
Xbox 360 Critic Reviews
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48
Metascore
Generally Unfavorable
positive
1(2%)
mixed
24(51%)
negative
22(47%)
Showing 47 Critic Reviews
Feb 12, 2013
90
Like most successful license-based games, Aliens: Colonial Marines is much more than a loving homage; it serves as one of the most robust story-driven co-op experiences to date. The concept definitely has room to grow, but as maiden voyages go, Colonial Marines is a clear winner.
Feb 16, 2013
68
Aliens: Colonial Marines is disappointing in many ways. Though it features some solid mechanics, the game delivers a short single player campaign and some mediocre graphics.
Feb 12, 2013
65
It has combat in both its campaign and competitive modes that feels extremely appropriate, and there’s a generous amount of very “Aliens” content here. Just expect the plotting and atmosphere to feel slightly stale throughout.
Feb 12, 2013
65
The abysmal graphics and bland shooting make this game a gigantic disappointment, especially if you consider the names involved in its development. Still, it randomly captures the atmosphere of the movies and can be quite fun online. Truly a missed opportunity.
Feb 12, 2013
64
It’s a shame that a title seven years in the making could result in something so lackluster. Aliens: Colonial Marines had the foundations of a solid game, involving writers (David Weddle and Bradley Thompson from Battlestar Galactica fame) and a talented artist (Syd Mead from Blade Runner, Aliens and Tron). It even had the right voice talent bringing back Lance Henriksen as a Bishop-model clone...But it appears that the elongated, ‘stop-start’ development ultimately resulted in an inconsistent and disappointing final result.
Mar 24, 2013
62
An unremarkable FPS plagued by dim AI and repetitive set-pieces. [Apr 2013, p.68]
Feb 12, 2013
60
This is really a review of two games: a derivative story campaign (that you can play solo or with up to three friends in co-op) and a riveting, far superior multiplayer mode that allows you to compete as marines or alien xenomorphs in online matches. Considering Colonial Marines’ relatively long gestation period — roughly six years — it seems more attention was paid to fine-tuning multiplayer than to the campaign.
Feb 12, 2013
60
Colonial Marines can't trade on nostalgia alone... It needed to offer intense combat against an unstoppable force, deft storytelling that matched the cinematic flair of the films, and some new ideas that could have rejuvenated an overexposed franchise. It needed, in short, to be a better game.
Feb 12, 2013
60
Once you best the 6-8 hour campaign - and suffer through an absolute butchering of some long-held Aliens narrative themes - it's time to try out the surprisingly solid multiplayer modes. While the head-to-head options will likely be an afterthought for many franchise faithful, the online throwdowns actually manage to capture the Aliens feel better than the campaign itself.