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User Overview in Games
7Avg. User Score
User Score Distribution
positive
1(50%)
mixed
0(0%)
negative
1(50%)
Highest User Score
Lowest User Score

Games Scores

Sep 19, 2012
FTL: Faster Than Light
10
User ScoreZZZappy
Sep 19, 2012
I write this review 45 hours later... Wait, what? 45 hours?!? This game **** me in extremely fast. I didn't buy it until a friend started playing it, and after watching him, I had to try it myself. The game has a very high replay value, but that might be due to the game's quite short playthrough. To start, the game is brutal and unforgiving. Making mistakes will quickly lead to a game over, and sometimes the RNG plays dirty by giving you time and time again the negative side of every random event. The enemies scale quickly, so you'll need to find a way to keep the pace. The first 10, maybe even 20 times you're going to lose. On easy. However, once you've got an understanding of how the game works, it's not as random and luck based as people make it out to be. Being tactical about your movements and not taking needless risks will take you consistently to the end of the game. Using resource management for your ship can save you tons of cash that you can use to upgrade other things or purchase more weapons at stores. Playing smart will almost always win, except for the very worst generated maps. No matter what type of gamer you are, I highly recommend this game. For $10, it's well worth the money.
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PC
Dec 29, 2011
Space Pirates and Zombies
4
User ScoreZZZappy
Dec 29, 2011
I really do not like this game. Often compared to Star Control, it has neither the charm nor the entertainment of the game. It tries to imitate an old game style that died for a reason; it's not very good. The game starts off promising, shoots itself in the foot. The game is Repetitive, with a capital R, with such abysmal lack of content I don't understand how it got released in like so. You get maybe a handful of ships to play with, and the majority of them you will never use. At no point in time through playing the game did I ever concern myself with resources, as there was never any need. If you play well you're given everything you ever need. The missions feel tedious and the grinding for blueprints is aggravating, not to mention the restrictive modular system it presents. Why make such an amazing modular setup, then take it away, forcing specific pieces on the ship designs? So instead of getting a massive fleet of awesome variety, you get... cookie cutter setups. It makes the whole system feel a waste. Perhaps I am too hard on the game. It gave me 2 hours of entertainment! But afterwards, it felt so old, so repetitive.
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PC
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