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Aug 21, 2025
Sid Meier's Civilization VII4
Aug 21, 2025
Civilization 7 is fundamentally broken and follows a monetization style similar to Madden/the Sims/2K Sports. Civilization 5 and 6 were games that had a solid foundation to build on. Civilization 7 gives . It is an amalgamation of game mechanics repurposed from other 4x games with little depth, uniqueness or fun gameplay. -None of the leaders or civilizations provide any variation or replayability. Every age is simply rebuild base production, culture, science or gold building for the corresponding age with maybe 1 special building or unit to provide something unique. The game was developed to evolve into civilizations that make "sense historically", yet you can pick ANY leader to rule any civilization. An inconsistent approach and obvious strategy to sell DLC. I cant play the USA in ancient times or evolve the Mississippians into the Mongols, but Harriot Tubman can lead the Khmer empire? -New age transitions are jarring and completely interrupt all immersion resulting in the game feeling like 3 mini games instead of 1 whole experience. Multiple times I was 1 or 2 turns from capturing an opponents last city only for the age to abruptly end. Hooray, you're no longer at war this age, but of course they still hate you. Worse yet the transitions were referred to as a "soft reset" when in fact its about as hard of reset there can be short of a complete reset of the game. Spend all that time building a large army in the previous age? Good-bye to those units because they will be gone. You "get" to choose, more like forced to choose, which one of your cities remain as cities in the next age. Imagine your 2nd best city in the previous age getting relegated to a town in the next age. Don't worry, if you follow the LEGACY PATH you get the "option" of keeping your cities as a cities in the next age. -Legacy paths make a linear 4x game even more linear. No longer are you allowed to approach victory in unique or rewarding ways. It is always the same generic paths. Furthermore, I will never understand the Civilization franchise's obsession with the "Exploration Age" or what people of non European descent call the Colonialism/Slavery Age. When has being forced to build colonies or collect resources half way across the map ever been a fun game mechanic. -Wonders as a whole have been downgraded. There is very little satisfaction in completing one. In fact, you are virtually guaranteed one based on your civ's bonus. It may sound nice, but it locks you into a pathway in an already very linear game. -Constant "nerfing and buffing" of elements in the game as if Civilization is a FPS, MOBA or sports sim. Civilization franchise is barely a multiplayer game, but the development is treated as it is. "Balance" is not an issue in the franchise and never has been. It's exhausting how everything changes monthly. This is not evolution, it is lazy development. Every previous generation each civilization was fundamentally different which provided unique experiences based on the selection of civilizations. This generation is vanilla. More vanilla than the UI. -Specialist are poorly incorporated and a huge missed opportunity. In previous editions there were multiple types of specialist that provide unique benefits. In Civ 4 there were 7 types of specialist. Even In Alpha Centauri a game pushing 30 years old there were 7 as well. In Civ 7 there is 1 specialist. Literally the least special and most generic specialist in the franchise. In the end, Civilization VII feels fundamentally broken, adopting a monetization model more in line with 2K Sports than with its own storied legacy. Where Civilization V and VI provided solid foundations to refine and expand upon, Civilization VII offers little hope. It comes across as a patchwork of recycled mechanics from other 4X games, lacking the depth, uniqueness, and engaging gameplay that once defined the series. With 2K’s influence overshadowing Firaxis, the franchise has lost much of what made it special.
PC