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SummaryEDGE is the third Indie game, after Swords & Soldiers and Frenzic, to be redeveloped and taken to other platforms by Two Tribes.

Developer:Mobigame, Two Tribes

Edge (2011)

Released On: 
Aug 11, 2011
Metascore
74
User score
Mixed or Average
7.3
My Score
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Metascore
74
50% Positive
6 Reviews
50% Mixed
6 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Aug 22, 2011
85
SpazioGames
In it's PC porting, EDGE retains most of its good qualities as a funny action/platformer.
Aug 18, 2011
80
MEGamers
It's a clean, fuss-free game that provides a curious amount of fun on your PC.
User score
Mixed or Average
7.3
52% Positive
31 Ratings
42% Mixed
25 Ratings
7% Negative
4 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Aug 30, 2012
10
Adelion
For the price it is sold and the time you CAN spent with the game (and I have spent a lot of time) it is one of the best purchases i probably made for a game. The thing I like the most about "Edge" is that you can choose your "level of difficulty" in each stage for your own. If you decide to only go for the exit it will be pretty easy. There are a lot of checkpoints and they are mostly placed fair and reasonable. If you are playing this way "Edge" ist a normal platformer and getting to the end is not a question of knowing where to go but of your ability to move the cube the way you want. The next step would be collecting all the prisms scattered through the levels which is still easy although you have to think for some of them. The next thing to do is trying to get better times either way for the S+-rank (you need to collect all prisms for that) or competing for the leader-boards (just getting to the end the fastest way possible). At this point I would consider "Edge" as a puzzle-platformer since you need to find out what the best route is, where you should go first, looking for shortcuts and paying attention to timing for moving platforms etc. You also have to consider where you can and have to use the Edge-Time which is basically your cube clinging to a wall with just one edge. All the time spent as Edge-time will later on not be counted to your total time and therefore influence your results largely. So getting the best time possible is not only a question of sheer ability but also cleverness and like I said before is the part of the game I, personally, would consider as a puzzle. Although the graphic is minimalistic most levels give a different feeling and are unique and interesting with many interesting themes. Beside the games main 48 levels there is a free DLC with another 44 brilliant levels and additional 17 levels can be obtained by joining the Edge group at least if you are playing on Steam. To round this experience up the game comes with a catchy soundtrack which mostly will not annoy you.
Feb 27, 2013
9
Coffeehauz
Wonderful. Mind you, the gameplay is in no way special. You simply move everyone's favorite 3D shape (a cube, duh!) around by rolling it. Grabbing on stuff causes you to gain "EDGE time" (see what they did there?), which is subtracted from your total time. That's not what makes this game fun. What IS making this game fun are the levels. The levels usually have a gimmick, like "black hole", where you can enter a wormhole which moves you to a corresponding wormhole, and "robot sport" where, for a brief moment, you fight your rival in a giant robot suit. Absolute genius. There's even a level designed by a kid named Zias (named Zias), and even that was pretty awesome. The music is fantastic, with strong 8-bit roots and a bit of techno vibe thrown in. Also, the music doesn't restart when you die, making sure you aren't listening to the same "BEEP BOOP BOP" every 5 seconds. So, that's gameplay: good, levels: awesome, and music: great. I feel like that clears all criteria, so I'll just end this here. I recommend this game to most, and I didn't regret buying it. Don't mind that the metascore is in the yellow, that's just today's rating system talking. I bid you fair-well! -Coffeehaus
Aug 15, 2011
80
Destructoid
A great pick-up-and-play title; the controls are simple and levels can be completed in a couple of minutes, but the desire to improve my ranking kept me coming back for more.
Sep 29, 2011
70
CD-Action
This cleverly designed game works great as a supplement to a diet consisting of blockbusters titles. [October, p.77]
Sep 12, 2011
70
Gamereactor Denmark
An enjoyable puzzler that does its best to get the most out of a clever and simple idea. Even at the cheap price, though, it still feels like a mobile game that would be a better fit on the device in your pocket than the comparatively huge monitor of your PC.
Aug 18, 2011
70
GameSpot
Snappy aesthetics and a novel hero make Edge a nifty platformer.
Aug 23, 2011
60
Gamekult
Quotation forthcoming.
See All 12 Critic Reviews
Oct 13, 2012
9
xexoxix
This game is a very fun game. The music was varied, so you wouldn't maybe get sick of the same song over and over again. The only reason this game is not a 10 is because the controls can be hard to get used to. The puzzles are intuitive, and get harder gradually. This game is cheap in price, and it is a good game to just sit down and play casually. Buy it!
Oct 2, 2023
8
Dco326
Iksreo bila je i zanimljiva, malo postane repetativna ali ko god je radio je napravio da bude fun :)
Aug 7, 2013
7
overfiend87
A simple game of moving around as a block, collecting blocks and getting to the end point in a record time and amount of lives. Certainly very fun for the casual gamer and well worth the price.
Sep 5, 2012
7
FFStudios
Having bought the Steam indie bundle, I may as well go though each of the games individually. Firstly, EDGE is an ultra-retro thing (hard to classify) that's based on rolling a box around various levels. The visuals are strikingly stylish, with a very retro vibe to it all, for better or worse. The levels take their time to get going, but once they do, EDGE provides a meaty challenge for anyone with nostalgia or just want some simple mind-bending. I mentioned "for better or worse": being a retro style game, there isn't really a plot at all, not even a clear sense of progression besides harder levels. Another issue is the controls; you move the box using your standard WASD key setup, but the isometric perspective was somewhat confusing and I found myself repeatedly falling off the edge after misjudged which key moved the box forward. Overall though, EDGE is a fun little way to kill time until the next proper game comes out. The most interesting stuff in the industry however, will always be in the independent circle and games like this are an encouraging sign of the growth of indie developers.
Apr 26, 2012
7
CannibalBob
[SPOILER ALERT: This review contains spoilers.]
See All 60 User Reviews
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Aug 11, 2011
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