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Against the Storm

PC User Reviews

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7.9
User score
Generally Favorable
positive
178(72%)
mixed
50(20%)
negative
18(7%)
Showing 54 User Reviews
Jan 21, 2026
5
godder
Not sure why this game goes so much praise, yes it was pretty cool at first my as a long time game, later on it becomes EXTREMELY reparative and boring. I actually do not think that a building game is a very good for roguelike. I played 50-100 hours I guess, I do now even know, actually. I just know I was not finished, and I moved on to other games even there was still a lot to do in the game. Furthermore, I became tired of once again building a new settlement from the ground up. And he became rather repetitive and just based on what location you pick next and not about skill.
Nov 30, 2025
10
Incelticide
Brilliant and incredibly fun fusion of the colony sim and roguelite genres. The core loop is masterfully designed: each run presents new challenges and synergies as you learn to manage your multi-race settlement in a completely unique procedurally generated map. Distributing resources and optimizing your economy to develop your colony and make the best out of the resources available on the map is deeply satisfying. The rain is not just the main enemy, it's a core mechanic that contributes to the game's unique atmosphere. The rain creates a constant, relaxing background ambiance, yet its gameplay threat keeps you intellectually engaged and on your toes. The fact that it can also be harvested as a crucial resource is also very satisfying. An amazing discovery! I'm thrilled to have so many hours of gameplay ahead of me.
Apr 28, 2025
10
eerik1987nz
Hugely engaging and addictive, scratched an itch I didn't even know I had. Keep coming back to this gem.
May 24, 2025
5
JKaiya
All this game really has going for it is the procedural generation randomness and small roguelike elements added in. Otherwise, most other games of this genre type do a better job in my opinion. If the game had a bit more time speed up and had better art, I could've prob played longer. But the overall gameplay felt pretty bland. To me, I just rather replay a game like Frostpunk 1 even though it is just one base story (non randomness) than play this game. Though again, if the art was any better I couldve stuck around a bit longer, but the art was pretty low effort and bad
Feb 19, 2025
10
eks7ern
This is really a gem ****. While I'm rather positive-neutral about city builders in general, this game made me experience pure joy in a way I hadn't felt in years, savoring every moment like a child discovering their favorite game for the first time. Masterpiece.
Dec 28, 2024
9
StockMosh
Excelente. Música de Minecraft y visuales de Warcraft 3. Mezcla la administración del Frostpunk junto con la creación de recetas del Minecraft. Realmente tiene capa sobre capa de complejidad, aplicada hacia un fin. Super recomendado a quienes gustan de los resource management o simulators.
Dec 3, 2024
9
coachteach
Amazing game. It's a city builder, resource management game, but the whole game is based around lootbox like mechanics RNG. There are multiple layers of this, from the random events you find in glades, the trader that comes your way, the missions you are given, the favours and types of creatures in your city... and even more! This is not a bad thing, it means you are constantly trying to solve problems and find the resources that you need to improve your situation. It's not supposed to be easy. You're supposed to make it work! So many times I've almost lost and come back and it felt so good. The people that gave this game a bad user score, just don't get the game. Ye ok, the graphics are a bit mid, not 10/10 material, and some of the art style a bit... unique, but the vibe is actually very distinct and novel. If you don't like city builders, then don't play this game. It's a city builder. If you DO like city builders, then this is the battle royale of city builders, loot at every corner, new problems to solve with every turn, truly challenging and rewarding if you win, (which is not a given!) I loved it!
Nov 3, 2024
9
Puschel95
Such a lovely game. Spent countless hours and already reached max level. Best progress was prestige 2 and this game still gets me playing it more. The recently dlc is ok and gives a few new buildings and a new playable race. Some companies give this kind of content for free and prefers to sells cosmatics only. This game forces you to buy it for further progress and archivments. The dlc can be cheaper elses or on sale but without the game does not feel the same. I really love the idea to play over and over again in different settlements with random generated maps and startoptions like races and goodies. So this game got me for quite a while until the recent dlc.
Aug 28, 2024
7
phuchaitt3
I don't like the fact that the village resets every time you finish a chapter. When I play a building game, I want to see my city expands over the time.
Aug 24, 2024
5
Spidre36
Against The Storm avait le potentiel de se démarquer dans le genre des jeux de stratégie, mais malheureusement, il échoue à le faire. Bien que le jeu emprunte des mécaniques à des classiques comme Age of Empires, cette inspiration semble davantage limiter son originalité que l'enrichir. L'ergonomie est un autre point faible du jeu : les commandes manquent de fluidité et l'interface n'est pas aussi intuitive qu'on pourrait l'espérer, ce qui nuit à l'expérience de jeu. La gestion des ressources, quant à elle, peut rapidement devenir confuse, rendant le gameplay plus frustrant que satisfaisant. Cela dit, il est important de souligner que le concept du jeu est assez sympa et que l'univers dans lequel il nous plonge est intéressant et bien pensé. Malheureusement, ces éléments positifs ne suffisent pas à compenser les lacunes du gameplay et de l'ergonomie, laissant une impression globale décevante.
Aug 21, 2024
8
JunperoH
It does consume a lot of time, but it's not really suited for someone who struggles with management games like me. Managing things is already challenging enough, and then you add random elements to the mix...
Aug 13, 2024
10
nep321
Wow what a fantastic indie game that blew away my expectations. Literally every aspect is well crafted, well designed and useful. I have spent a total of 122 hours just to beat the game, which is phenomenal value for the already low price. This game is about managing resources, extraction, production and consumption of your settlement's population and fulfilling their needs and the orders of the queen. It really makes you think strategically and have fun while doing it. Although the learning curve is steep, I felt very capable after about 10-15 hours of gameplay. The more I played, the more I became cognizant of all the little decisions I was making and what the impact would be on my settlement. This game is also a roguelite, so each run is going to be different and rewarding. When you fail, you receive experience and resources to help you upgrade and advance on the next run. Others have mentioned that the game gets repetitive and boring. I have not really felt that to be the case because each run plays out differently and utilizes your upgrades along the way. Sure, the maps don't have much variety, but the way each settlement develops and the events that occur are going to differ each time, keeping things interesting. The game has little to no bugs and felt like a complete package. The graphics are simple and pleasing. The sound design is great. Be prepared for a lot of mousing and clicking since there are times where you really need to stay on top of what is going on in your settlement. There are also periods where you can relax and just watch your workers do their thing. The difficultly design is very well balanced and introduced to the player in a good manner. You start off with an easy difficulty and as you achieve the goals, the game requires you to step up to the next higher difficulty as a requirement to progress. You can't just play the entire game in "easy" mode. But the more you play, the more upgrades you will be able to make, and therefore make the game a little easier with each successive run. It does feel weird to "win" a settlement and then exit it and move onto the next one and start from scratch again, though you do have the option to keep playing the current settlement. But that's what a roguelite is all about. You achieve the goals and move on, which keeps things fresh. The game also allows for a high degree of creativity since you can design your settlement the way you see fit and take different strategies to achieve objectives. Things will be different for each player. The main game sure is time consuming, and I normally don't have patience for time consuming games, but this one was thoroughly enjoyable all the way because there's always something to strive for and you feel like you can just do a little better next time and progress.
Jun 21, 2024
10
brown47million
This is the game I’ve been waiting for since first playin Caesar III back in the late 90s. The key problem with city builders is the sameness, which the roguelite qualities of this game masterfully dispel. The player MUST adapt their approach with each new map and the self learning moments are constant. I’m a couple hundred hours in and still ravenous for it. GOTY for me personally.
Apr 12, 2024
10
skeebiejeebies
I cannot stress how incredibly fun this game is to play. It is an incredibly unique RTS city builder with rouge-like elements that succeeds in every way. The gameplay has incredible depth and variety to it, with each run being a little different from the last. It is very polished, and the devs are incredibly active and responsive to the community with constant updates and patches being added to this already beautifully crafted game. I love everything about this game, and it’s clear the devs do too.
Apr 11, 2024
9
TreninSharr
You can win in a wide variety of ways. The characters are cute and go well with both the background and the atmosphere. Overall, I play with long breaths, but the challenges of every moment are urgent
Apr 2, 2024
3
Dwideshrude
I'm convinced...well I mean more than convinced since there are literally copy and pasted reviews for this game everywhere on steam (check for yourself. 0.1 play hours with copy and pasted reviews. Just check yourself.) ... that the reviews are very very inflated artificially for this game. Over 10k OVERWHELMINGLY positive reviews since DECEMBER? FOR THIS!? It looks like OG WoW graphically, and plays like watching paint dry if it was somehow based on **** RNG where the paint dries slower or quicker depending on the RNG. Its a below average city builder with "rogue lite (lol no)" mechanics. Ok. 10/10? What? WHERE DID THIS TEAM OF "6" PEOPLE COME FROM? WHO IS THIS DEV? WHY DID I GIVE THEM MONEY? And yes, I "understand the game". Whats there not to understand about gathering resources? The game is just MID. And the design and core mechanics are DUMB AND BORING.
Feb 26, 2024
8
FR32H
Fun and engaging. Each map play differently which helps keep players engaged. However, gets repetitive mid to late game after you unlock a few seals.
Feb 21, 2024
8
GRRicky
Against the Storm merges city-building and resource management with roguelike elements in an unexpected yet brilliantly executed combination. At first glance, merging the steady progression of city builders with the punishing, progression-resetting nature of roguelikes might seem incompatible. However, the final product miraculously maintains the complexity of city-building alongside the thrilling unpredictability of roguelike games. The result feels akin to a real-time strategy (RTS) game's single-player campaign, albeit without the combat. --------|The gameplay loop of Against the Storm is both fun and challenging, offering a unique thrill of discovery and rewarding careful planning. Unlike traditional base-building games where progression feels relatively safe and linear, here, every step forward is fraught with risk. Having invested over 150 hours into the game, I find the gameplay loop has only recently begun to frustrate me, which makes it a big success by my standards. --------|The core gameplay revolves around two main elements: world progression and settlement management, interconnected through 'cycles.' A cycle represents players' time to navigate the map and prepare for the world storm. Establishing a settlement within a cycle requires the player to earn a certain number of victory points, which consumes a number of years, based on player decisions and luck, from the cycle. Upgrades from the citadel can streamline the settlement procession, enabling further exploration and seal mending. This cycle of settlement building, upgrading, and seal mending is the crux of the progression experience, enriched by a vast array of environmental factors, world events, structural modifiers, and storm hazards. The necessity to adapt your strategy due to the random distribution of blueprints and the wide range of difficulty options significantly enhances the game's replayability.--------|From a gameplay perspective, Against the Storm encourages players to explore, strategize, and refine their build orders to meet increasingly challenging scenarios. However, the game does start to slow down around the mid-game, particularly after 50-70 hours, as citadel upgrades begin to feel less impactful. --------|One feature I would love to see is the ability to save or reserve a favourite settlement. Many players are drawn to city-building but become captivated by the game's fast-paced challenges. Allowing players to maintain a 'main base' for late-game grinding would add depth and encourage continued engagement, even during the final grinds. It would also lend significance to decorative elements, making unlock decorations feel more meaningful. Thus, I believe having the option to retain one settlement would greatly enhance the replayability of the game. --------|Overall, it is a fantastic and addictive gaming experience. It is a great game with tiny flaws. 8/10
Feb 1, 2024
6
Cthulhu5000
Against the Storm isn't a bad game. But is a case of false advertisement (at least classification) and questionable game design. This game is positioned as roguelike city-builder, but it's actually more like pseudo-roguelite city-puzzler. Instead of "pseudo-" prefix you can you use "quasi-" or if you feel generous "semi-". Main point of rogueliK/Tes is difference in gameplay. Here, almost every game is identical, you should account only for minor differences and map mods. You get to make random-based choices, but none of them is game-changing. If you have to build specific service building in some point of the map run, you will have to do it anyway. And you still have all the disadvantages of the only one save file. Why city-puzzler and not builder? Because, you are always faced with only two variants of end goals: reach high reputation of the settlement or fulfill specific map tasks. And achieve that while having resources that you have in your possession is more and feeling more like a puzzle than building a city. In its core it is an interesting and complex (only for computers, can't be imagined as a tabletop without simplification) puzzle, but still: would you be so interested to check up this page if it was a mere puzzle game? Answer for yourself. In addition, in this city game you can't tweak parameters of your game. Only what was intended. But now let me switch to the second main point: questionable game design. Do you find games fun? Thing of them as entertainment? Well, developers created a game that designed to bore you down with all the tedium. As I said, there's only intended vision, you can't tweak parameters of the game (only with cheats or mods). So, it either align with yours or not, take it or leave it. But what are you taking, besides a low-random city-puzzler? Game where you don't get better (git gud). You may encounter some troubles with the game, run to the web-guides only to understand nothing. Those guides are written by complete fans with at least over 100 hours in game, and things described in their works will make sense to you at least after 30 hours of gameplay. Game slowly unravels you city-management capabilities with upgrades and better buildings through unlocks via levelling up (by experience) or buying upgrades (by resources awarded/gathered). And you can start to feel that you've nailed it, but actually you just got better buildings and upgrades for buildings and settlement. You will not fare better in your hundredth settlement than you first city. There is not much of a development here. Anyway, your supply chain is 3 links long at maximum (resource node - refinement/intermediary product - end product). But you will enjoy your first game way more. And it will last about 20 minutes! Prepare to multiply that time about 6x time. Why? First game makes you miserable by not giving you all the opportunities, than you slowly unlock them, and later games make you miserable with disadvantages. Fundamentally, there are 4 general difficulty levels (untweakable, remember vision) and then there are 20 extra difficulties, where each difficulty represent added malus, and they stack consequently (meaning, latest difficulty is 4th level + 20 maluses combined). You gain one option to get three additional and powerful city wide upgrades, but they cost a lot, and feels like a band-aid on an open wide bleeding wound. And most sinister of it all - the game has no ending. No credits rolling. You may feel that you were coming there and coming and coming, but you will never came to that satisfaction. You and any other player had or will abandon this game. And its deeply personal when (estimates are rough): the very beginning (0-1 hour), the third tutorial (10 hours), the last tutorial (30 hours), the unlock of seal contracts (50 hours), last seal (80 hours) and thing called "quick hand mode" (120 hours). Ok, this game is long, repetitive and frustrating. But one may ask, is it user friendly? Well, if you had to build only one city, I would've called this UI great. There are several overview indicators, you can quickly navigate to some settings, information is available and easy to read. But…we are building plenty of cities, and I did find many features from other games lacking, especially when entered penalizing difficulties (where I stopped). There are no templates, np blueprinting option to place building for layout planning, no resource/product life after-production, there are no traffic heat-maps overlays (or any other overlays, only map indicators), after forbidding resource use/production in the building menu, materials don't return to warehouse and event resolve time estimates don't take logistics time into consideration, so you mismanage time and get heavily penalized on miserable difficulties. As I said, you will drop this game. If it will be worth it depends on one your personal trait: frustration tolerance. It is worth your money only if you will play it significant amount of time.
Jan 24, 2024
2
Blaze2681
The game itself is cool, but, sadly, unplayable. It keeps deleting saves all the time. I joined the Discord community only to find out that the problem has been there for months and devs don't seem to give a single F about it. That's terrible customer support and terrible take on the development, my experience has been extremely frustrating and I just can't give a positive score for the interesting concept itself.
Jan 10, 2024
7
hejtyjaa
A combo of rogue-like and city builder works surprisingly well. 15 hours into and I slowly start to feel the repetetivnes... But I don't want to judge too soon.
Jan 8, 2024
3
Spyan
Another glaring case of "don't believe the hype". EXTREMELY grindy, repetitive, and ultimately massively boring. Roguelikes are supposed to be varied and never the same : here you'll waste your time playing the same map over and over and over again. RNG is clearly against you and will systematically avoid giving you the things you need to progress; according to the devs, "that's the point, you'll have to change your strategy ! and make the best with what you got !" Except when the RNG decides it won't give you that crucial, absolutely necessary building even after 8 re-rolls, well, nomatter how well you play, you're F'ed. Need a building to produce cloathing ? 95% of chances you won't get it : as soon as something is requiered from orders, it just stops showing up, period. Either you got it earlier, either you're f'd. I swear after 6 random choices, RNG STILL refuses to give you what you need. A lot of things just don't work in this game (way too many ressources make the game unecesseraly harder than it should be, RNG is wayyy too prevalent, a ton of buildings serve no purpose and are just mild variations of the same things). Worst part is the RNG, except you can remove "random", because the system is purposely unfair and actively works against you : if you're lacking 1 single building that would solve all of your problems, be sure you'll never, EVER get it. TLDR : overly complicated mechanics for the sake of being overly complicated, EXTREMELY repetitive (you seriously feel like you're doing the exact same thing over and over again), and the most agressively unfair RNG I've ever seen in a roguelite.
Jan 8, 2024
9
almo
One of the best city builders I've played. Since many things are randomized, such as which buildings you'll have access to and what resources are available, every town turns out differently. The crafting recipes can take several inputs, and many buildings make the same things at different efficiencies. So players can't set up a strategy that will win every game. There are always new problems to solve. Definitely recommended.
Jan 8, 2024
10
Charleym14
A remarkable achievement in blending compelling video game genres, and pushing the boundaries of both in the meantime. With a graphic style that evokes Warcraft 3 nostalgia, this is a must play game of the year.
Jan 7, 2024
1
ggscv
Extremely slow and boring, also don't see anything new here that hasn't been done a hundred times in other roguelite or city builder type games.
Dec 29, 2023
10
BryanHarsin
Incredible game. I suspect this will inspire many other roguelite city builders in the future. I can't stop playing. It scratches the same itch as CK3 and Civ ala the "one more turn" mentality, but perhaps to a greater degree
Dec 28, 2023
0
BWPang
Serious bug in 1.02R of gamepass version. Saves would be wiped out randomly. Dev doesn’t care in their discord and keeps telling people how to transfer save from gamepass to steam. My other games on gamepass are fine so their claim that issue is from MS side is ****.
Dec 21, 2023
10
Errtai
One of the best games I've ever played. Don't buy this if you're looking for a city builder.
Dec 18, 2023
6
PyroRaider
So far, I haven't seen anything special. If you don't like city builders, this won't win you over.
Dec 18, 2023
10
Pyroptere
I love games where you have to manage your resources in the adversity. Unfortunately, most of the time, as the game gets longer, it's getting repetitive and tedious to play (I'm looking at you Civilization!). Against the Storm is perfect with its ~2h game approach, once you conquered the unique challenges of your run you are rewarded and can go to the next city. "Unique challenges" is the key here, the diversity of situations that arise is super important for a game that would otherwise be repetitive. They nailed it! With a huge amount of modifiers: Biomes, races, buildings, bonuses, ressource nodes etc. While keeping everything altogether in a way that it works! This game is a pearl of game design! Soundtrack is amazing too! A bit tough the first games to get into it but well worth the investment! I'd recommend it for anyone that loves strategic games!
Dec 17, 2023
10
calmon
This is what you want from a game! Perfect for high IQ people who wants some challenge.
Dec 16, 2023
10
Superbadfish
Takes the best aspects of city builders, RTS, and even Rogue lite, or card games and rolls it into a hard to describe but incredibly addictive and deep game. I especially love how they encourage a reactionary play style that rewards being able to adapt and solve problems. If you enjoy anything at all, you will find this palatable.
Dec 14, 2023
10
edward6d
On first glance, the a citybuilder roguelite didn't make much sense - you want your city to grow and grow and grow, right? So why would you want to throw it away by making the game a roguelite? However, after trying the demo, I was amazed - the combination's genius! How has nobody thought of this before? (or at least I haven't heard of such games) Turns out, to me (and probably many others) the idea of late game in city builder/4X games sounds fun, but it's actually the most tedious part of the game - you just have so much to manage that either your gameplay really bogs down, or you just can't pay attention to much and just watch the numbers grow. The devs of AtS realized that the most interesting part of these games is the early and mid game, where you don't have everything yet and need to solve many problems for your city to survive. By cutting down on the late game and putting a victory screen in your face after you reached that point (with an option to continue the settlement if you really want to though), Against the Storm incentivizes you to engage with the best part over and over. And thanks to the constant unlocks, map modifiers, and the simple fact that you don't have the same buildings available every time, every run feels like a fresh puzzle - you can't use cookie cutter solutions, you gotta use what is offered! One thing I can't omit is also the excellent focus on the UX and QoL features. I've been put off from a lot of management games due to them having some really annoying ways to do basic or repetitive stuff. In AtS, the devs listen to the community's suggestions on what the pain points are and it really shows - the game feels very polished. There is a lot of convenient settings and hotkeys, but the game doesn't overwhelm you with them - it lets you learn at your own pace and discover cool new ways of doing things from the tooltips and Aunt Lorie's hints.
Dec 12, 2023
10
nem0s
It start a bit badly, but I haven't played such an enjoyable game for a long time.
Dec 10, 2023
10
Archontos
I really try to avoid rating games 10/10, but Against the Storm truly deserves it. It is a perfect mix of city building, resource management, roguelite served in a relaxing but definitely not boring form. Every single settlement you build is a bit different, the pool of available buildings and buffs is changing. The "tree" of industry (raw->processed->product etc.) is more like a gigantic net where you can use like 3 or 4 intersecting paths to reach any product, depending on available resources, buildings, buffs, etc. When it comes to the art style, Against the Storm is simply beautiful - I love both graphics and music. Together with relatively non-punishing and flexible game mechanics it makes the game extremely relaxing (even on higher difficulty levels, to some extent). And on top of that - devs are very friendly and responsive. Game is very polished, actually it was looking almost complete even 1 year before release, when it hit Early Access.
Feb 7, 2023
8
Grismar
An intriguing little game that keeps making me come back to it. I have to admit I was a bit underwhelmed at first and the game was getting a bit repetitive - but just in time, new elements started getting added in and the game gets more complex as you progress. My main criticism would still be that it evolves too slowly and doesn't do a good job of showing players what they're playing for and towards. But once you see where it's going, it goes from being average to being quite good.
Dec 1, 2022
9
PicklRick
I know that game is repetitive and has a lot of room to improve, but the game is just captivating and i can get lost in it for hours over and over again. Music is fantastic and devs seemingly improving the game. Highly recommend it to people loving the genre.
Nov 13, 2022
10
Mystic_Quest
I don't particularly like this genre but this has become one of my favorite games. Perfect mix of roguelike and city builder, great problems to solve, just the right amount of RNG and every playthrough is different!
Jul 22, 2022
10
caio256
Amazing city building/strategy game. Currently in early access, it is being polished and updated every two weeks and the work done is great. The game solves one of the main problem with this kind of game: the late game. In short, there isn't one. Every match is a new random location and you have to adapt your strategy based on the tools and modifiers you are offered. You have to please your settlers, please the Queen and then suddenly, by solving every small piece of the puzzle you win. If you like Dwarf Fortress but want a more relaxing challenge for a couple of hours this is the game for you.
Jul 21, 2022
9
Evyen
So far really great city building rouge like game. Each level (city) has unique challenges and is never the same. Devs are consistently updating. Only reason a 9 right now is due to being in "early access"
Jun 20, 2022
10
senyashanie
I like this game so much. Easy 60h in two weeks :D Soundtrack is cool and overall atmosphere and world is so beautiful!
Apr 5, 2022
10
ReapTheRipper
This game is good and relaxing... a balance of mixed goal of playing to win or playing to chill the game design is great I love the icons and the artwork, the theme of everlasting rain is unique and I haven't found a game that combine this concepts perfectly. 10/10 I love this game
Mar 31, 2022
10
Guzaj
I just can get enough of this game. I have done almost everything there can be done, but with every update I come back for "a few more games". One of the best games I ever played and I love absolutly everything about it!
Feb 21, 2022
10
Abysksilver
Fun game with a strong atmosphere to it. Fun to see it change throughout early access
Feb 14, 2022
10
misiasty
Cały fan polega na tym, że to nie gra nam daje zadania a my sami kształtujemy to jak będzie wyglądała nasza osada a decydujemy o tym poprzez wybór najlepiej dopasowanych do nas kart które są jednym ze składowych elementów zadań. Karty mają zadania i nagrody i za nagrody dostajemy kolejne zadania, budynki, zasoby i dalej bierzemy kolejne karty aż spełnimy cele które sami sobie nałożyliśmy. I jedyny w tym trudność, że mamy ograniczoną ilość czasu który wydłużamy robiąc zadania które sami sobie wybraliśmy. Bardzo fajny i złożony pomysł bo do tego dochodzi jeszcze losowa mapa z zadaniami które już są narzucone przez grę i też odblokowują kolejne karty. I jest mega dużo kombinowania. Polecam!
Feb 3, 2022
10
equalpay84
Very addictive and fun game. I usually don't buy early access games but i gave it a shot and I'm really glad that i did. Even if it's early access, the game is already really fun to play with tons of replay value.
Feb 1, 2022
10
DaWombat
I'm an avid enjoyer of city builders/colony survival games as well as the roguelite formula of slowly expanding gameplay that repeatedly starts from square one with changes and improvements over time. Against the Storm is an incredible take on mixing those two concepts together. The design is pleasant if a bit minimal (not as minimal as some pixel art projects though. 3d models go a long way in an indie game). I love that I can play a scenario/town/expansion/whatever in about an hour an a half. The devs are engaged and communicative. Well worth the money. TLDR; If you enjoy colony/city building games but dislike how many hours they take, pick this game up.
Jan 24, 2022
10
Lundrad
This game is at early access right now (24/1/2022).This review have 2 parts: The game itself, and my opinion about the developers. The game is a strange new formula that i haven't seen before. It mix roguelite elements with a classical building game ¿Strange mix true? It is. The game will be a succession of "runs", each one different to the others. In a "run" we will have to do a few "missions". For each mission we will have to choose biome, how far we are from our main city, and we will have to choose wisely, as more difficult is the game bigger is the reward. In this main city we can develop permanent updates and unlock recipes and blueprints for buildings. The game revolves around this missions, where you basically spam in a procedurally generated map, where you will have to choose your inital blueprints between a few options that are pseudorandom. You will discover another blueprints during the mission ( but always choosing between options). we will have to survive to a succession of rain-light-storm cycles, and after each cycle we will receive new settlers and some random traits, both chosen between a few random options again. This mechanic make the game very enjoyable, as you have to adapt to each biome and combinations of buildings each mission, opening a lot of options and strategies. You can be a hard explorer, requiring to resolve the problems that this way have, or you can try to manage to make a sustainable community, looking for places to make farms and some elaborated food. The options and combinations are gigantic. On the other side the developers are very concerned with the game. They listen to the community suggestion and try to implement that ideas. They update the game very often, some of them being reworks or "basic" mechanics, adding more complexity and flexibility, new biomas, new traits, new buildings, etc. They are kind people that clearly make a hard effort to build a consistent game, beloved by them and the community. You can see it in each mechanic, the style of the game or the updates. In resume (and sorry about any english fail i have make, it is not my main tongue) If you really love building games, and want to try something fresh this game is ideal. If you really like roguelites, and want to try something fresh, this game can be for you too (but not if you hate building games). And in general, if you love to manage and try to obtain the best on each situation, this is clearly your game. For me, this game fulfilled all the expectations that i had with frostpunk( and that were never fulfilled by it)
Jan 21, 2022
9
Smoogaloog
I'm surprised by how clever this game is and how much I like it - enough to sign up for Metacritic to write a review. If you're a fan of Anno or Banished I'd really recommend it.
Jan 7, 2022
10
mfilippov
Even that the game is at its fairly early stage of development it is very, very enjoyable. I love how each new settlement you play you're given random buldings to choose from. Would definetly buy this one again once it's out on Steam
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