And reflecting shots with the heavy-attack is way too slow to be used consistently (some enemies also do not take damage from your heavy-attacks and are only stunned). Next bad thing is the upgrade system, wtf is the point of doing 10% more dmg if an enemy still takes 3 hits.
And the upgrades are also waaay to expensive (you also have to regrind currency with every try). Horribly unbalanced and tedious.
Platforms:
- PC
- Xbox One
- Nintendo Switch
- PlayStation Vita
- PlayStation 4
- PlayStation 5
- iOS (iPhone/iPad)
Initial Release Date:Oct 21, 2020
Publisher:





























