Definitely an unfair amount or rage for this game. I've played all 4 games in the series and the first one is one of my all time favourite games. But this might be my second favourite in the series. I had much more fun with this than I had with Inquisition. While I still prefer the old school RPG gameplay, I still thought it was fun with this modern take. They made a few weird decisions though, like not being able to sell looted armor or weapons. On the other hand, I had so much money to spend after a while that the whole financial system seemed pointless. Another thing I disliked were the many dragon fights. It felt tedious instead of epic after a couple of them. The companion characters were a little underwhelming as well, at least to start with. But they all grew on me and the companion quest lines were fun. The main story was great and left me with some feels in the end, when they tied it together with some references to the previous games in the series. Overall not a perfect game, but damn great if you are open to change.
Liked the first half, disliked the second half. Even though it's a short game, I still felt like it started to drag towards the end and I struggled to make it to the finish line. But it's a charming and unique experience, so if you're into somber puzzle adventures like the The Catlady, give it a try!
I loved the game the first two levels but then it turned too rough for me. The struggle was overweighing the reward and I gave up. But if you're into hard climbing games you'll probably like this one. It has a unique take with a limited save system and creative fun maps. If you're a casual kind of gamer like me, you might not get very far though.
Pretty enjoyable game. A little janky gameplay and some technical difficulties (I had a severe issue where the graphics sometimes glitched out during combat). This could have been great with a bigger budget, but still good. Could have used a bit more variation in enemies and world design to reach the next level. But the lore and story is well put together. If you like games like Witcher and can live with a smaller budget production, I'd say give this a shot.
Bland story, lore, characters, dialogue, voice acting, etc. Sort of fun and varied gameplay but clunky and janky combat and bosses that were annoyingly tanky and spitting a lot of ranged attacks at you. Last bosses were even rough on story mode difficulty. But the game is pretty fun all in all. Could have been really good with a bit more tweaking.
Maybe I would have felt this was a better game than Telling Lies if I would have managed to stay with it more than a couple of hours, but the detective work wasn't very rewarding to me. It was much more fun to try to find the right key words in the previous game than to find correct detalis to click on here. In this game I got stuck in the same loops and I didn't get enough progress to be intrigued by any of it. I didn't feel like I was in control of anything, it was too random what I stumbled upon.
A unique game that could have been great, but in the end felt more broken than enjoyable. I liked talking to Kaizen to begin with, but as the puzzles increased in difficulty I was mostly just annoyed by how irrelevant answers I got from it.
I also experienced some crashes and bugs. And it seems to be very poorly optimized as it made my PC work as hard on low settings as it does with AAA games on high quality settings.
The story didn't make much sense to me in the end either and all I was left with was a shrug feeling after completing it.
The fixed camera angles were a pain in the ass. Every time it switch to a new scene, I got disoriented and ran in the wrong direction. The chase scenes were just as poop in this game as they usually are in games in general.
The labyrinth scenes were just as tedious in this game as they usually are in games in general.
Also, it's a bit too slow paced at times. Running isn't much faster than walking.
Most other things about the game are nice though. Good atmosphere, good sound design and voice acting. Game looks nice. Puzzles were pretty good. The story was so-so. It started off interesting, but it didn't quite keep me hooked all the way.
All in all I think it's a step in the right direction from Layers of Fear, but it's still a bit to go before it's perfect. Less janky gameplay would help a lot.
Candle requires too much brain power for me to handle and too much patience with the awkward controls. I gave up about half way through (I think), because I got tired of having to look up solutions when I got stuck all the time. I don't think I would have been able to beat this game without help even with 100 hours spent on it. I just don't look for the right things. It makes no sense to me. I can see why this game appeal to people that are better puzzle solvers though. Creative and charming.
It's only a couple of hours long so you will probably be disappointed if you pay full price for it. I bought it on sale, so I'm fine with the length. I didn't play it in VR and I still enjoyed it, but I can absolutely see why VR is prefered. If you like walking sim kind of games with pretty easy puzzles and surrealistic worlds you'll probably like this. Nothing spectacular, but an enjoyable little journey.
I thought it was a decent game up until the last mission, where things got overly complicated and after a few tries I gave up on the game and never finished it, because I simply had no fun with it at that point. A shame as I had spent 20 h on it and really wanted to reach the end. Oh well. If they would have kept it in the same style all the way to the end this would have been a strong 7 for me. I'm a S.T.A.L.K.E.R. fan and this reminds me of it. But the end part made me feel like I don't know if I like it or not. It's a cool idea how they wrapped it up, but maybe the choices along the way matters a lot of how you perceive it. For me it was just struggle after struggle.
This is an awful game. It is 90% pain and suffering. But it is also an awesome game, despite only 10% left to spend on enjoyment. This because of the addicting feeling of reaching new ground after the first 10 failed attempts. Just to fall back down and redo the same thing another 10 times to be able to return to where you just were. This game is an ingenious craft. It falls into the category of easy to learn, hard to master. Everyone will get the gimmick right away, but not many will find the jumping mechanic cooperative. And the levels are cleverly insidious, always trying to trick you into mistakes. The satisfaction and relief of finally beating the game felt so good. Like an actual accomplishment in life.