JustWatch
Advertisement
User Overview in Games
7.6Avg. User Score
User Score Distribution
positive
3(43%)
mixed
4(57%)
negative
0(0%)
Highest User Score

Games Scores

Jan 1, 2011
Tales of Elastic Boy - Mission 1
6
User ScoreWiiAndTheKid
Jan 1, 2011
Nick, nick, nick, nick...nick, nick...nick, nick. Nickelooooodeooooooon!!! Just take a look at the title screen shot up there and you'll know what I'm talking about. I can't help but feel like this is a nickelodeon product from the art style. I do like the cartoony pop style, but the orange splashes everywhere, had me waiting for the iCarly kids or Spongebob to pop out somewhere along my journey. At the least Kyle Massey could guest star as a boss at the end or something. Anyway, I digress. Tales of Elastic Boy: Mission 1 by indie developer Lexis Numerique, puts you in the role of a little elastic ball of slime. Your sent on a reluctant journey to save the village from evil. The usual type of story. You know what to expect. The game is filled with brightness, color and nature and a paints a very pretty face on its universe. But overall it could use a lot more variations in its' environments. The single player mode doesn't have very many levels and more variation in the look between them would give the feeling of more content being there. The level design itself is very clever and puts to good use the interesting control scheme. But the game really suffers from a lack of single player content. Once you get through the tutorial levels and learn all your moves, there's only 3 or so more levels and a final boss fight. But the game was only $6 you say? I guess I got my money's worth then, eh. Ah yes. The controls. This is a touchy subject. The game makes good use of motion controlling for the most part. You turn the remote to make him roll along. You wave the remote to jump. Drag the cursor along anchor points to climb. Once you get comfortable with all the movements it feels pretty natural. The only problem is the iffy response. You find yourself waving the remote like a madman at times to get your slime to follow your directions. And at others, the control is perfectly smooth and responsive. A little more tweaking in this department would have been appreciated. The place where the game really finds a fun place, is in multiplayer mode. You get plenty of game play modes and unlockable levels. And the sometimey controls actually add to the fun. When your opponent is 2 steps away from victory and his control starts acting finnicky and you're able to capitalize on his misfortune? Pure Gold. The end equation? If you got somebody to play with, spend the $6. Otherwise leave this one alone.
report-review Report
Wii
Dec 28, 2010
chick chick BOOM
7
User ScoreWiiAndTheKid
Dec 28, 2010
This is it. The initiation. The birth. (Of the chicken or the egg?) The first release from Tons of Bits entitled Chick Chick Boom. This game falls into the new category of downloadable games that donâ
report-review Report
Wii
Dec 28, 2010
And Yet It Moves
9
User ScoreWiiAndTheKid
Dec 28, 2010
So yes, I play with paper dolls. And paper lizards, bees, bats and snakes. All of which reside in the off kilter strategy platformer that goes by the name of And Yet It Moves. From the moment I saw the preview video I knew I had to play this game. The overall look is very cool in an arts and crafts kind of way. Everything has the appearance of being made out of scraps of paper. From simple black and white, to fully textured varieties, the paperscapes in the levels are displayed with a truly artistic lean. To join in with this natural, hand crafted feel is the sound in this game. Very sparse and composed primarily of human voices, beatbox, and Bobby McFerrin-like vocal instrumentation. It all adds to the feeling of isolation in this game. It clearly places you on the lost planet of paper that the adventure takes place in. Once you get pass looking and listening, itâ
report-review Report
Wii
Dec 28, 2010
Gods vs. Humans
7
User ScoreWiiAndTheKid
Dec 28, 2010
God, human, sword or soldier. Take your pick. Probably god right? Sounds like the supreme choice but even gods have their issues. This brings us to the game â
report-review Report
Wii
Dec 28, 2010
Pearl Harbor Trilogy - 1941: Red Sun Rising
8
User ScoreWiiAndTheKid
Dec 28, 2010
So I remember my early experience with war flight simulators. The exact game escapes me but the controller is pretty typical. Big bulky flight stick with a million buttons and triggers and the suction cups on the bottom. First person point of view. Nothing but a pretty blank blue sky. A radar system I didnâ
report-review Report
Wii
Dec 28, 2010
lilt line
9
User ScoreWiiAndTheKid
Dec 28, 2010
With the release of lilt line we see the transition of Gaijin Games from the role of indie game developer revivalists, to game publishers. Developer Different Cloth created the game lilt line but the game seems to holler Gaiijn! at every turn. You take the impossibly simple task of leading a line through the twists and turns of a track, add in having to a hit a button in time to some awesome music and thatâ
report-review Report
Wii
Dec 28, 2010
Sonic the Hedgehog 4: Episode 1
7
User ScoreWiiAndTheKid
Dec 28, 2010
I grew up with Sonic. I remember the ongoing battles of SEGA v. Nintendo. Sonic was the mascot of speed. He was the pure embodiment of what was bigger, better, and badder about SEGA. Nintendo was pictured as the old, slow, broken down milk truck with SEGA as the Mach 6 with Sonic at the helm. So irony comes into play when 20 years later Iâ
report-review Report
Wii
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller