SummaryEDGE is the third Indie game, after Swords & Soldiers and Frenzic, to be redeveloped and taken to other platforms by Two Tribes.
Developer:Mobigame, Two Tribes
Edge (2011)
Released On:
Aug 11, 2011
Metascore
Mixed or Average
74
User score
Mixed or Average
7.3
My Score
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All Platforms
iOS (iPhone/iPad)
tbd
PSP
tbd
Wii U
Based on 9 Critic Reviews
79
3DS
Based on 3 Critic Reviews
tbd
Based on 12 Critic Reviews
74
Metascore
Mixed or Average
74
50% Positive
6 Reviews
6 Reviews
50% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
Aug 22, 2011
85
In it's PC porting, EDGE retains most of its good qualities as a funny action/platformer.
Aug 18, 2011
80
It's a clean, fuss-free game that provides a curious amount of fun on your PC.
User score
Mixed or Average
7.3
52% Positive
31 Ratings
31 Ratings
42% Mixed
25 Ratings
25 Ratings
7% Negative
4 Ratings
4 Ratings
Aug 30, 2012
10
For the price it is sold and the time you CAN spent with the game (and I have spent a lot of time) it is one of the best purchases i probably made for a game. The thing I like the most about "Edge" is that you can choose your "level of difficulty" in each stage for your own. If you decide to only go for the exit it will be pretty easy. There are a lot of checkpoints and they are mostly placed fair and reasonable. If you are playing this way "Edge" ist a normal platformer and getting to the end is not a question of knowing where to go but of your ability to move the cube the way you want. The next step would be collecting all the prisms scattered through the levels which is still easy although you have to think for some of them. The next thing to do is trying to get better times either way for the S+-rank (you need to collect all prisms for that) or competing for the leader-boards (just getting to the end the fastest way possible). At this point I would consider "Edge" as a puzzle-platformer since you need to find out what the best route is, where you should go first, looking for shortcuts and paying attention to timing for moving platforms etc. You also have to consider where you can and have to use the Edge-Time which is basically your cube clinging to a wall with just one edge. All the time spent as Edge-time will later on not be counted to your total time and therefore influence your results largely. So getting the best time possible is not only a question of sheer ability but also cleverness and like I said before is the part of the game I, personally, would consider as a puzzle. Although the graphic is minimalistic most levels give a different feeling and are unique and interesting with many interesting themes. Beside the games main 48 levels there is a free DLC with another 44 brilliant levels and additional 17 levels can be obtained by joining the Edge group at least if you are playing on Steam. To round this experience up the game comes with a catchy soundtrack which mostly will not annoy you.
Feb 27, 2013
9
Wonderful. Mind you, the gameplay is in no way special. You simply move everyone's favorite 3D shape (a cube, duh!) around by rolling it. Grabbing on stuff causes you to gain "EDGE time" (see what they did there?), which is subtracted from your total time. That's not what makes this game fun. What IS making this game fun are the levels. The levels usually have a gimmick, like "black hole", where you can enter a wormhole which moves you to a corresponding wormhole, and "robot sport" where, for a brief moment, you fight your rival in a giant robot suit. Absolute genius. There's even a level designed by a kid named Zias (named Zias), and even that was pretty awesome. The music is fantastic, with strong 8-bit roots and a bit of techno vibe thrown in. Also, the music doesn't restart when you die, making sure you aren't listening to the same "BEEP BOOP BOP" every 5 seconds. So, that's gameplay: good, levels: awesome, and music: great. I feel like that clears all criteria, so I'll just end this here. I recommend this game to most, and I didn't regret buying it. Don't mind that the metascore is in the yellow, that's just today's rating system talking. I bid you fair-well! -Coffeehaus
Aug 15, 2011
80
A great pick-up-and-play title; the controls are simple and levels can be completed in a couple of minutes, but the desire to improve my ranking kept me coming back for more.
Sep 29, 2011
70
This cleverly designed game works great as a supplement to a diet consisting of blockbusters titles. [October, p.77]
Sep 12, 2011
70
An enjoyable puzzler that does its best to get the most out of a clever and simple idea. Even at the cheap price, though, it still feels like a mobile game that would be a better fit on the device in your pocket than the comparatively huge monitor of your PC.
Oct 13, 2012
9
This game is a very fun game. The music was varied, so you wouldn't maybe get sick of the same song over and over again. The only reason this game is not a 10 is because the controls can be hard to get used to. The puzzles are intuitive, and get harder gradually. This game is cheap in price, and it is a good game to just sit down and play casually. Buy it!
Oct 2, 2023
8
Iksreo bila je i zanimljiva, malo postane repetativna ali ko god je radio je napravio da bude fun :)
Aug 7, 2013
7
A simple game of moving around as a block, collecting blocks and getting to the end point in a record time and amount of lives. Certainly very fun for the casual gamer and well worth the price.
Sep 5, 2012
7
Having bought the Steam indie bundle, I may as well go though each of the games individually. Firstly, EDGE is an ultra-retro thing (hard to classify) that's based on rolling a box around various levels. The visuals are strikingly stylish, with a very retro vibe to it all, for better or worse. The levels take their time to get going, but once they do, EDGE provides a meaty challenge for anyone with nostalgia or just want some simple mind-bending. I mentioned "for better or worse": being a retro style game, there isn't really a plot at all, not even a clear sense of progression besides harder levels. Another issue is the controls; you move the box using your standard WASD key setup, but the isometric perspective was somewhat confusing and I found myself repeatedly falling off the edge after misjudged which key moved the box forward. Overall though, EDGE is a fun little way to kill time until the next proper game comes out. The most interesting stuff in the industry however, will always be in the independent circle and games like this are an encouraging sign of the growth of indie developers.
Platforms:
- iOS (iPhone/iPad)
- PSP
- Wii U
- 3DS
- PC
Initial Release Date:Aug 11, 2011
Publisher:






























