TenchuuKhan
User Overview in Games
5.9Avg. User Score
User Score Distribution
positive
15(27%)
mixed
24(44%)
negative
16(29%)
Highest User Score
Lowest User Score
Games Scores
Jul 27, 2020
Death Stranding6
Jul 27, 2020
How do you rate a game that has rather terrible gameplay in terms of the only challenge being that it's rather annoying to deliver packages? Literally, the only challenge is the endless sea of stones scattered throughout the map. However, the story or rather the mythology is well developed. The delivery though, the ending that explains everything literally takes 3 hours consisting of 2.5 hours of cutscenes. You literally just finished the game and it just won't stop ending... At least all questions are answered, no loose endings ala "ah you gotta have to interpret that yourself". The concept of the game isn't so bad - deliver packages, reconnect the people. The people just aren't interesting, so there's no point in doing side quests to get to know them better or anything. So my advise here really is: just do the main objectives, you'll do more deliveries than you wanted to anyway. And once you get a vehicle you'll hate the stones even more... the vehicle physics are so bad, you'd think this is some indie dev game. It's laughable. Do yourself a favor and, even though it's really hard, don't go near stones in the water - you'll get your vehicle stuck. Definitely. And the battery life on vehicles is... just astoundingly bad. The physics when carrying packages though makes absolute sense. How you gotta counter the weight by leaning left/right or stopping from falling is perfect. Climbing looks like ass though and is unpredictable. If they made driving in the least interesting, sort of like Mud Runner, it could have been a good game. This however, is a rich story packaged in a bad game. Combat is... absolutely laughable. No challenge here, bossfights are boring as fk. The only time it's challenging is when you gotta deliver a package for your last mission and you get a bossfight... and you fall over with the package and it gets broken - which it will... 2 hits/falling and it's a goner. I really just can't comprehend how you can put so much work into a game and ruin it with horrible gameplay where the core of it just isn't in any way satisfying. It's such a shame. Bottom line - can't recommend it.
PC
Jul 21, 2020
Assassin's Creed Odyssey6
Jul 21, 2020
First of all: Bad rating is based on this not being an Assassins Creed Game. Aside from that you get a rich open world, great voice acting, great sidequests, interesting main story. Lots of pointless grind if you decide to do it. You'll meet a number of great people from that time period such as Sokrates, Plato, Perikles, Alkibiades, Brasidas. On top of that historical locations, and occasionally some background on the mythology surrounding them. Gameplay is good - though not what I would expect from an AC game. Not even the climbing works properly... THE CLIMBING The other beef I have with the gameplay is the level system and the whole idea of having to constantly play around with your gear. Like - you could after every encounter go ahead and update your gear with the newest and best items. And the UI constantly reminds you that there's new items for each and every slot so it's a constant notification fest. Like... go away please. So, what you are actually supposed to do however is building legendary gear sets and upgrading them, and switching between those sets based on what you want to do. And if you don't do that and have a special assassin set, you won't kill even the lowest of soldiers with stealth attacks. This bad. Upgrading items is very pricey though - so you'll end up running around with gear that is 10 levels lower because you can't afford to upgrade it. I'm not 100% sure but I bet you can insert coins to buy items... otherwise I see no reason for this design. This bad. And then there's the issue that you can't possibly, due to the level system, just play through the main story and be done with it. You absolutely have to do side quests in order to level up. This bad. All in all however, it's a good game - I really liked Cassandra and the other major NPCs. Really funny side quests - totally worth. But - this is not an AC game.
PC
Jul 17, 2020
Outer Wilds4
Jul 17, 2020
Here's what you should do: Go explore for an hour - if you find it boring by then, wait for the next cycle, get in your ship, accelerate it into the sun and get yourself a refund. Because it doesn't get any better. I for myself couldn't let got and kept exploring just to find the same clues to the same phenomenons over and over and over. Then, to actually beat the game, things get really ridiculous - at some point I couldn't be bothered anymore and just grabbed a walkthrough and how people are supposed to figure that out is beyond me. Maybe I'm stupid, and if it weren't for that, I wasn't motivated enough. Either way - the big mystery you are supposed to solve isn't so big. It's regular space stuff. And the ending is also just your run of the mill "Uhhh look it's like Space Odyssey or Interstellar, totally hasn't been done before, it's oh so clever" So, what's good about the game: It tricks you into going back to it to try new things you haven't tried before. Soundtrack Here's what's bad about the game: Controls Storytelling Narrative Actually being interesting Having to suicide over and over Autopilot will kill you The ending What you have to do to get to the ending Everything between start and the ending Jumping is stupid
PC
Sep 16, 2019
The Dark Pictures Anthology: Man of Medan6
Sep 16, 2019
As much as I want to like games made by Supermassive, they just keep getting worse while their facial animations stay the same... and they are cringey af Story: Ugh / 10 - even if you figure out the main "issue" of what's going on there's at least 40% missing and I have no idea where I may have missed that Gameplay: Why / 10 - it's mainly walking down corridors with your occasional quicktime event. Might as well skip the walking part because there's no point in holding the stick forward for 90 minutes in a 4.5 hours game. Multi-Path / Multi-Ending Recycling and cringey cuts / 10 - Hidden Agenda had a lot of issues in this regard already and here it is almost as bad. You can literally see that they cut together pieces from other paths and that just feels like: wtf They really gotta learn to run this through Q/A against an audience that doesn't know anything about the game and then take that and refine the game prior to releasing it. Bottom line: For an interactive movie-ish game it really lacks in storytelling, and the gameplay just makes it worse. Will buy their next game anyway
PC
Mar 2, 2019
Far Cry New Dawn7
Mar 2, 2019
Nice add-on to Far Cry 5 that extends and concludes the story of what happened after the main events - in case you didn't go for the "Only You" ending that is ;) Storytelling is pretty good in this one without the forced interventions that were criticized in FC5. I don't think they could have done much more with it without it getting tedious. The typical FC5 grind content is there anyway - only thing missing: Clutch Nixon challenges. I've played some 11h to get to the ending with quite some grindy stuff in between - which is required though for the weapon upgrades. Regarding some concerns that I had myself: - It feels like a mix of a really good add-on and a sequel, hence the pricing which is justified in my opinion. - The map is completely reworked, not just recycled - It's not just pink or comic style, it actually looks like Annihilation (Natalie Portman movie), especially due to the deer. First scene I was like: This looks exactly like Annihilation - Story was way better than expected Some cons: - at times it feels unpolished, especially in regards to AI (they keep complaining about almost dying without there being any enemy in sight) - Friendly AI will try to run in front of your car every time you approach from afar. Damn insurance scammers - Boss fights were a real nuissance. - Identity of The Judge is not revealed (though it's somewhat clear who he is due to how Joseph describes hin) - not even really a con, it's fine - I just wanted to be certain So, what's there to do in FC5: Years after the bombs fell, people came out of their shelters, built up something, then came the highwaymen and destroyed everything. They asked you and your fellas for help, you came, they attacked you - everything goes to crap - you have to rebuild. In between you have to rescue people, upgrade your base, retake/scavenge outposts, clear out looting sites, do cache runs and new to it are expeditions. Expeditions are instanced outposts where you need to go in, steal a package, get out. You'll need those for the advanced crafting material stuff. Expeditions, as well as outposts can be redone with the next time always being harder. There isn't much point in fishing/hunting this time around as crafting doesn't require those items for the most part. All in all - if you liked FC5 - you will want to get your hands on this. Maybe wait for a sale if you feel like it's too expensive but if you are interested in the whole Joseph Seed storyline, you want to get this at some point.
PC
Dec 25, 2018
Graveyard Keeper4
Dec 25, 2018
I'd rate this to be the worst executed game of all time. And yes, I beat it. Though the core would be interesting and good with a lot of stuff to do and a clever storyline, it drowns itself in artifical barriers that keep you from progressing all game long. It's not even about it being grindy, it's about the blatant attempt to make the game long winded to the point of it being boring, unless you actually want to beat it. There's not a single thing you can focus on in this game as in order to progress in anything, you have to do something else instead. It has it all really: Cooking Fishing Farming Alchemy Dungeon Story And all of it falls flat because you simply can't focus on anything. On top of that you get flimsy guidance and confusing quest tasks - so without a wiki you are simply not able to play the game. Most of the time you won't even be able to grind as you need to run across that huge map back and forth. And if that wasn't annoying enough you constantly have to manage your inventory because the size is a massive joke - especially since you can't stay focused on anything. As it stands - the game needs a major rebalancing for the technology points as well as ways to increase health and stamina without making it a potion fest. And it needs to reconsider how annoying it is to not be able to focus on one thing at a time which forces you to manage your inventory every time you do something else. Which happens every 5 minutes or so.
PC
Nov 16, 2018
Fallout 767
Nov 16, 2018
Fallout 76 is really hard to review as it's an entirely new type of game that unfortunately can't appeal to the primitive minds that give it bad reviews for all the wrong reasons. If you are looking for your regular Fallout/Elder Scrolls quest grind - don't buy this game, at all. Though it has Fallout in the title and the mechanics are pretty much the same as Fallout 3 onwards, you simply won't get the same experience as you are used to. What the game can offer however is handing you a massive world to explore with the classic Fallout charm and humour surrounding it. Now let that sink in and I'll give you a glimpse on what's good, what's bad, and what's really ugly about Fallout 76. QUESTS Though it really falls short on meaningful quests at first glance, taking your time getting to know people's stories in quests, notes and holotapes is very rewarding. The main quest starts rather simple with: hey, go there and find person X - which is dead already. You find some note, move on to the next person along the trail which is also dead, and everyone is dead. Bottom line - the only humans still alive are you and the other dwellers from Vault 76. So there's no human NPCs - period. The main quest is a rather well written introduction into the mechanics and as it progresses you will get some side missions along the way and eventually learn more about what happened in the past few years. Until you reach a point where you get another main quest that forces you to run across the map for really dumb objectives before it gets interesting again. Awful time flller - afaic there's absolutely no excuse for it other than wasting people's time. I'm still stuck with that mission so I can't tell if it gets way better from there but I instead went for some exploration on my own. I ran around A LOT so far and though you get hints that something happens here and there there's simply no quest yet to follow. For instance - I ran into a camp that is shaking with a holotape about a customer complaint from when before the bombs fell. I hear a scream in the distance - I can't find anything when I try to follow the source of the scream. You'll get that a lot as you explore at your own pace. The more you see, the more you will feel like the map is an empty shell that may or may not be filled later on. And that's all I can say about that. BASE BUILDING Now if you are interested in that part I hate to tell you that it suffers from some really horrible compromises that need to be there for it to function, but it absolutely kills the potential. On one hand you aren't always on the same "realm" - so your base persists only as long as it can be built again where you had it and nobody else built their base there now. Unlikely to happen - unless you found a site that gives "free" aluminium. The amount of structures you can build is ridiculously limited. The versatility and ease of just moving your C.A.M.P makes you forget about your base and you just move the base module somewhere else for a hand full of caps to drop your junk or to cook instead of finding a proper station on the map. Bottom line - that feature can't deliver, especially when knowing something like an Epoch mod in ARMA or ARK's building capabilities. It makes sense for what Fallout 76 is but it's... meh - I wouldn't know how to fix it though. FOOD, WATER, SURVIVAL I like that part - though you need some 20 litres per day instead of 2 - it's quite nice and you can see yourself getting better at it compared to from the struggles you may have had at the start. Occasionally it may be annoying but never enough to actually be an issue. Will lack of water/food kill you? No - you just suffer AP penalties. Good compromise imo and as good as you can make it. DEATH Has like 0 consequences... all you lose is scrap - I haven't reached a point yet where I had such good scrap that losing it may be annoying. And even if that were the case, when you die you can just run back to your point of death and pick it up again. PVP I only read about it and I'd say it's absolutely useless. There's no base locations to be really fought over as they don't persist, all you can loot is scrap.... useless EVENTS More annoying than useful - as soon as you are in an Event area the quest for it gets activated and sometimes the event itself - even though you didn't sign up for it. You just happen to be there for another quest and suddenly you get swarmed by mobs. Idiotic implementation. And - no serverwide chat or group finder to actually do a shoutout and say: hey guys, wanna do that event? At least to my avail. BOTTOM LINE Don't buy this game if you expect a regular Fallout experience. Read up on it, watch videos, check if it's something for you. I for myself enjoy it as I like to just run around exploring and having some content is a welcome change compared to other titles in that genre.
PC
Jun 14, 2018
Detroit: Become Human8
Jun 14, 2018
The game starts out really well and lets one immerse onself into being an android that is basically a tool or a slave if you will. As the story progresses however, there's nothing left of being an android - they have no identity other than being 1:1 humans with android bodies. And that really kills the atmosphere and the potential of the game. It's still great to play through it but the AI part is really lacking.
PlayStation 4
May 11, 2018
Frostpunk7
May 11, 2018
Just like This War of Mine, Frostpunk is supposed to be a sort of purgatory for strategy gamers. Mechanics are fantastic, it's challenging to get into, but not too hard and just when you think you get it right, it screws you over again. So you try it again, and again, and again, with different approaches just to hit a wall again. While it is an interesting concept and has all validity for existing, the thing they just can't deliver is a payoff for the player. Instead you just try a new approach, fail, until you hit a tipping point where you just say: screw this game. And, knowing This War of Mine and actually beating one of the scenarios there, I already sense that you can hardly do "well" in this game either. At least the session length is good so you don't waste several hours just to fail. A session takes some 1-2 hours at best. While I understand their sadistic approach to their games, I must say that this fits maybe for tough scenarios - but not for when I actually want to play the game and just build up something. And there's no sandbox mode either so they don't even give you that option. All in all it's a fantastic game but wasted on trying to frustrate the player.
PC
May 9, 2018
Hidden Agenda4
May 9, 2018
It's the kind of game I really want to like but it just lets down on so many levels. I played it together with my wife, still forced to use the smartphone despite us deciding decisions together anyway. So, even if you play it in SP - you have to use your smartphone. It starts out really well but becomes confusing with the cuts very soon to the point where it doesn't make any sense. In between the parts we checked the biography updates and there was info in there which was not in the game. The quality in terms of animation isn't constent, especially our detective protagonist has some really awkward lip animations. The state attorney on the other hand is done quite well. All in all - it seems like they were quite ambitious with this game but then lacked the budget to pull it off properly Yes - it's hard with multi-decision games but as mentioned, the narrative just stopped making sense, especially in the last third of the game. Compared to Until Dawn it's really messy. Still, we'll give it another shot some day with different decisions.
PlayStation 4
Nov 4, 2017
The Forest (2014)5
Nov 4, 2017
While the game is initially fun to get up a running camp and getting food - it soon turns out to be lacking in terms of crafting options. You can build custom buildings and what not but there's nothing like metal forging or actually getting up some cool equipment to run around with to beat up the hostiles. Combat is really unforgiving and exploring the caves next to impossible. You can build some bone armor but that lasts for about receiving 2 hits. Once you face these weird babies or the mutant, 3 hits and you are dead. I don't see the fun in that. It's likely more fun in Multiplayer but in SP it's just frustrating and not really rewarding.
PC
Oct 21, 2017
Road Redemption8
Oct 21, 2017
Perfect Arcade game. Ride your bike, beat the crap out of your opponents, try to reach the final boss. If you fail, back to start. Though you gain XP and can buy permanent perks after you die so it's not that frustrating as you make progress with each try. Controls are great, and it's super satisfying.
PC
Sep 24, 2016
Castle: Never Judge a Book by its Cover8
Sep 24, 2016
You can't expect much from a hidden object game, even more so when it's based on a TV Show. In this case however - it was the best hidden object game I've played so far. The puzzle variety was amazing, and the puzzles were often hard. Narrative existed but it was pretty forgettable compared to the puzzles.
PC
Sep 24, 2016
A Golden Wake6
Sep 24, 2016
High quality point and click adventure but the storyline is dull, the characters are dull and all in all it wasn't much of an experience. Gameplay is lacking too.
PC
Sep 24, 2016
Gunpoint9
Sep 24, 2016
Pretty much perfect fast-paced action-puzzler with a lot of replay value. Jump at your enemies, knock them out, shoot them. Knock doors at them. Rewire elevators and doors to progress. Die... a lot. (Game autosaves every few seconds so you won't have to redo the whole level). Pure fun. Only complaint is that it has no DLCs or a sequel - really. I would have loved to see some new storyline popping up within a DLC.
PC
Sep 24, 2016
No Man's Sky7
Sep 24, 2016
Overpriced experience. In No Man's Sky you get thrown on a planet with your broken ship. Farm up some resources to repair it and then go exploring. What's there to explore: Generated planets and animals (plants are pretty much the same all over). Find monuments which teach you languages or some insight into the lore. Meet different species (there's only 4 really) - every time you meet an NPC you get faced with a little text puzzle (like: You see this alien, it does this expression, what do you give it). Learning the languages helps you here as the aliens of course tell you what they want, and the more you understand the more is in clear text, the rest is in gibberish. Additionally there's a main quest which sends you through different systems to find the Atlas. Once that is done, you can go ahead and find the center of the universe. Find blueprints and new tech along the way Find ships (if you're super lucky) Expand your inventory Gameplay is quite repetetive. Jump into a system, get or get not involved in a space fight, land on a planet. Explore it, scan the species you find along the way. Is it fun? Yes, if you want it to be fun. I've grinded it for some 40 hours. I'd wait until it costs 20€ because that's what it's actually worth in my opinion.
PC
Sep 24, 2016
Pony Island7
Sep 24, 2016
Narrative awesome, gameplay.... nyah. You are trapped in a video game that you need to escape out of. The storytelling here is really fun and awkward. Gameplay dumbs down to clicking around menus to find a backdoor, then you hack it. That however is pretty much only 3 things: 1 - sidescroll a unicorn firing lasers evading obstacles and fighting some enemies. (The sort of sidescroller that automoves) 2 - you need to get a key into a hole. For this you have several columns and redirect functions to get the key in there 3 - variant of 2 just that ponies fall down Game time: 3-4 hours
PC
Sep 24, 2016
The Room Two7
Sep 24, 2016
The Room Two, like its predecessor, is a proper puzzler where you solve riddles in one room, then get on to the next. The puzzles aren't mind-boggling, what keeps you from progressing is usually that you can't find something. The price is also ok (5€)
PC
Sep 24, 2016
Virginia0
Sep 24, 2016
The game works like this: You are in a scene. You walk a bit, click. Game jumps to the next scene. This can feel awkward at times but it works and so the game starts to tell the story of a young FBI Agent being sent on a case together with a colleague that is under internal investigation... by her. So far, so good. So we are on this case about a missing boy... and I have no idea what happened to him because suddenly it's all about that internal investigation thing. So our colleague finds out that we are investigating her, she gets pissed, we become friends again... sort of. Then we get locked up for absolutely no reason. Like... wtf is happening? And from then on the game just spits random scenes at you of a fictional life, then we're back in the cell throwing in an acid trip... why are we even doing this? Then more random trippy scenes.... The End Bottom line - the game promises to tell a story in a unique way... and then it decides to not tell a story. So it's a non-game non-story experience - can't even give 1 star for that because that would mean the game does something right... which it doesn't.
PC
Jul 24, 2016
Zero Escape: Zero Time Dilemma0
Jul 24, 2016
The game sounded interesting enough to give it a shot. What followed was an hour of pure boredom that annoyed me because the music is so damn loud in this game that you can't hear the characters. And adjusting the sound levels doesn't do anything in this regard. Before you purchase this game, here's how you play it: Watch clips listening to some ultraboring dialgoues - I mean, seriously boring - as in - wtf am I doing with my life kind of boring. Plus - it feels super slow. Then you make some choice. Back to boring dialogues again. Then the game gets a bit weird because it looks like you broke it. Basically it ends really. Then you have to open up some menu where you can see some tree which shows the paths to certain outcomes. There you can go back to a certain part and make a different choice. And then the game continues and you select which person you want to play, then you play another person, and another. Basically it combines story parts. All this sounds interesting enough if it weren't for the fact that it feels so slow. The dialogues are so predictable and boring and again - slow, really slow - that you get tired from playing it. And on top of that the stupid music being so loud that you can't h ear anyone anyway so you gotta read subtitles. I like interactive movie kind of games but this one was rather special. I guess you have to know the other games to like this one. All the positive reviews suggest this anyway. I thought I could just jump right in but I fell flat on my face doing so. I guess it can be a good game if you want it to be. All I can say is that I like the genre, but this one was absolutely crap to me. To be fair though, I only played it for some 60-90 minutes. It made me really sleepy and refunded it afterwards.
PlayStation Vita
Jul 7, 2016
The Swapper7
Jul 7, 2016
The Swapper is a nice sidescrolling puzzler with an eerie mood and some philosophical side notes that sort of build a storyline. Better executed than Talos Principle though which was tl;dr with all the reading material it throws at you. The puzzles are challenging and I'd say a bit above average. One I took forever to get right. There's nothing exceptionally good about this game, and nothing bad. The only thing I'd complain about is that there's no setting for sound levels. You like puzzlers? Go for it - don't expect any other entertainment from it though, it's not Limbo.
PC
Nov 20, 2015
Star Wars Battlefront0
Nov 20, 2015
No joystick support. Seriously? A spaceship pew pew game with no joystick support is a no-go. It recognizes my Logitech Exteme 3D Pro's inputs but the layout is way off and there's no way to adjust it. WTF?
PC
Nov 10, 2015
Fallout 46
Nov 10, 2015
First impressions: If you like Fallout and don't expect there to be much of an improvement, you'll like it. First of all, what's new and exciting: The graphics look great and the world looks way more lively than the predecessors. Instead of the "everything grey and screwed" look it's now got some proper coloring and all in all a nice atmosphere. I can only assume that the negativity towards the graphics come from the facial details which I would say come from the style. The crafting system got a nice overhaul and instead of carrying around 5 guns of the same type to keep one alive you now scrap materials from whatever you find to lie about. Found an ashtray? You can use that, because it's ceramic. Found a toaster? Well, nice that's got springs and steel. You don't need to repair your gun either, instead you now feed it with new upgrades to increase accuracy, damage, reload time, range, you name it. Hunter/Gathering works really well too because you can drop off any scrap you find in your workshop at wherever you build your base then with a single button. So you don't have to manually search for all the crap in your inventory and transfer it through 10 containers. Instead just transfer it into your workshop and that's it. And last but not least: The armor suit finally makes sense and is its own little feature. But that's about it with the improvements really. What is so disappointing? To begin with - the game feels exactly like the predecessors. And I mean, exactly - including the same old bugs, the non-immersive dialogues and the half-assed voice acting. The standards in this regard simply aren't up to date. The base building is, to put it simple: really bad. The modules all look like crap. Intentionally of course but I'm not a major fan of it. A bigger issue is that the modules aren't compatible with each other. There's one wall I'd like to use on top of a floor where there used to be a house. There's no corners for it, and the corners all have floors which I don't need of course. The walls I want to use always snap next to each other so I can't build a corner with them myself either. All in all I had more fun building a base in ARMA II Epoch, ARK, or any other game that has a modular base building system. It's not that hard really since indy devs get it right. Bethesda simply **** at it. Bottom line - it's an improved version of Fallout 3/New Vegas with proper graphics. Aside from that it's senseless quest grinding with stock voice acting and dull dialogues. Is it a bad game? No. But aside from the highly improved graphical improvements it's got not much to offer compared to its predecessors.
PC
Oct 20, 2015
Life is Strange: Episode 5 - Polarized4
Oct 20, 2015
And another great storytelling gets killed by its finale. It starts out with lengthy, boring dialogues, a few jumps in time and things just get weird because the characters say things that make no sense at all. Then comes a lengthy "dream" part with surreal judgement dialogues which makes one hope for some decent explanation. But there isn't one. Ever wondered about why the doe is hopping around? No explanation Max' nosebleeding? No explanation Why the weird dream sequence? No Explanation Why do characters outside the dream sequence talk nonsense in E5? No explanation There were so many things they could do with the story but they had to go with: here's some nonsense... go think up your own explanation. It actually feels like someone else wrote the finale.
PC
Oct 17, 2015
The Escapists3
Oct 17, 2015
The game is pretty much what you would expect, I just didn't expect it to be this boring. Basically you have your prison routine, and in the meantime you try to escape. It's just that the prison routine is the biggest part here and you have little time to go around exploring really.
PC
Oct 16, 2015
The Samaritan Paradox3
Oct 16, 2015
While the synchro and artstyle are great, the writing and puzzles are just awful. You're a cryptologist, a friend gives you a dull crime thriller to get away from cryptology for once... and the first page contains a code. How do you decipher the code? Read the newspaper first and find out that the guy who wrote the book had a daughter which is a chemist or whatever to which the code seems to be addressed to. After you solve the code you travel to her and she's like: oh yea, my father left behind those riddles for me.... but I won't do them, you go ahead and do them. It may lead to his money... Yea, it's really delivered that dull. Now, the goal is to find one of his other books which he wrote in secret and every time you find another part of the book, you are in the story itself which turns out to be even more awful than you expected. Basically the game forces its own logic onto you, and throwing you into a really awful story.
PC
Oct 16, 2015
Prison Architect6
Oct 16, 2015
What kills it is its non-modular complexity. To begin with, it is a great sim - probably the best I've ever seen. But unlike other sims, like Theme Park for instance, it doesn't start out with having 1 attraction to go with. You need a ton of stuff for even the most simple prison. The game does an excellent job at explaining itself. There's a tutorial campaign where you improvise running prisons and once you go into sandbox mode it gives you milestones to go by in order to grow your prison. However, once you got your head around it you'll soon find that it's merely a brutal time killer with little to no payoff whatsoever. The issue here really is that your prison is either working or not and that state is rather binary. On top of that, if you sell your prison for an amount where you can finally build "the prison of your dreams" you'll soon find that just building it will take hours... just to see it not working at the end. After having finally built a prison that works really well (75 hours on record), I wouldn't even consider building a new one because it'd just be an endless stream of building the same **** again... maybe bigger
PC
Sep 24, 2015
Technobabylon8
Sep 24, 2015
Very polished point and click with an original story and great voice acting. Typical Wadjet Eyes game therefore. Playtime: 28 hours (though I had it open in the background a lot so scratch some 5 hours from that) The story revolves around playing 3 different characters with interconnecting stories. Unlike Resonance though it doens't get super complicated with different locations and what not. The game is pretty much doing sections with some good puzzles, nothing too cryptic really but what can set you back a lot is that occasionally it doesn't really tell you what to do. You gotta run around then asking people or going into the trance (virtual reality) to get that info. While it has a good balance between talk and actually doing stuff I sometimes felt like the dialogues were too dry and boring. The setting is also pretty serious all the time and there's hardly fun moments. The most memorable thing is probably the kitchen that serves human flesh... legally. All in all the game is very polished and nicely executed. It's just that something, and I couldn't even say what it is, is missing that would make it a great game. It's really good though and I'd quite recommend it - especially since it's only 15 bucks.
PC
Sep 23, 2015
Act of Aggression4
Sep 23, 2015
If you're simply looking for a solo campaign - skip this one. If you think this has the quality of a Ruse or Wargame - skip it as well. The missions are pretty horrible and the kind of hard that isn't fun. Basically it appears like they played the mission exactly one way and adapted the wave of enemies for this style. Then they were like: it's beatable. I just can't find a good way to play this game. It's always the same: you're low on resources, the enemy keeps sending wave after wave, get frustrated. While such missions are common and they should be in an RTS game, pretty much all of them are like this. And it just gets more ridiculous the further you go down the game. In the last mission you're low on resources, the enemy constantly sends long-range waves of enemies, stealth airplanes, and in between an endless stream of tanks. Once you think you have your defenses set up good enough, I present to you: the Koalitsija, a long-range heavy tank that carpet bombs your base which you can't get rid of fast enough because your Artillery doesn't do **** to it... because it's heavily tanked of course. Ruse was hard the first time I played it, you learn it, you can beat it easily, even on the hardest level. Wargame is a lot harder but challenging and fun. Act of Aggression feels unpolished and unnecessarily bloated in terms of unit/building/resource variety. Bottom line - it's the kind of hard that isn't challenging, just hard for the sake of frustrating players.
PC
Sep 16, 2015
The Wolf Among Us8
Sep 16, 2015
The game and its atmosphere manage to get you hooked pretty fast and you keep going until the end. What you are in for is your regular Telltale Game like TWD with interesting characters, an interesting plot, choices, outcomes, etc. After finishing it I consider replaying it making different choices since it actually matters - unlike in TWD where everyone dies anyway. Anything else would be a spoiler really. I'd recommend it to anyone that is into these kind of games but afaic they could have done more.
PC
Sep 15, 2015
Metal Gear Solid V: The Phantom Pain7
Sep 15, 2015
Simply unfinished and unpolished game. What saves it is that it's super fun to play. I'd recommend the game to anyone but there's simply things that are so criminally bad and awkward in this game that one should know before purchasing it. Now, to begin with, what are you in for? Before you can do anything you are in for a ~90 minutes intro mission with various cutscenes and not much fun in terms of gameplay. Afterwards the real game starts. Basically you have an open world with various main and side missions that tell you to infiltrate some base, however you'd like to do that then, finish an objective, and get out again. In order to get in and out you can call in a heli that can pick you up and drop you off at various locations around the target - which is pretty atmospheric, even after doing it a hundred times. On top of that you have the opportunity to upgrade your mother base and compete with others online. You hire soldiers that defend your base, and you can attack other bases. Never tried that though. Now, if that sounds fun to you, and it is, here's the problems: Controls: The controls are basically good, the problem is more the reaction your controls have in the gameworld. For instance, if you push forward against a wall, like only 30% of the time he actually attaches to the wall. It doesn't work with all walls either. Some do, some don't... some sometimes do. The other issue is with climbing terrain. I'm not talking Skyrim laziness level: I'm trying to climb High Hrothgar from the Northeast in a straight line. I'm talking: there's a 20% angle upwards, you can't go... sometimes you can though. Also sometimes you can hit E to climb up a wall, sometimes you can't. Missions: If you thought Skyrim was lazy in terms of recycling locations you better fasten your seatbelt because this game brings a whole new quality to this. To begin with, yes - locations are recycled and used for various missions and side missions. No problem. But, even missions themselves are recycled. To be perfect, pretty much everything in the second chapter is doing chapter 1 missions (same cutscenes btw.) on ridiculously hard. Like: you can't get detected or, we just make that really hard bossfight a tick harder to make the game longer. Where we are at it... Bossfights: This is the number one atrocity in MGS5 Phantom Pain. I've never seen anything like it. The last MGS I played was the first MGS on the PSX. And those bossfights were hard, but original and had some tactic to them. Here though the tactic looks like this: Skulls: 4 guys jumping around that take ~30 Bazooka shots each that will grant you hours and hours of frustration. (On Extreme (Mission 42) - one mistake, you're dead... which sets you back around 30 minutes if you almost just made it) Quiet: That one was fun actually, basically it was a sniper duel in a valley. Even on Extreme I enjoyed it. Sniper Skulls: That one was okayish, basically you fight against 4 weaker versions of Quiet. Still not fun. Just aim at them, let them shoot, dock, then aim - take your shot. They'll run, and after a few seconds they go back to their old position. Rinse and repeat. Sahelanthropus: Yea, basically shoot your bazooka in his chest for 20 minutes... towards the end a single shot from him instakills you though. Eli: Since you're also in Africa there ought to be child soldiers... with a white kid commander that is a boss.... basically he jumps around, attacks you, quicktime... then he runs away again. Chase after him, rinse and repeat. Oh and hit him with your tranqus in between. (For whatever reason kids are almost immune to tranqus and take 3 headshots (regular kid soldiers, not this one)) Story: The story is badly implemented into the game. The fact that there is a chapter 2 and that it sends you back to story missions from chapter 1 on hard should be proof enough for that. Still, whenever the story progresses, it's interesting. Quiet - yes she deserves her own section: Basically she's a a really likeable, but underdeveloped and hypersexualized character that deserved more. It feels more like after the sniper battle you tamed her. Having done her whole storyline it feels like this character was written this way solely for the purpose of trolling Anita Sarkeesian. Quiet is still a great buddy and I wished they did more with her. Small positive stuff: Soundtrack is great 80's music and you can collect tapes you can then listen to on your walkman. Extracting persons and animals is a fun, comical feature. AI will adapt to your tactics - in my case they now all wear helmets and there's heavy units all over the place. Game is 100% worth replaying and you can always just replay single missions. You find a stray pup at some point that then gets bigger and trained and he can accompany you at missions. Bottom line - buy it, play it - it's great. But oh so flawed.
PC
Sep 2, 2015
The Room8
Sep 2, 2015
Worth the 5 bucks. The game is a well executed puzzler with nice graphics and intuitive challenges. All in all I spent some 6 hours on it, raw maybe some 4. The puzzles aren't really mind-boggling so it doesn't really need any hints to get further - as said, quite intuitive. The only issue is with the last puzzle really where there is a bug, or maybe it's intentionally that a gem doesn't move unless you brute force every possible angle until you can glitch it over. After an hour of trying some smart solution I had to check the forums and figured it's actually a bug. So, all in all, I'm happy with the game.
PC
Aug 27, 2015
Party Hard5
Aug 27, 2015
The game hardly matches its own description and promises. What you actually get is: The game starts out with some cutscenes about some murderer that goes from Party to Party. Afterwards you get dropped at one, and must kill all people. The first stage is merely a tutorial. The second stage, and the following stages aren't any different it's basically like this: Activate some stage explosions to get rid of a lot of people. Then wait for people to get separated, stab them - bug out though because you don't want to be seen with a fresh corpse, that's how you get busted. Rinse and repeat, and trust me - this will take quite some time to get all people dead. Now, the issue with this is: The NPC behavior is randomized, just like what is available in certain stages. For instance, sometimes you get a bomb, sometimes you get spare clothes. Sometimes there's some speaker that blows up, sometimes not. So, all you do really is waiting for random AI movement to have them separated so you can kill them. And this gets boring really fast. Whenever I play it I felt like I'd rather play Hitman: Blood Money, and just try to kill all people at the party level without getting caught. I don't have anything against party people though :D - just saying this is what the game could have been like, and instead we got some half-assed assassin game where even Hotline Miami was more about stealth.
PC
Aug 25, 2015
You Must Build A Boat5
Aug 25, 2015
Oh I would totally recommend it to anyone feeling like wasting his time with matching tiles. That's all there is to this game really: match tiles, in a smart way of course but... match tiles, that's all there is to it - don't be fooled by all the other stuff supposedly going on in this game. Because, all you're going to do is matching tiles
PC
Aug 5, 2015
DEFCON: Everybody Dies5
Aug 5, 2015
The main issue I have with this game is that it lacks immersion and therefore gets tiring pretty fast. While the graphics would work great, the soundtrack and the weird game pace destroy it really. Even when I fast forward I constantly feel like: omg, move forward already... this takes forever. And quite unnecessarily so. While there's some micromanagement possible and necessary there's simply long parts in a match which don't need much attention and feel like they take forever. The whole concept just seems unpolished even though it's a simple game really.
PC
Aug 2, 2015
Total War: Shogun 26
Aug 2, 2015
Unlike other Total War games this one is really well polished. Combat is fun and balanced, the campaign AI is reasonable (until...) but that's it with the positive aspects of the game. Once you hit a certain amount of territories the entire map declares war on you (no matter what good relationships you had with them before) and by that time you need to have a bunch of armies with which you mow down your enemies from one end of the map to the other, that's the only way you can win at this game. The lack of turns also forces you to go fast with your conquering, otherwise you run out of time. So it really dumbs down to: Build armies, beat the crap out of everyone else. There's no other approach to the game through which you can become Shogun which makes it a slightly dull experience.
PC
Jul 29, 2015
Life is Strange: Episode 4 - Dark Room10
Jul 29, 2015
The strongest episode in the series so far. It kicks off right away with an intense travel back to our reality and after a short buildup and some detective work it gets really really dark and darker. That's been a really interesting and unique emotional experience
PC
Jun 28, 2015
Her Story4
Jun 28, 2015
Being into unconventional games, this one caught my attention, and it sounded promising enough. But it doesn't work out very well. Here's what you basically do in the game: You are in front of a computer (in-game) and you have to search a database for keywords for which you then receive the first 5 matches. The clips are all about the same murder case, showing the answers the suspect has given throughout the interrogations over a few days. Additionally you have a DB Checker tool that displays the position of the last played clip. This way you can put it easier in order and even assign it a positional number. Now, I guess the idea is that you hear about new keywords in the clips, and then you search on with them so you get the complete interrogation. But that's not how it works. After bruting for 5 hours I noticed a major flaw there with which you can just cheat through the game really (I'll mention that one at the bottom again). The Story itself Storytelling is good and it probably wouldn't work too well if you just watched it in chronological order. But even then it would still be a good story. The issue is, the storytelling doesn't work at all if you spoiler ahead by accident really because you find a clip which is set on the last day. So really, it doesn't work either way. Now, your best bet in my opinion is to not play the game at all. The gameplay is crap anyway, it's just a time waster at best. Just watch a longplay on Youtube instead. OR - there's a flaw in the game that let's you get the clips in chronological order easily. Just reset the whole thing, search for blank. That gives you the first 5 clips because that's the default keyword. Change that keywords to 1,2,3,4,5 - search for blank again. Keep on going with 6,7,8 - you get the idea. Bottom line. Nice story, **** game. They **** it up big time. The game could work, I'm convinced. But not this way.
PC
Jun 26, 2015
The Talos Principle7
Jun 26, 2015
It's a nice puzzle game with a good length but something is missing that would round it up to be a really good game. I have 23h on record and got all sigils, stars, and endings as far as I can tell. The main issue with the game is that the puzzles are quite repetitive and just classic laser redirection with a few twists. At times it can be challenging but it just won't come up with anything new.
PC
Jun 20, 2015
Life is Strange: Episode 3 - Chaos Theory7
Jun 20, 2015
Meh, for me this episode was a bit of a letdown towards the end because it turns from a really original plot into sort of a copycat. At least that's what it seems to me. I'm not sure if I like where it is heading, but we'll see about that once episode 4 and 5 are out. I just hope it doesn't end up in some self-sacrifice crap to stop those natural catastrophes. That would kill it for me.
PC
Jun 20, 2015
Life is Strange: Episode 2 - Out of Time9
Jun 20, 2015
Fantastic continuation of the first episode. Just as good, makes you want to come back for more. Only issue I have is that our main protagonist, the day before being that super shy girl, developing too fast into a tough one. But I guess that's what superpowers do to you
PlayStation 4
Jun 20, 2015
Life is Strange: Episode 1 - Chrysalis10
Jun 20, 2015
It was just on Steam sale for 2.50€ and I've noticed some other folks having tried it out so I thought I could give it a shot. What an experience. The coolest thing about it is what makes other games in that genre often annoying: you can't quickly go back and make changes. And that is actually the core feature of the game. Just brilliant. Now, the storytelling is super immersive, the plot is mysterious. It makes you want more at the end of the first episode.
PlayStation 4
Jun 20, 2015
The Stanley Parable6
Jun 20, 2015
After grinding it for quite a few hours it dumbs down to this: The narrator makes it worthwhile trying different routes The game makes fun of you It makes you want to play a real game I was hoping there would be more problem solving, for instance the On-Button-Scenario, where I could actually through some means change the outcome. Maybe it's even possible but there was nothing I could find. And that's really my biggest issue with the game: I have no clue what goes and what not. I fear it's really just about bruteforcing different routes.
PC
Jun 20, 2015
Please, Don't Touch Anything8
Jun 20, 2015
Very well executed for the type of game it claims and tries to be. The soundtrack and flair makes it super immersive, just like Papers, Please. Those are completely different games of course but the art style is the same. The game could do with some more hinting though. Even for the first few riddles I wasn't sure what was expected from me. The number equation for the I II III buttons was reversed for instance, though you can find the solution for that somewhere else really. That makes it really confusing. The formula at the bottom had me google how to solve such an equation... though that wasn't necessary. And then of course, it wouldn't hurt to give the user a hint that some endings give hints to other riddles. If I had known these things early, I would have had much more fun.
PC
Jun 9, 2015
Hearthstone: Heroes of Warcraft4
Jun 9, 2015
Hearthstone is a bit like playing Backgammon against an opponent that has dice where 3 sides are jokers and he can just pick a number suiting his needs. There's really not much you can do from a tactical point of view to outplay someone with a better deck. A massive waste of time unless you are willing to throw in some coins to build your decks. While that's the business model of course, there's not much a free-to-play player can do except getting wrecked every game. Thus, the f2p model is ****
PC
May 27, 2015
The Witcher 3: Wild Hunt9
May 27, 2015
Appendix: After getting used to the controls and the combat system the game is just brilliant. Being some 40h into it now I must conclude that it's the richest RPG I've ever come across. Every little side quest has a story to tell. Sometimes they are predictable of course, but they always come along with a unique charm and often brilliant humor. It sets a whole new standard in terms of content. If it weren't for the controls not being good for kb+mouse it'd get a straight 10/10 Original: Let's get straight to the point: the controls are just outright bad. I don't mean unpolished, I mean bad, as in: wtf? Your typical day in the world of Witcher 3 has you maneuver through beautiful landscapes and towns that have lots of obstacles that are hard to evade because the controls are just unresponsive and just not fit for this level design. Every movement appears to have some 200ms delay and it just feels butchery. For instance, you see a chest inside a broken hut at a lake which is behind a beam. Now approach it several times until you finally get the E to open it just for it to vanish the next second you you can't anymore. Then you spend quite a few attempts running against that beam from different angles to actually get to it. Then we come to combat - could be that I'm just bad but it feels a bit like they took the worst from Assassins Creed and Mount and Blade, combined it, and then didn't know what they actually wanted to do. Fighting against a single opponent - which never happens - is easy, you can riposte the attack or block it, then strike back. Since you always fight multiple opponents though this just doesn't work because... I'm still not sure, but blocking just doesn't work. What works best for me right now is jumping left and right, then bashing LMB to strike. That's no fun to play though. Mounted combat is just atrocious but so OP that it's sorta worth it. Now the genius thing they did was adding a horse fear bar so you can't just walk up to something, bash it, and it dies - your horse doesn't like that so you have to charge, and then hitting something is really hard. Town life is just really dull, mainly because of the system they use where they spawn X amount of townsfolk based on your settings. At least there could be some funny standard lines like in TES 3-5 that are memorable, making townsfolk more believable. In this case they're just zombies. Now to the positive part: The game feels immersive, the graphics are great, I like the crafting system, the characters, the card mini game, all that is great and I want to play more, run around the map doing sidequests, typical RPG stuff. Bottom line I like it and I'm willing to try to get better with combat and what not but it just makes no sense to me how they could think that this was a good combat system. I hope they'll pump out a patch making KB+Mouse controls more responsive, rumor has it that with a controller it works well. Still, my colleague reported that he had the same problem with that beam at that hut.
PC
May 3, 2015
Star Wars: The Force Unleashed II6
May 3, 2015
It's a nice, short game (6 hours), when you are bored. It hasn't got much to offer really, the story is kinda dull, and most of the game's length comes from overly lengthy boss battles. It's pretty annoying actually. Occasionally there's some ridiculously hard parts that add some more length. But that's all the content there is. Repetitive and not much storytelling going on.
Xbox 360
Aug 25, 2014
Battlefield 44
Aug 25, 2014
I'm reviewing the SP portion here: I wasn't expecting much of the game and now that it's finally available for only 20 bucks (unless you want to get the Deluxe Premium whatever edition) I checked out a Gameplay vid and was like: yea, looks nice, let's give it a shot. Now - the first 15 minutes of the game look quite promising and atmospheric, and then it starts to get really cheap. And it only gets worse and somewhere along the line you wonder if they simply stopped the SP guys from blowing money on it because most of their money comes from MP DLCs anyway. Besides that the story is really dull, wasn't expecting much anyway, they really didn't care this time around (compared to BF3) to setup a campaign that is satisfying. To me it looks like they started trying to make something nice, and then their budget was cut and they came up with half-assed action sequences... and not even that - you are left to imagine that something fancy just happened because animating the destruction of a dam/ship was too expensive so they just let your character black out.
PC
Jul 19, 2014
Total War: Rome II3
Jul 19, 2014
Coming from MTW, M2TW, ETW, S2TW giving this some 20 hours now I must say that I still can't get warm with it. The UI is just horrible, every time you have to click down 3 sub-menus until you are where you have to go. Which is quite the case with Agents because they need an Upgrade like every turn. Town management is just stiff and better don't get anything wrong because your people will freak out and **** up your game in only a few turns. This is especially fun once you have a few regions and your people freak out for no apparent reason and destroy your game. Whatever they were trying to do with this, it doesn't work for me... at all. It's like it tries to be a different game borrowing concepts from CIV... just in the worst way possible
PC
Mar 31, 2014
Max Payne 39
Mar 31, 2014
Over the top blatantly stupid and hilarious. Pure fun. Now - to get this straight - this game isn't for anybody and especially the first hour is painful because there is pretty much nothing but cutscenes. And this pretty much sets the tone for the rest of the game. Where's the fun in it? The game is basically a satire of Man on Fire (plotwise) with an over the top **** up Max Payne talking nothing but garbage and how miserable everything is. This all however in a voice that makes it seem like they were being serious. While the game's self-awareness might be subtle at first glance it becomes pretty clear the more you progress in the game constantly getting close ups of you being killed, enemies being killed and exponentially raising the body count. This however is a lot different to the atmosphere of the first 2 installments of Max Payne - but those were different times and afaic it would have felt outdated if they sticked with it. Instead we get a satiric approach to the action game genre with the main focus on story telling. Now to the bad parts: Last shot feature often **** up and you hang in there for 15 seconds waiting until you can finally hit continue Shooting from cover sometimes **** up Quite a few times you get thrown into enemies shooting at you literally half a second after the cutscene is finished and you not being in cover. Personal Overall score: 93%
PC